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	<title>Creative COW | Michael blaq | Activity</title>
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				<title>Michael blaq replied to the discussion How to connect spring to two object? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-to-connect-spring-to-two-object/#post-2442467</link>
				<pubDate>Thu, 16 Mar 2023 22:14:18 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-to-connect-spring-to-two-object/#post-2442467"><span class="bb-reply-lable">Reply to</span> How to connect spring to two object?</a></p> <div class="bb-content-inr-wrap"><p>Hi Carl,</p>
<p></p>
<p>Can you attached a sample scene?</p>
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				<title>Michael blaq replied to the discussion combine multiple materials to one....How do I do it? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/combine-multiple-materials-to-one-how-do-i-do-it/#post-2441947</link>
				<pubDate>Thu, 09 Mar 2023 14:50:45 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/combine-multiple-materials-to-one-how-do-i-do-it/#post-2441947"><span class="bb-reply-lable">Reply to</span> combine multiple materials to one....How do I do it?</a></p> <div class="bb-content-inr-wrap"><p>Hi Hans,</p>
<p>You could easily do this by baking your maps on to a copy model with all uvs packed on one texture map. <br />You will need to have two versions of the merged model to this.<br />1. Pack the uvs on the copy model by using Cinema 4d UV edit tools. Once that is done you can delete the selection tags on your model as well as the materials.<br />2. Bake the&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-380808"><a href="https://creativecow.net/forums/thread/combine-multiple-materials-to-one-how-do-i-do-it/#post-2441947" rel="nofollow"> Read more</a></span></p>
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				<title>Michael blaq replied to the discussion Solo in C4d Lite? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/solo-in-c4d-lite/#post-2441756</link>
				<pubDate>Sun, 05 Mar 2023 21:42:01 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/solo-in-c4d-lite/#post-2441756"><span class="bb-reply-lable">Reply to</span> Solo in C4d Lite?</a></p> <div class="bb-content-inr-wrap"><p>Hi Paul,</p>
<p>If you are not seeing it. You can use this keyboard combo to pull up the search, that is, <b>SHIFT+C</b> and you can search for &#8220;<b>viewport solo</b>&#8221; or use the wild card &#8220;<b>solo</b>&#8220;.</p>
<p></p>
<p>Hope this helps. Cheers!</p>
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				<title>Michael blaq replied to the discussion Octane render fault? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/octane-render-fault/#post-2440960</link>
				<pubDate>Wed, 15 Feb 2023 20:49:19 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/octane-render-fault/#post-2440960"><span class="bb-reply-lable">Reply to</span> Octane render fault?</a></p> <div class="bb-content-inr-wrap"><p>Hi Andy,</p>
<p>Why are you using arnold(Ai) light in an octane scene?</p>
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				<title>Michael blaq replied to the discussion How to make sure voronoi collision does not fracture the entire object? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-to-make-sure-voronoi-collision-does-not-fracture-the-entire-object/#post-2440431</link>
				<pubDate>Tue, 31 Jan 2023 22:42:21 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-to-make-sure-voronoi-collision-does-not-fracture-the-entire-object/#post-2440431"><span class="bb-reply-lable">Reply to</span> How to make sure voronoi collision does not fracture the entire object?</a></p> <div class="bb-content-inr-wrap"><p>Hi Hilary,</p>
<p>Is this what you are trying to achieve? Please see attached image and video. I look forward to hearing from you.</p>
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				<title>Michael blaq replied to the discussion I need a tutorial for C4D lip sync or adding voice to an imported character. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/i-need-a-tutorial-for-c4d-lip-sync-or-adding-voice-to-an-imported-character/#post-2439881</link>
				<pubDate>Tue, 17 Jan 2023 14:14:40 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/i-need-a-tutorial-for-c4d-lip-sync-or-adding-voice-to-an-imported-character/#post-2439881"><span class="bb-reply-lable">Reply to</span> I need a tutorial for C4D lip sync or adding voice to an imported character.</a></p> <div class="bb-content-inr-wrap"><p>Hi Michael,</p>
<p>Thanks for sharing. The link shared is about retargeting of rigs. Using animated rig as source and the no-animation rig as target. </p>
<p>if your rig have facial rig setup, it will be best to import your audio file in cinema 4d, find some <a target='_blank' href="https://www.google.com/search?q=phonemes%2Bmouth%2Bshapes&amp;tbm=isch&amp;ved=2ahUKEwiJzbry5M78AhVLpycCHR_rANwQ2-cCegQIABAA&amp;oq=phoneme%2Bshapes&amp;gs_lcp=CgNpbWcQARgBMgUIABCABDIGCAAQBxAeOgQIIxAnUIwaWNojYK8-aABwAHgAgAGWA4gB8BKSAQcyLTYuMS4xmAEAoAEBqgELZ3dzLXdpei1pbWfAAQE&amp;sclient=img&amp;ei=Ea3GY8mAGMvOnsEPn9aD4A0&amp;bih=929&amp;biw=1920" rel="nofollow">phonemes mouth shapes</a> and animate (copy the shapes where necessary to your character) along the timeline&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-378752"><a href="https://creativecow.net/forums/thread/i-need-a-tutorial-for-c4d-lip-sync-or-adding-voice-to-an-imported-character/#post-2439881" rel="nofollow"> Read more</a></span></p>
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				<title>Michael blaq replied to the discussion combine polygonal mesh and spline in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/combine-polygonal-mesh-and-spline/#post-2439880</link>
				<pubDate>Tue, 17 Jan 2023 14:01:33 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/combine-polygonal-mesh-and-spline/#post-2439880"><span class="bb-reply-lable">Reply to</span> combine polygonal mesh and spline</a></p> <div class="bb-content-inr-wrap"><p>Hi Hans,</p>
<p>You could use the volume builder tool to merge the two polygon mesh together with the volume mesher and then use the Remesh to generate a new optimized mesh.</p>
<p>You share a scene file as an attachment.</p>
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				<title>Michael blaq replied to the discussion combine polygonal mesh and spline in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/combine-polygonal-mesh-and-spline/#post-2439863</link>
				<pubDate>Mon, 16 Jan 2023 21:46:20 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/combine-polygonal-mesh-and-spline/#post-2439863"><span class="bb-reply-lable">Reply to</span> combine polygonal mesh and spline</a></p> <div class="bb-content-inr-wrap"><p>Hi Hans,</p>
<p>Can you share some viewport previews to better understand your point of view?</p>
<p>You could also share a scene file for me to have a look at it.</p>
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				<title>Michael blaq replied to the discussion I need a tutorial for C4D lip sync or adding voice to an imported character. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/i-need-a-tutorial-for-c4d-lip-sync-or-adding-voice-to-an-imported-character/#post-2439862</link>
				<pubDate>Mon, 16 Jan 2023 21:44:01 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/i-need-a-tutorial-for-c4d-lip-sync-or-adding-voice-to-an-imported-character/#post-2439862"><span class="bb-reply-lable">Reply to</span> I need a tutorial for C4D lip sync or adding voice to an imported character.</a></p> <div class="bb-content-inr-wrap"><p>Hi Michael,</p>
<p>Do you mind sharing a link to the video you were using for the lip syncing? That would help me understand your setup.</p>
<p>Lip sync is always done by importing your sound to the timeline and animating the facial controllers to the sound but it seems you are trying to use an automated process.</p>
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				<title>Michael blaq replied to the discussion Need help with this texture format in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/need-help-with-this-texture-format/#post-2439373</link>
				<pubDate>Wed, 04 Jan 2023 03:34:02 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/need-help-with-this-texture-format/#post-2439373"><span class="bb-reply-lable">Reply to</span> Need help with this texture format</a></p> <div class="bb-content-inr-wrap"><p>Hi Syed,<br />This is a technique used by game artist for creating game assets. This is the gradient texturing technique mostly used for creating assets for mobile games instead of having flat colors.</p>
<p>I have attached a link to video tutorial that will help you understand this technique, but unfortunately it is blender. It&#8217;s the same 3D technique that can&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-378272"><a href="https://creativecow.net/forums/thread/need-help-with-this-texture-format/#post-2439373" rel="nofollow"> Read more</a></span></p>
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				<title>Michael blaq replied to the discussion beginners question color gradient! in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/beginners-question-color-gradient/#post-2439222</link>
				<pubDate>Fri, 30 Dec 2022 10:31:30 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/beginners-question-color-gradient/#post-2439222"><span class="bb-reply-lable">Reply to</span> beginners question color gradient!</a></p> <div class="bb-content-inr-wrap"><p>Hi Jay,</p>
<p>Would it be possible to share a scene file with me?</p>
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				<title>Michael blaq replied to the discussion Material Keyframes in F-Curve Mode in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/material-keyframes-in-f-curve-mode/#post-2439221</link>
				<pubDate>Fri, 30 Dec 2022 10:29:17 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/material-keyframes-in-f-curve-mode/#post-2439221"><span class="bb-reply-lable">Reply to</span> Material Keyframes in F-Curve Mode</a></p> <div class="bb-content-inr-wrap"><p>Hi Glenn,</p>
<p>All you need to do is to make sure the <b>&#8220;Automatic Model [A]&#8221;</b> &#8211; shortcut keys Alt+A, button is checked in your F-Curve Editor. This allow you to show all the keyframes in your projects.<br />See attached for a preview.</p>
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				<title>Michael blaq replied to the discussion Slog3 footage round trip from Premiere to After Effects and back in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/slog3-footage-round-trip-from-premiere-to-after-effects-and-back/#post-2439145</link>
				<pubDate>Tue, 27 Dec 2022 03:32:59 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/slog3-footage-round-trip-from-premiere-to-after-effects-and-back/#post-2439145"><span class="bb-reply-lable">Reply to</span> Slog3 footage round trip from Premiere to After Effects and back</a></p> <div class="bb-content-inr-wrap"><p>Hi Thomas,</p>
<p>Removing banding is done this way with AE. See the attached link.</p>
<blockquote class="wp-embedded-content" data-secret="Ie4FHrwV02"><p><a target='_blank' href="https://www.rocketstock.com/blog/removing-banding-in-after-effects/" rel="nofollow">Quick Tip: How to Remove Banding in After Effects</a></p></blockquote>
<p><iframe class="wp-embedded-content" sandbox="allow-scripts" security="restricted" style="position: absolute; clip: rect(1px, 1px, 1px, 1px);" title="&#8220;Quick Tip: How to Remove Banding in After Effects&#8221; &#8212; RocketStock" src="https://www.rocketstock.com/blog/removing-banding-in-after-effects/embed/#?secret=Ie4FHrwV02" data-secret="Ie4FHrwV02" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></p>
<p>Have you tried this yet?</p>
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				<title>Michael blaq replied to the discussion beginners question color gradient! in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/beginners-question-color-gradient/#post-2439020</link>
				<pubDate>Wed, 21 Dec 2022 18:36:36 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/beginners-question-color-gradient/#post-2439020"><span class="bb-reply-lable">Reply to</span> beginners question color gradient!</a></p> <div class="bb-content-inr-wrap"><p>Hi Jay,<br /><span><br />Thank you for your question. To see the assigned materials on your meshes/objects, you must enable materials in your viewport&#8217;s option menu.</span></p>
<p>I&#8217;ve provided a preview of how to enable your viewport&#8217;s materials. You may also use the key combination N+Q to toggle on and off quickly.</p>
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				<title>Michael blaq replied to the discussion how do I connect a bunch of cloned sphere with lines? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-do-i-connect-a-bunch-of-cloned-sphere-with-lines/#post-2438938</link>
				<pubDate>Mon, 19 Dec 2022 22:45:12 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-do-i-connect-a-bunch-of-cloned-sphere-with-lines/#post-2438938"><span class="bb-reply-lable">Reply to</span> how do I connect a bunch of cloned sphere with lines?</a></p> <div class="bb-content-inr-wrap"><p>Hi Chad,</p>
<p>The Cinema 4D tracer can connect to a few points. The max points of connection is two, that is in and out. Here&#8217;s a look at a setup with the tracer and cloner connecting to points in space, with a limit of two connections per icosphere. Not sure you could acquire more connections per objects other than the two. I&#8217;ve provided a preview and&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-377867"><a href="https://creativecow.net/forums/thread/how-do-i-connect-a-bunch-of-cloned-sphere-with-lines/#post-2438938" rel="nofollow"> Read more</a></span></p>
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				<title>Michael blaq replied to the discussion Hair growing toward the inside of my object in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/hair-growing-toward-the-inside-of-my-object/#post-2438935</link>
				<pubDate>Mon, 19 Dec 2022 22:15:50 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/hair-growing-toward-the-inside-of-my-object/#post-2438935"><span class="bb-reply-lable">Reply to</span> Hair growing toward the inside of my object</a></p> <div class="bb-content-inr-wrap"><p>Hi Xavier,</p>
<p>Is this your intention? I don&#8217;t know what attributes you pushed around or altered. To achieve this appearance, I generated a fresh hair configuration and modified a few attributes. </p>
<p>I&#8217;ve included a preview and scene file for you to look at. Let me know if you have any questions.</p>
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				<title>Michael blaq replied to the discussion Hair growing toward the inside of my object in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/hair-growing-toward-the-inside-of-my-object/#post-2438882</link>
				<pubDate>Mon, 19 Dec 2022 14:05:35 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/hair-growing-toward-the-inside-of-my-object/#post-2438882"><span class="bb-reply-lable">Reply to</span> Hair growing toward the inside of my object</a></p> <div class="bb-content-inr-wrap"><p>Hi Xavier, <br />Is it possible for you to share a scene file with me to debug?</p>
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				<title>Michael blaq replied to the discussion Multi shader stops Subdivision Surface from dividing my mesh in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/multi-shader-stops-subdivision-surface-from-dividing-my-mesh/#post-2438707</link>
				<pubDate>Wed, 14 Dec 2022 15:54:21 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/multi-shader-stops-subdivision-surface-from-dividing-my-mesh/#post-2438707"><span class="bb-reply-lable">Reply to</span> Multi shader stops Subdivision Surface from dividing my mesh</a></p> <div class="bb-content-inr-wrap"><p>Try re-caching your sim. Also, can you share your scene if possible?</p>
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				<title>Michael blaq replied to the discussion Deformation --&#62; Point attach Expression --&#62; Priority in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/deformation-point-attach-expression-priority/#post-2438574</link>
				<pubDate>Sun, 11 Dec 2022 23:00:39 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/deformation-point-attach-expression-priority/#post-2438574"><span class="bb-reply-lable">Reply to</span> Deformation --&gt; Point attach Expression --&gt; Priority</a></p> <div class="bb-content-inr-wrap"><p>Hi Glenn,</p>
<p>You could either copy your objects/mesh to your spline points with the xpresso or clone your objects to your spline points with the cloner object. Unless you are doing some specific setup, I will recommend the latter because it is more easier and gives you a lot more control. <br />It&#8217;s simple to utilize any deformer on your spline using this,&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-377592"><a href="https://creativecow.net/forums/thread/deformation-point-attach-expression-priority/#post-2438574" rel="nofollow"> Read more</a></span></p>
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				<title>Michael blaq replied to the discussion The Colors are Correct in the Reflections not on the Object in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/the-colors-are-correct-in-the-reflections-not-on-the-object/#post-2438567</link>
				<pubDate>Sun, 11 Dec 2022 22:41:57 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/the-colors-are-correct-in-the-reflections-not-on-the-object/#post-2438567"><span class="bb-reply-lable">Reply to</span> The Colors are Correct in the Reflections not on the Object</a></p> <div class="bb-content-inr-wrap"><p>Is it possible for you to share a scene file and a sample of what you are trying to achieve with me?</p>
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				<title>Michael blaq replied to the discussion The Colors are Correct in the Reflections not on the Object in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/the-colors-are-correct-in-the-reflections-not-on-the-object/#post-2438492</link>
				<pubDate>Fri, 09 Dec 2022 13:24:46 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/the-colors-are-correct-in-the-reflections-not-on-the-object/#post-2438492"><span class="bb-reply-lable">Reply to</span> The Colors are Correct in the Reflections not on the Object</a></p> <div class="bb-content-inr-wrap"><p>Are you rendering with Element 3D or is this a Cinema 4D rendered sequence?</p>
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				<title>Michael blaq replied to the discussion How do i make the &#34;Eternals&#34; Weapon effect used by Thena (Angelina Jolie)? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/how-do-i-make-the-eternals-weapon-effect-used-by-thena-angelina-jolie/#post-2438427</link>
				<pubDate>Thu, 08 Dec 2022 03:05:29 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-do-i-make-the-eternals-weapon-effect-used-by-thena-angelina-jolie/#post-2438427"><span class="bb-reply-lable">Reply to</span> How do i make the "Eternals" Weapon effect used by Thena (Angelina Jolie)?</a></p> <div class="bb-content-inr-wrap"><p>Hello Rick,</p>
<p>The character Thena&#8217;s weapon effect exists in 3D space. The concept is built around splines that animate to produce the weapon shapes. Right off the top of my mind, you could recreate the weaponry using splines with volume (sweep nurbs curve). </p>
<p>To simulate the weapon reveal effects, you could easily animate the start and end of the sweep&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-377458"><a href="https://creativecow.net/forums/thread/how-do-i-make-the-eternals-weapon-effect-used-by-thena-angelina-jolie/#post-2438427" rel="nofollow"> Read more</a></span></p>
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				<title>Michael blaq replied to the discussion transferring textures in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/transferring-textures/#post-2438426</link>
				<pubDate>Thu, 08 Dec 2022 02:52:53 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/transferring-textures/#post-2438426"><span class="bb-reply-lable">Reply to</span> transferring textures</a></p> <div class="bb-content-inr-wrap"><p>Hello Joe,</p>
<p>The extension of your library should be *.lib4d. You should be able to import it simply in c4D 2023 by selecting the import Legacy library *.lib4d option from the create menu on the asset browser panel.</p>
<p>* = name of your library (eg. textures.lib4d).</p>
<p>See the attached image for reference.</p>
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				<title>Michael blaq replied to the discussion Trying to create a rotating streamer / serpentine 3D sprite with Element 3D in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/trying-to-create-a-rotating-streamer-serpentine-3d-sprite-with-element-3d/#post-2438409</link>
				<pubDate>Thu, 08 Dec 2022 00:32:55 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/trying-to-create-a-rotating-streamer-serpentine-3d-sprite-with-element-3d/#post-2438409"><span class="bb-reply-lable">Reply to</span> Trying to create a rotating streamer / serpentine 3D sprite with Element 3D</a></p> <div class="bb-content-inr-wrap"><p>Hi Matt,</p>
<p>You may easily create the 3D object in any 3D application and import it into Element 3D.</p>
<p>Element 3D works extremely well with Cinema 4D, however if you like to use Blender or 3D application to make your 3D object, you can always import an obj file into the E3D.</p>
<p>I generated the shape with Cinema 4D and element, which can then be fed into any&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-377452"><a href="https://creativecow.net/forums/thread/trying-to-create-a-rotating-streamer-serpentine-3d-sprite-with-element-3d/#post-2438409" rel="nofollow"> Read more</a></span></p>
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				<title>Michael blaq replied to the discussion Identify effect (kinda looks like a shock wave) in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/identify-effect-kinda-looks-like-a-shock-wave/#post-2438401</link>
				<pubDate>Wed, 07 Dec 2022 23:26:09 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/identify-effect-kinda-looks-like-a-shock-wave/#post-2438401"><span class="bb-reply-lable">Reply to</span> Identify effect (kinda looks like a shock wave)</a></p> <div class="bb-content-inr-wrap"><p>Hi Michael,</p>
<p>It&#8217;s a styled shockwave effect that can be either a frame by frame animation with a glow or shine effect <span>by </span><a target='_blank' href="https://www.maxon.net/en/red-giant/trapcode-suite/shine" rel="nofollow">Red Giant</a><span> on top during compositing.</span></p>
<p>This can be accomplished by layering animated shape objects and then applying the glow or shine effect by <a target='_blank' href="https://www.maxon.net/en/red-giant/trapcode-suite/shine" rel="nofollow">Red Giant</a> as a finishing touch. However, the shine plugin, which provides the ray&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-377449"><a href="https://creativecow.net/forums/thread/identify-effect-kinda-looks-like-a-shock-wave/#post-2438401" rel="nofollow"> Read more</a></span></p>
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				<title>Michael blaq replied to the discussion Where is a good resource to find C4D artists for hire in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/where-is-a-good-resource-to-find-c4d-artists-for-hire/#post-2438398</link>
				<pubDate>Wed, 07 Dec 2022 22:09:48 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/where-is-a-good-resource-to-find-c4d-artists-for-hire/#post-2438398"><span class="bb-reply-lable">Reply to</span> Where is a good resource to find C4D artists for hire</a></p> <div class="bb-content-inr-wrap"><p>Hi Glenn,</p>
<p>Honestly, Cinema 4D artists are hard to come by, especially animators (characters), however you could create a job posting on Creative Cow, if feasible share it with the job specifics.</p>
<p>Also, if you need a Cinema 4D artist to work with, I am available. This is my reel. </p>
<p class=""><a target='_blank' href="https://vimeo.com/548855465" rel="nofollow">https://vimeo.com/548855465</a></p>
<p>You are welcome to contact me!<br /><a target='_blank' href="https://artofblaq.com/" rel="nofollow">https://artofblaq.com/</a></p>
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				<title>Michael blaq replied to the discussion Multi shader stops Subdivision Surface from dividing my mesh in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/multi-shader-stops-subdivision-surface-from-dividing-my-mesh/#post-2438396</link>
				<pubDate>Wed, 07 Dec 2022 21:52:48 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/multi-shader-stops-subdivision-surface-from-dividing-my-mesh/#post-2438396"><span class="bb-reply-lable">Reply to</span> Multi shader stops Subdivision Surface from dividing my mesh</a></p> <div class="bb-content-inr-wrap"><p>Hi Joe,</p>
<p>Because of the way your hierarchy is set up, the multi-shader isn&#8217;t working. To begin with, the random effector can appear anywhere in your scene except under a generator. Your subdivision surface object should be a child of your spherical mesh, which is being cloned.</p>
<p>If you want to clone one or more objects with subdivisions, they must be a&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-377445"><a href="https://creativecow.net/forums/thread/multi-shader-stops-subdivision-surface-from-dividing-my-mesh/#post-2438396" rel="nofollow"> Read more</a></span></p>
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				<title>Michael blaq replied to the discussion Bend low poly object in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/bend-low-poly-object/#post-2438315</link>
				<pubDate>Tue, 06 Dec 2022 23:49:36 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/bend-low-poly-object/#post-2438315"><span class="bb-reply-lable">Reply to</span> Bend low poly object</a></p> <div class="bb-content-inr-wrap"><p>Hi Nataliya,</p>
<p>I&#8217;ve provided a scene file with a procedural workflow for you to review. To create the petals, I&#8217;m using an extruded curve, a cloner, the volume mesher, and the mesh builder. Each petal is bent using the bend deformer.</p>
<p>Please see the scene file attached. Cheers!</p>
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				<title>Michael blaq replied to the discussion &#34;Offline Media Detected&#34;...but it&#039;s all there! in the forum Adobe Premiere Pro</title>
				<link>https://creativecow.net/forums/thread/offline-media-detected-but-its-all-there/#post-2438311</link>
				<pubDate>Tue, 06 Dec 2022 22:36:30 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/offline-media-detected-but-its-all-there/#post-2438311"><span class="bb-reply-lable">Reply to</span> "Offline Media Detected"...but it's all there!</a></p> <div class="bb-content-inr-wrap"><p>Hi Tad, </p>
<p>This is a known issue, although I haven&#8217;t come across it yet. I would recommend that you relocate your media files and close PR. Relocating them to the edit folder and restarting PR should work.</p>
<p>Moving the files back and forth appears to resolve the problem.</p>
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				<title>Michael blaq replied to the discussion How to stop bridge opening when I download an image in the forum Adobe Photoshop</title>
				<link>https://creativecow.net/forums/thread/how-to-stop-bridge-opening-when-i-download-an-image/#post-2438308</link>
				<pubDate>Tue, 06 Dec 2022 22:00:41 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-to-stop-bridge-opening-when-i-download-an-image/#post-2438308"><span class="bb-reply-lable">Reply to</span> How to stop bridge opening when I download an image</a></p> <div class="bb-content-inr-wrap"><p>Hi Dave,</p>
<p>If you have your Image viewer set to be bridge and also have your browser set to &#8220;always open files of this type&#8221; after download, then I guess bridge will open every time you download a new image. </p>
<p>You might want to check your browser download settings. <br />Hope this helps. Cheers!</p>
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				<title>Michael blaq replied to the discussion pinning texture to hair? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/pinning-texture-to-hair/#post-2438304</link>
				<pubDate>Tue, 06 Dec 2022 21:45:51 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/pinning-texture-to-hair/#post-2438304"><span class="bb-reply-lable">Reply to</span> pinning texture to hair?</a></p> <div class="bb-content-inr-wrap"><p>Hi, </p>
<p>Which technique are you trying to use camera base projection? Could you also share the texture you are trying to map unto the hair?</p>
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				<title>Michael blaq replied to the discussion R25 Freezes during simple rotation keyframing in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/r25-freezes-during-simple-rotation-keyframing/#post-2438299</link>
				<pubDate>Tue, 06 Dec 2022 21:22:09 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/r25-freezes-during-simple-rotation-keyframing/#post-2438299"><span class="bb-reply-lable">Reply to</span> R25 Freezes during simple rotation keyframing</a></p> <div class="bb-content-inr-wrap"><p>Hi Hilary,</p>
<p>Is it feasible to obtain the exact build version of your Cinema 4D? The majority of these issues have been addressed in the most recent build version of your theater. </p>
<p>Upgrade to the newest build version. If the problem persists, could you perhaps send me a scene file to investigate?</p>
<p>Cheers! I hope this helps.</p>
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				<title>Michael blaq replied to the discussion Getting Particle objects to face towards camera in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/getting-particle-objects-to-face-towards-camera/#post-2438296</link>
				<pubDate>Tue, 06 Dec 2022 21:04:37 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/getting-particle-objects-to-face-towards-camera/#post-2438296"><span class="bb-reply-lable">Reply to</span> Getting Particle objects to face towards camera</a></p> <div class="bb-content-inr-wrap"><p>Hi jake brown,<br />You don&#8217;t need x-particles for this configuration. This is simple to implement using the native particles emitter and dynamics, which is now bullet.</p>
<p>1. Make the Letters as child object of the emitter. <br />2. Add a rigid body tag to the emitter and make sure the inherit tag is applied to children.<br />3. Under the force attribute on the rigid&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-377365"><a href="https://creativecow.net/forums/thread/getting-particle-objects-to-face-towards-camera/#post-2438296" rel="nofollow"> Read more</a></span></p>
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				<title>Michael blaq replied to the discussion Simulating Hair With Imported Hair Xgen Hair in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/simulating-hair-with-imported-hair-xgen-hair/#post-2438251</link>
				<pubDate>Tue, 06 Dec 2022 01:11:00 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/simulating-hair-with-imported-hair-xgen-hair/#post-2438251"><span class="bb-reply-lable">Reply to</span> Simulating Hair With Imported Hair Xgen Hair</a></p> <div class="bb-content-inr-wrap"><p>C4D doesn&#8217;t have a feature to allow you to simulate a dense imported hair scene. with houdini you could sample a percentage of the imported hair as guide and use that to drive the hair sim but not with cinema 4d.</p>
<p>The best option will be the suggested approach I shared earlier.C4D doesn&#8217;t have a feature to allow you to simulate a dense imported hair&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-377315"><a href="https://creativecow.net/forums/thread/simulating-hair-with-imported-hair-xgen-hair/#post-2438251" rel="nofollow"> Read more</a></span></p>
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				<title>Michael blaq replied to the discussion Simulating Hair With Imported Hair Xgen Hair in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/simulating-hair-with-imported-hair-xgen-hair/#post-2438250</link>
				<pubDate>Tue, 06 Dec 2022 00:58:22 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/simulating-hair-with-imported-hair-xgen-hair/#post-2438250"><span class="bb-reply-lable">Reply to</span> Simulating Hair With Imported Hair Xgen Hair</a></p> <div class="bb-content-inr-wrap"><p>My first approach to solving this;<br />1. Import guide hair only from maya xgen to cinema 4d. <br />2. Simulate the guide hair.<br />3.  Use the guide hair to generate the dense hair/final hair.<br />4. Import groom masks maps (image) to drive the groom layers where necessary. Your scene have four layers of hair groups. <br />N.B: Maya uses both ptex and image maps(needs UV&#8217;s&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-377314"><a href="https://creativecow.net/forums/thread/simulating-hair-with-imported-hair-xgen-hair/#post-2438250" rel="nofollow"> Read more</a></span></p>
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				<title>Michael blaq replied to the discussion Simulating Hair With Imported Hair Xgen Hair in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/simulating-hair-with-imported-hair-xgen-hair/#post-2438245</link>
				<pubDate>Tue, 06 Dec 2022 00:42:44 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/simulating-hair-with-imported-hair-xgen-hair/#post-2438245"><span class="bb-reply-lable">Reply to</span> Simulating Hair With Imported Hair Xgen Hair</a></p> <div class="bb-content-inr-wrap"><p>Hi Kristofer,</p>
<p>I had the chance to review your stripped down scene. I have got a few suggestion to make your scene less heavier and also get some dynamics movement in your scene as how you wanted.</p>
<p>First of all, hair simulation is based on guides. The guides are simulated and then transferred to the generated hair based on their radius of influence on&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-377311"><a href="https://creativecow.net/forums/thread/simulating-hair-with-imported-hair-xgen-hair/#post-2438245" rel="nofollow"> Read more</a></span></p>
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				<title>Michael blaq replied to the discussion Rookie Dynamics Question in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/rookie-dynamics-question/#post-2438241</link>
				<pubDate>Mon, 05 Dec 2022 23:16:39 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/rookie-dynamics-question/#post-2438241"><span class="bb-reply-lable">Reply to</span> Rookie Dynamics Question</a></p> <div class="bb-content-inr-wrap"><p>Greetings Joey, </p>
<p>It will be great to see a gif or a link to a sample of your dynamics scene. What I do know about cinema 4D dynamics is, not relying on the the playback sim in your viewport but rather cache your dynamics each time the scene is tweaked to get the right results when rendering.<br />As well as finding the best values for your substeps and&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-377308"><a href="https://creativecow.net/forums/thread/rookie-dynamics-question/#post-2438241" rel="nofollow"> Read more</a></span></p>
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				<title>Michael blaq replied to the discussion Houdini in .abc, imported into C4D in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/houdini-in-abc-imported-into-c4d/#post-2438240</link>
				<pubDate>Mon, 05 Dec 2022 22:52:40 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/houdini-in-abc-imported-into-c4d/#post-2438240"><span class="bb-reply-lable">Reply to</span> Houdini in .abc, imported into C4D</a></p> <div class="bb-content-inr-wrap"><p>Hi javier, Are you exporting your particles from houdini together with the needed attributes? If possible can you share a 2-3 frames of your alembic for me to debug?</p>
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				<title>Michael blaq updated their profile</title>
				<link>https://creativecow.net/news-feed/p/377301/</link>
				<pubDate>Mon, 05 Dec 2022 22:21:12 +0000</pubDate>

				
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				<title>Michael blaq replied to the discussion Subdivision Surface--light only one object in inside? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/subdivision-surface-light-only-one-object-in-inside/#post-2438237</link>
				<pubDate>Mon, 05 Dec 2022 22:14:51 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/subdivision-surface-light-only-one-object-in-inside/#post-2438237"><span class="bb-reply-lable">Reply to</span> Subdivision Surface--light only one object in inside?</a></p> <div class="bb-content-inr-wrap"><p>Hi Tim, the issue was with your scene setup. You will have to break up your hierarchy by having sphere A and B in a separate Subdivision Surface(SS) object in order to only illuminate one object/mesh at a time. See my screenshot below for illuminate each object separately. Hope this helps. Cheers!!</p>
<p>Running on Cinema 4D 2023.</p>
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				<title>Michael blaq changed their photo</title>
				<link>https://creativecow.net/news-feed/p/377299/</link>
				<pubDate>Mon, 05 Dec 2022 22:12:41 +0000</pubDate>

				
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				<title>Michael blaq became a registered member</title>
				<link>https://creativecow.net/news-feed/p/377297/</link>
				<pubDate>Mon, 05 Dec 2022 21:13:32 +0000</pubDate>

				
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