Simulating Hair With Imported Hair Xgen Hair
So I’ve exported Xgen hair as an alembic and imported it into Cinema 4D as a hair object. That all looks and works fine, but the way it’s exported bakes every hair down into it’s own hair guide. So that makes simulating the hair subtly bouncing very difficult to do since it’s literally simulating every hair. I was wondering if there was any trick I could use to get around this issue? Since the hair simulation I’m looking for is super subtle and just needs to add enough bounce and back and forth movement to the hair. Is there anyway to maybe bake the hair (while still being able to use the Redshift hair shader on it) and use a mesh deformer to add movement? or some other workaround?