Does anyone know how I can use a multi shader material AND a subdivision surface on my cloned object? it seems like when I add my subsurf into the stack, it stops the multi shader from effecting my objects?
Because of the way your hierarchy is set up, the multi-shader isn’t working. To begin with, the random effector can appear anywhere in your scene except under a generator. Your subdivision surface object should be a child of your spherical mesh, which is being cloned.
If you want to clone one or more objects with subdivisions, they must be a child of null object.
The multi-shader interacts with the cloner effector, therefore putting your cloner under subdivision surface breaks the data supplied to the material shader, for some unknown reason. The multi-shader shades the objects based on their unique IDs generated by the cloner effector.
I’ve attached a scene preview of how the hierarchy should look in order for your subdivision to operate.
Hi Michael, thanks so much for your response. The Multishader is now working properly! but do you know why this has interfered with my softbody simulation? (sorry should have prefaced that this was the original intended sim)