Forums › Maxon Cinema 4D › Multi shader stops Subdivision Surface from dividing my mesh
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Multi shader stops Subdivision Surface from dividing my mesh
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Joe chapman
December 7, 2022 at 4:53 pm -
Michael blaq
December 7, 2022 at 9:52 pmHi Joe,
Because of the way your hierarchy is set up, the multi-shader isn’t working. To begin with, the random effector can appear anywhere in your scene except under a generator. Your subdivision surface object should be a child of your spherical mesh, which is being cloned.
If you want to clone one or more objects with subdivisions, they must be a child of null object.
The multi-shader interacts with the cloner effector, therefore putting your cloner under subdivision surface breaks the data supplied to the material shader, for some unknown reason. The multi-shader shades the objects based on their unique IDs generated by the cloner effector.
I’ve attached a scene preview of how the hierarchy should look in order for your subdivision to operate.
Please let me know if you have any questions.
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Joe chapman
December 14, 2022 at 10:52 amHi Michael, thanks so much for your response. The Multishader is now working properly! but do you know why this has interfered with my softbody simulation? (sorry should have prefaced that this was the original intended sim)
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Michael blaq
December 14, 2022 at 3:54 pmTry re-caching your sim. Also, can you share your scene if possible?
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Joe chapman
January 11, 2023 at 4:46 pmTried Re-caching but still not working properly.
You can download the scene here: https://we.tl/t-eiIFnTEGd6
Thank you and sorry for the delay !
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