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Activity Forums Maxon Cinema 4D combine polygonal mesh and spline

  • combine polygonal mesh and spline

    Posted by Hans Castrop on January 13, 2023 at 8:19 pm

    Hi, I have a plane with an irregular edge and a spline circle around it that I’d like to make one mesh off. I can’t seem to be able to connect the spline to the mesh somehow. I’ve already subdivided the spline circle into 50 parts. How can I make this mesh combine somehow?

    Thank you very much,

    HAns

    Hans Castrop replied 3 years, 3 months ago 2 Members · 4 Replies
  • 4 Replies
  • Michael blaq

    January 16, 2023 at 9:46 pm

    Hi Hans,

    Can you share some viewport previews to better understand your point of view?

    You could also share a scene file for me to have a look at it.

  • Hans Castrop

    January 17, 2023 at 11:03 am

    Thanks Michael,

    It’s mesh from photogrammetry, very heavy, so this is remeshed to 1% of what I’m using and only the bottom part of the sculpture. I’ve got no experience in sculpting and modeling. What i’m trying to do is get some mesh around the statue until its shape is like the oval spline from the top view. Whenever I try to make new polygons with the polygon pen I get polygons but can’t really connect them to the original mesh. The polygons jump all over the place and intersect. I was hoping to create the oval around the statue and with “Close polygon hole” fill the space to a nice and even oval mesh. Or do I have to work with all thousands of polygons seperately?

    (How do I upload my project file to you?)

    Kind regards

    Hans.

  • Michael blaq

    January 17, 2023 at 2:01 pm

    Hi Hans,

    You could use the volume builder tool to merge the two polygon mesh together with the volume mesher and then use the Remesh to generate a new optimized mesh.

    You share a scene file as an attachment.

  • Hans Castrop

    January 17, 2023 at 2:31 pm

    Hi Michael,

    I couldn’t add the attachment because of the added picture. but here is my project, decimated so you can have a look if you want.

    I’ve never tried voxels, so I’m going to give that a try.

    Thanks for your help

    Hans

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