Hi Creative Cows!
At the moment I’m exploring C4D’s dynamics. I’m working on a project where a ball bounces through a scene end eventually lands through a hoop.
The problem I’m facing is that whenever I add something new to the dynamic system (for example adding a collider tag to a new object), the whole dynamic animation changes slightly. Even if that object is nowhere near the previous ball or other objects. Is there a way to turn off this randomness whenever a new dynamic object is added?
To make this more clear: In this scene the ball will bounce perfectly from the catapult to trampoline 1 then to trampoline 2 and then into the basket. But whenever a new collider body is added to the scene (not even interacting with anything) the ball will bounce from catapult to trampoline and then miss trampoline 2.
Hoping someone can help me out 🙂