At the moment I’m exploring C4D’s dynamics. I’m working on a project where a ball bounces through a scene end eventually lands through a hoop.
The problem I’m facing is that whenever I add something new to the dynamic system (for example adding a collider tag to a new object), the whole dynamic animation changes slightly. Even if that object is nowhere near the previous ball or other objects. Is there a way to turn off this randomness whenever a new dynamic object is added?
To make this more clear: In this scene the ball will bounce perfectly from the catapult to trampoline 1 then to trampoline 2 and then into the basket. But whenever a new collider body is added to the scene (not even interacting with anything) the ball will bounce from catapult to trampoline and then miss trampoline 2.