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Activity Forums Maxon Cinema 4D combine multiple materials to one….How do I do it?

  • combine multiple materials to one….How do I do it?

    Posted by Hans Castrop on March 5, 2023 at 9:55 am

    I,ve connected several meshes to one new mesh. Each mesh had it’s own material applied. Now I want the new object to have just one material. How do I combine the several materials to one ne material? (it’s from photogrammetry so I can’t just make a new material and apply it). each part of the object still has it’s own material ID and I suppose that should be changed to one as well.

    Thank u

    Hans Castrop replied 9 months ago 2 Members · 2 Replies
  • 2 Replies
  • Michael blaq

    March 9, 2023 at 2:50 pm

    Hi Hans,

    You could easily do this by baking your maps on to a copy model with all uvs packed on one texture map.
    You will need to have two versions of the merged model to this.
    1. Pack the uvs on the copy model by using Cinema 4d UV edit tools. Once that is done you can delete the selection tags on your model as well as the materials.
    2. Bake the original merged model onto the copy model. You can do this with zbrush or substance painter or Xnormal.

    Once this is done you can use just on material to drive your photogrammetry model.

    This technique is texture baking from High to low, High to high(depending on the polycount), Low to low. You can search of Youtube for more info.
    I hope this helps. Cheers!

  • Hans Castrop

    March 11, 2023 at 7:15 am

    @ Michael

    I would think so too. baking would be the way to go. I’m glad you came up with that too so I’m looking in the right direction. but;

    I’ve tried many ways and looked at many tuts. up to now these are my findings:

    substance painter: can’t do base color transfer because you can only transfer 1 material to the base color slot. I imported the model with auto unwrap everything. same model as high poly mesh. then I imported the 2 textures and only 1 can be applied to the first model.

    And in C4D: I’m not that familiar with the UV edit, but I somehow managed to bake the texture in place. problem is the texture has hundreds of ilands and lots of small lines all over the model.

    In designer it is possible so I’m told, but I don’t own the software.

    So it looks like a straightforward thing to do, also in C4D, but bake 2 materials and merge it to 1: I’m not there yet.



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