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	<title>Creative COW | George Charoupas | Activity</title>
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				<title>George Charoupas replied to the discussion Need help converting a C4D file in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/need-help-converting-a-c4d-file/page/2/#post-2455875</link>
				<pubDate>Fri, 16 Feb 2024 21:55:16 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/need-help-converting-a-c4d-file/page/2/#post-2455875"><span class="bb-reply-lable">Reply to</span> Need help converting a C4D file</a></p> <div class="bb-content-inr-wrap"><p>Hello Greg,</p>
<p><a target='_blank' href="https://we.tl/t-h42NoPXJvM" rel="nofollow">https://we.tl/t-h42NoPXJvM</a></p>
<p>I did export in obj, fbx and saved the c4d file in 2024 version.</p>
<div class="bb-link-preview-container"><div class="bb-link-preview-info"><p class="bb-link-preview-link-name">we.tl</p><p class="bb-link-preview-title"><a href="https://we.tl/t-h42NoPXJvM" target="_blank" rel="nofollow">Heinkel He111H 2x.zip</a></p><div class="bb-link-preview-excerpt"><p>1 file sent via WeTransfer, the simplest way to send your files around the world</p></div></div></div></div>]]></content:encoded>
				
				
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				<title>George Charoupas replied to the discussion how add more polygons to the previously selection ? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-add-more-polygons-to-the-previously-selection/#post-2452246</link>
				<pubDate>Mon, 13 Nov 2023 21:18:16 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-add-more-polygons-to-the-previously-selection/#post-2452246"><span class="bb-reply-lable">Reply to</span> how add more polygons to the previously selection ?</a></p> <div class="bb-content-inr-wrap"><p>Hello Mauricio,</p>
<p>You will need to select the polygons  you need and then select the polygon selection tag on the model and press the update button.</p>
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				<title>George Charoupas replied to the discussion Change object dimensions and maintain existing UV unwrap style in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/change-object-dimensions-and-maintain-existing-uv-unwrap-style/#post-2452196</link>
				<pubDate>Mon, 13 Nov 2023 06:59:05 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/change-object-dimensions-and-maintain-existing-uv-unwrap-style/#post-2452196"><span class="bb-reply-lable">Reply to</span> Change object dimensions and maintain existing UV unwrap style</a></p> <div class="bb-content-inr-wrap"><p>Hello Paul,</p>
<p>If you scale your object proportionally (equal scale on all axis), then your UW will remain the same. On the other hand, if you want to scale it unproportionally, you will have to fix your UW.</p>
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				<title>George Charoupas replied to the discussion Can someone please tell me how get rid of the circle on the live selection tool in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/can-someone-please-tell-me-how-get-rid-of-the-circle-on-the-live-selection-tool/#post-2451956</link>
				<pubDate>Mon, 06 Nov 2023 18:25:52 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/can-someone-please-tell-me-how-get-rid-of-the-circle-on-the-live-selection-tool/#post-2451956"><span class="bb-reply-lable">Reply to</span> Can someone please tell me how get rid of the circle on the live selection tool</a></p> <div class="bb-content-inr-wrap"><p>Hello Richard,</p>
<p>Live selection should have a circle. If you don&#8217;t want the circle you can reduce its size to 1 (check my image)</p>
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				<title>George Charoupas replied to the discussion apple silicon chip in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/apple-silicon-chip/#post-2451940</link>
				<pubDate>Mon, 06 Nov 2023 05:51:54 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/apple-silicon-chip/#post-2451940"><span class="bb-reply-lable">Reply to</span> apple silicon chip</a></p> <div class="bb-content-inr-wrap"><p>Hello,</p>
<p>Also bear in mind that in general Apple Silicon at the moment is not an amazing choise if you have very high demands from Cinema 4D. If you look at the Cinebench Scores (which is Cinema 4D rendering Speeds)</p>
<p><a target='_blank' href="https://nanoreview.net/en/cpu-list/cinebench-scores" rel="nofollow">https://nanoreview.net/en/cpu-list/cinebench-scores</a>  </p>
<p>you realise that M series falls back.  </p>
<div class="bb-link-preview-container"><div class="bb-link-preview-info"><p class="bb-link-preview-link-name">nanoreview.net</p><p class="bb-link-preview-title"><a href="https://nanoreview.net/en/cpu-list/cinebench-scores" target="_blank" rel="nofollow">Cinebench R23 Benchmark Scores [2023]</a></p><div class="bb-link-preview-excerpt"><p>See our regularly updated list of all CPUs tested in the Cinebench R23 benchmark (single and multi-core results).</p></div></div></div></div>]]></content:encoded>
				
				
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				<title>George Charoupas replied to the discussion New keyframe overwrites previous or next keyframe...what went wrong? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/new-keyframe-overwrites-previous-or-next-keyframe-what-went-wrong/#post-2451597</link>
				<pubDate>Thu, 26 Oct 2023 19:05:02 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/new-keyframe-overwrites-previous-or-next-keyframe-what-went-wrong/#post-2451597"><span class="bb-reply-lable">Reply to</span> New keyframe overwrites previous or next keyframe...what went wrong?</a></p> <div class="bb-content-inr-wrap"><p>I would suggest you to do this. Create a new project and copy everything from the tongue scene inside the new project. You will only have to redo the project and render settings.</p>
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				<title>George Charoupas replied to the discussion New keyframe overwrites previous or next keyframe...what went wrong? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/new-keyframe-overwrites-previous-or-next-keyframe-what-went-wrong/#post-2451592</link>
				<pubDate>Thu, 26 Oct 2023 16:51:37 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/new-keyframe-overwrites-previous-or-next-keyframe-what-went-wrong/#post-2451592"><span class="bb-reply-lable">Reply to</span> New keyframe overwrites previous or next keyframe...what went wrong?</a></p> <div class="bb-content-inr-wrap"><p>Hello Aaron,</p>
<p>Can you record yourself doing that, in order for us to see what you are doing it?</p>
<p>There are many ways to make this happen</p>
<p>For example</p>
<p>If you have enabled the &#8220;Autokeying&#8221; and you do:</p>
<p>1) Go to frame 10</p>
<p>2) Set position to 20 on y</p>
<p>3) Change position to 80 on y</p>
<p>5) Go to frame 50</p>
<p>Then you obviously have changed your frame 10. </p>
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				<title>George Charoupas replied to the discussion C4D Delay Pyro Start in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/c4d-delay-pyro-start/#post-2451007</link>
				<pubDate>Wed, 11 Oct 2023 11:48:36 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/c4d-delay-pyro-start/#post-2451007"><span class="bb-reply-lable">Reply to</span> C4D Delay Pyro Start</a></p> <div class="bb-content-inr-wrap"><p>Sorry Mike,</p>
<p>I didn&#8217;t understand your question correctly.</p>
<p>For example, in the pyro emitter tag you can use the enable/disable toggle.</p>
<p>You can keyframe it disabled till 139 frame and enable it on the 140. </p>
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				<title>George Charoupas replied to the discussion C4D Delay Pyro Start in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/c4d-delay-pyro-start/#post-2451002</link>
				<pubDate>Tue, 10 Oct 2023 23:39:33 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/c4d-delay-pyro-start/#post-2451002"><span class="bb-reply-lable">Reply to</span> C4D Delay Pyro Start</a></p> <div class="bb-content-inr-wrap"><p>Hello Mike,</p>
<p>there is &#8220;Start emission&#8221; option on the emiter. Set that to 140 and the emiter will start on the 140 frame. Make sure to set the &#8220;Stop emission&#8221; option on the emiter a bigger value.</p>
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				<title>George Charoupas replied to the discussion realistic 3D head scaned ... to cartoon style in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/realistic-3d-head-scaned-to-cartoon-style/#post-2450782</link>
				<pubDate>Wed, 04 Oct 2023 21:24:07 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/realistic-3d-head-scaned-to-cartoon-style/#post-2450782"><span class="bb-reply-lable">Reply to</span> realistic 3D head scaned ... to cartoon style</a></p> <div class="bb-content-inr-wrap"><p>Hello Mauricio,</p>
<p>If you want to only change the material applied to your model, you can convert its colors to a cartoonish style. There are many online sites, which can do that.</p>
<p>On the other hand If you want a proper cartoon head, there is no easy way to do that (unless there is a plugin that I am not aware of). You will need to reconstruct your also&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-389271"><a href="https://creativecow.net/forums/thread/realistic-3d-head-scaned-to-cartoon-style/#post-2450782" rel="nofollow"> Read more</a></span></p>
<iframe title="Turn ANYONE into a 3D Cartoon Character ! w/ Blender" width="640" height="360" src="https://www.youtube.com/embed/UrlfRvxKV_s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>]]></content:encoded>
				
				
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				<title>George Charoupas replied to the discussion AXIX : ... Y=0 in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/axix-y0/#post-2450781</link>
				<pubDate>Wed, 04 Oct 2023 21:17:37 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/axix-y0/#post-2450781"><span class="bb-reply-lable">Reply to</span> AXIX : ... Y=0</a></p> <div class="bb-content-inr-wrap"><p>Hello Mauricio,</p>
<p>On the &#8220;Axis Center&#8221; setting the Y to -100% will do something different.</p>
<p>It will move the pivot axis for each object, in its lowest Y position, according to its structure.</p>
<p>If you follow Andy&#8217;s method, then you don&#8217;t move all pivot Axis points to exact 0. Instead you are moving them to average 0. That means that if your objects have&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-389270"><a href="https://creativecow.net/forums/thread/axix-y0/#post-2450781" rel="nofollow"> Read more</a></span></p>
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				<title>George Charoupas replied to the discussion image sequence for Displacement shader? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/image-sequence-for-displacement-shader/#post-2450727</link>
				<pubDate>Wed, 04 Oct 2023 07:17:49 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/image-sequence-for-displacement-shader/#post-2450727"><span class="bb-reply-lable">Reply to</span> image sequence for Displacement shader?</a></p> <div class="bb-content-inr-wrap"><p>I think you can, but it is also time consuming to do that.</p>
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				<title>George Charoupas replied to the discussion image sequence for Displacement shader? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/image-sequence-for-displacement-shader/#post-2450722</link>
				<pubDate>Wed, 04 Oct 2023 04:51:15 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/image-sequence-for-displacement-shader/#post-2450722"><span class="bb-reply-lable">Reply to</span> image sequence for Displacement shader?</a></p> <div class="bb-content-inr-wrap"><p>Hello Mikhail,</p>
<p>You can actually use an image sequence. It&#8217;s just time consuming. You will have to keyframe all filenames as my image. You will have to expand the shader and keyframe each different file. It is not ideal. As for the &#8220;lossless&#8221; video file, what kind of file are you putting? Can you share a part from that lossless video file?</p>
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				<title>George Charoupas replied to the discussion Hair on cloth tear in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/hair-on-cloth-tear/#post-2450465</link>
				<pubDate>Wed, 27 Sep 2023 13:35:30 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/hair-on-cloth-tear/#post-2450465"><span class="bb-reply-lable">Reply to</span> Hair on cloth tear</a></p> <div class="bb-content-inr-wrap"><p>Hello Martin,</p>
<p>You need to change in the guide section the root from polygon vertex to polygon or polygon area or polygon center. Then it works.</p>
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				<title>George Charoupas replied to the discussion 3D animated object moves instead of remaining stationary on the floor in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/3d-animated-object-moves-instead-of-remaining-stationary-on-the-floor/#post-2450348</link>
				<pubDate>Sun, 24 Sep 2023 13:55:10 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/3d-animated-object-moves-instead-of-remaining-stationary-on-the-floor/#post-2450348"><span class="bb-reply-lable">Reply to</span> 3D animated object moves instead of remaining stationary on the floor</a></p> <div class="bb-content-inr-wrap"><p>Hello Maxi,</p>
<p>Modern versions of After Effects support c4d files natively, so you don&#8217;t have to convert anything. You just need Cineware and to install the Cinema 4D addon in After Effects.</p>
<p>You can check this </p>
<p><a target='_blank' href="https://helpx.adobe.com/after-effects/using/c4d.html" rel="nofollow">https://helpx.adobe.com/after-effects/using/c4d.html</a></p>
<p>for more help on how to do it.</p>
<p></p>
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				<title>George Charoupas replied to the discussion Cinema 4d Rotate Camera around an axis in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cinema-4d-rotate-camera-around-an-axis/#post-2450288</link>
				<pubDate>Fri, 22 Sep 2023 14:27:56 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cinema-4d-rotate-camera-around-an-axis/#post-2450288"><span class="bb-reply-lable">Reply to</span> Cinema 4d Rotate Camera around an axis</a></p> <div class="bb-content-inr-wrap"><p>Propably he means that he switched from Cinema 4D R19 to another software and now he is back to a more modern version of Cinema 4D. I don&#8217;t remember that toggle he says but he can achieve this with the protection tag as my video. </p>
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				<title>George Charoupas replied to the discussion Cinema 4d Rotate Camera around an axis in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cinema-4d-rotate-camera-around-an-axis/#post-2450276</link>
				<pubDate>Fri, 22 Sep 2023 05:13:45 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cinema-4d-rotate-camera-around-an-axis/#post-2450276"><span class="bb-reply-lable">Reply to</span> Cinema 4d Rotate Camera around an axis</a></p> <div class="bb-content-inr-wrap"><p>Hello Andrew, </p>
<p>The easiest way to rotate the camera in its axis is to press f2 (top view) then change the axis to world [w shortcut] and rotate the camera on its axis.</p>
<p>Alternatively, you can use the protection tag and unlock only rotation axis on it. So, only the rotation will be allowed to change.</p>
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				<title>George Charoupas replied to the discussion Multiple MoGraph clones using the same Effector is offset during render. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/multiple-mograph-clones-using-the-same-effector-is-offset-during-render/#post-2450275</link>
				<pubDate>Fri, 22 Sep 2023 03:36:58 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/multiple-mograph-clones-using-the-same-effector-is-offset-during-render/#post-2450275"><span class="bb-reply-lable">Reply to</span> Multiple MoGraph clones using the same Effector is offset during render.</a></p> <div class="bb-content-inr-wrap"><p>Hello, You can bake the animation. This way all the mograph calculations became keyframes. Check the mograph cache tag.</p>
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				<title>George Charoupas replied to the discussion alternatives to boole object (maxon cinema 4d) in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/alternatives-to-boole-object-maxon-cinema-4d/#post-2450164</link>
				<pubDate>Wed, 20 Sep 2023 09:56:53 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/alternatives-to-boole-object-maxon-cinema-4d/#post-2450164"><span class="bb-reply-lable">Reply to</span> alternatives to boole object (maxon cinema 4d)</a></p> <div class="bb-content-inr-wrap"><p>No you can’t do it like that.</p>
<p>The volume builder&#8217;s purpose is to create a connected volume out of shapes. Everything you put in there gets connected or subtracked.</p>
<p>So the procedure is this:</p>
<p>1)     In the hierarchy you put as top object the Volume Mesher. As a child you put the Volume Builder and as a child the objects.</p>
<p>2)     You will need to have f&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-388668"><a href="https://creativecow.net/forums/thread/alternatives-to-boole-object-maxon-cinema-4d/#post-2450164" rel="nofollow"> Read more</a></span></p>
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				<title>George Charoupas replied to the discussion alternatives to boole object (maxon cinema 4d) in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/alternatives-to-boole-object-maxon-cinema-4d/#post-2450145</link>
				<pubDate>Wed, 20 Sep 2023 07:06:39 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/alternatives-to-boole-object-maxon-cinema-4d/#post-2450145"><span class="bb-reply-lable">Reply to</span> alternatives to boole object (maxon cinema 4d)</a></p> <div class="bb-content-inr-wrap"><p>What you can do is to have a big number in voxel just to have a very smooth viewport and when you are about to render it, decrease the voxel to a very small number. You will not be able to see it in the viewport but it will not have an effect on the render time.</p>
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				<title>George Charoupas replied to the discussion Length of spline in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/length-of-spline/#post-2450142</link>
				<pubDate>Wed, 20 Sep 2023 05:02:52 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/length-of-spline/#post-2450142"><span class="bb-reply-lable">Reply to</span> Length of spline</a></p> <div class="bb-content-inr-wrap"><p>Hello Mauricio,</p>
<p>You can find the length of a spline here (check my video).</p>
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				<title>George Charoupas replied to the discussion Xpresso - How to link Effectors animations from Mograph to parameter of a geo in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/xpresso-how-to-link-effectors-animations-from-mograph-to-parameter-of-a-geo/#post-2450128</link>
				<pubDate>Tue, 19 Sep 2023 20:41:33 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/xpresso-how-to-link-effectors-animations-from-mograph-to-parameter-of-a-geo/#post-2450128"><span class="bb-reply-lable">Reply to</span> Xpresso - How to link Effectors animations from Mograph to parameter of a geo</a></p> <div class="bb-content-inr-wrap"><p>I got confused on what you said. </p>
<p>But by guessing, you can add inbetween a math node in which you can do calculations and you can also keyframe them. </p>
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				<title>George Charoupas replied to the discussion start CLONER animation in different frame in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/start-cloner-animation-in-different-frame/#post-2450126</link>
				<pubDate>Tue, 19 Sep 2023 20:20:59 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/start-cloner-animation-in-different-frame/#post-2450126"><span class="bb-reply-lable">Reply to</span> start CLONER animation in different frame</a></p> <div class="bb-content-inr-wrap"><p>Hello Mauricio,</p>
<p>Is this what you were looking for?</p>
<p></p>
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				<title>George Charoupas replied to the discussion alternatives to boole object (maxon cinema 4d) in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/alternatives-to-boole-object-maxon-cinema-4d/#post-2450107</link>
				<pubDate>Tue, 19 Sep 2023 17:28:35 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/alternatives-to-boole-object-maxon-cinema-4d/#post-2450107"><span class="bb-reply-lable">Reply to</span> alternatives to boole object (maxon cinema 4d)</a></p> <div class="bb-content-inr-wrap"><p>Hello Tom,</p>
<p>Would the Volume Mesher &#8211; Builder work for you?</p>
<p>You can create a cube big enough to cut your object and on the volume builder set that cube as substract. </p>
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				<title>George Charoupas replied to the discussion Xpresso - How to link Effectors animations from Mograph to parameter of a geo in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/xpresso-how-to-link-effectors-animations-from-mograph-to-parameter-of-a-geo/#post-2450096</link>
				<pubDate>Tue, 19 Sep 2023 05:01:01 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/xpresso-how-to-link-effectors-animations-from-mograph-to-parameter-of-a-geo/#post-2450096"><span class="bb-reply-lable">Reply to</span> Xpresso - How to link Effectors animations from Mograph to parameter of a geo</a></p> <div class="bb-content-inr-wrap"><p>Hello Don,</p>
<p>I made a simple scene that you can see in the video I uploaded, which should demonstrate a very basic setup on how to achieve what you asked (If I understood correctly from your context.)</p>
<p>Let me know.</p>
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				<title>George Charoupas replied to the discussion Weird shadows in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/weird-shadows-2/#post-2450019</link>
				<pubDate>Sat, 16 Sep 2023 22:33:32 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/weird-shadows-2/#post-2450019"><span class="bb-reply-lable">Reply to</span> Weird shadows</a></p> <div class="bb-content-inr-wrap"><p>Hello Michael,</p>
<p>If you have the ability to upgrade (or already did) to Cinema 4D 2024, then you can use this.</p>
<p>1) In Cinema 4D 2024, Maxon improved the phong tag and added a new feature. If you now select any phong, there is a new option called Style. If you select Square Area Weighted, then 99% of the time your problems gets fixed. (see 1.jpg)</p>
<p>2) If&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-388510"><a href="https://creativecow.net/forums/thread/weird-shadows-2/#post-2450019" rel="nofollow"> Read more</a></span></p>
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				<title>George Charoupas replied to the discussion CPU vrs GPU - [[ apple M1 ]] using only 32% of all potential [[C4D2023.2]] in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cpu-vrs-gpu-apple-m1-using-only-32-of-all-potential-c4d2023-2/#post-2449960</link>
				<pubDate>Thu, 14 Sep 2023 21:21:30 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cpu-vrs-gpu-apple-m1-using-only-32-of-all-potential-c4d2023-2/#post-2449960"><span class="bb-reply-lable">Reply to</span> CPU vrs GPU - [[ apple M1 ]] using only 32% of all potential [[C4D2023.2]]</a></p> <div class="bb-content-inr-wrap"><p>The busID:0 is most of the times the GPU and since in M1 the GPU is inside the CPU chip, it should be it. If you want redshift to use both gpu and cpu for rendering you should enable hybrid rendering.<br />As for the other things you asked.</p>
<p>1) Redshift is paid software and there is no free version available.</p>
<p>2) Earlier Redshift versions might not be&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-388478"><a href="https://creativecow.net/forums/thread/cpu-vrs-gpu-apple-m1-using-only-32-of-all-potential-c4d2023-2/#post-2449960" rel="nofollow"> Read more</a></span></p>
<div class="bb-link-preview-container"><div class="bb-link-preview-info"><p class="bb-link-preview-link-name">centileo.com</p><p class="bb-link-preview-title"><a href="https://centileo.com/" target="_blank" rel="nofollow">CentiLeo</a></p><div class="bb-link-preview-excerpt"><p>CentiLeo GPU Renderer, real-time massive geometry streaming</p></div></div></div></div>]]></content:encoded>
				
				
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				<title>George Charoupas replied to the discussion CPU vrs GPU - [[ apple M1 ]] using only 32% of all potential [[C4D2023.2]] in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cpu-vrs-gpu-apple-m1-using-only-32-of-all-potential-c4d2023-2/#post-2449951</link>
				<pubDate>Thu, 14 Sep 2023 18:22:54 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cpu-vrs-gpu-apple-m1-using-only-32-of-all-potential-c4d2023-2/#post-2449951"><span class="bb-reply-lable">Reply to</span> CPU vrs GPU - [[ apple M1 ]] using only 32% of all potential [[C4D2023.2]]</a></p> <div class="bb-content-inr-wrap"><p>Hello Mauricio,</p>
<p>You haven&#8217;t provided the most important detail. Which render engine do you use?</p>
<p>1) If you use the standard render engine, then unfortunatelly you can&#8217;t use GPU. The standard render engine is a CPU render engine only.</p>
<p>2) If you use the physical render engine then you can&#8217;t use GPU as well, for the same reason as the CPU.</p>
<p>3) If you use&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-388470"><a href="https://creativecow.net/forums/thread/cpu-vrs-gpu-apple-m1-using-only-32-of-all-potential-c4d2023-2/#post-2449951" rel="nofollow"> Read more</a></span></p>
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				<title>George Charoupas replied to the discussion Controller Cable in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/controller-cable/#post-2449856</link>
				<pubDate>Mon, 11 Sep 2023 22:44:34 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/controller-cable/#post-2449856"><span class="bb-reply-lable">Reply to</span> Controller Cable</a></p> <div class="bb-content-inr-wrap"><p>Hello Michael,</p>
<p>You can use the rope simulation as I demonstrate in my video.</p>
<p></p>
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				<title>George Charoupas replied to the discussion particle emitter, change direction after 10 meters in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/particle-emitter-change-direction-after-10-meters/#post-2449812</link>
				<pubDate>Sun, 10 Sep 2023 19:46:31 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/particle-emitter-change-direction-after-10-meters/#post-2449812"><span class="bb-reply-lable">Reply to</span> particle emitter, change direction after 10 meters</a></p> <div class="bb-content-inr-wrap"><p>Hello,</p>
<p>First of all,</p>
<p>1) No, wind force doesn&#8217;t (necessary) apply to the whole scene. Thats what fields are for.</p>
<p>Using fans to achieve this can be tricky to fine tune it. Here is a super fast way for me to replicate something like what you asked. You can fine tune it to much your liking. In the video you see the result and in the image you see how the&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-388333"><a href="https://creativecow.net/forums/thread/particle-emitter-change-direction-after-10-meters/#post-2449812" rel="nofollow"> Read more</a></span></p>
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				<title>George Charoupas replied to the discussion Searching for unused plugins by ID number? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/searching-for-unused-plugins-by-id-number/#post-2449780</link>
				<pubDate>Sat, 09 Sep 2023 00:47:24 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/searching-for-unused-plugins-by-id-number/#post-2449780"><span class="bb-reply-lable">Reply to</span> Searching for unused plugins by ID number?</a></p> <div class="bb-content-inr-wrap"><p>Hello Bart,</p>
<p>A very fast way to get away with the missing plugins is to create a new scene and copy and paste the models. Cameras and lighting that was created with Octane don&#8217;t copy them. As for the materials you can delete them and remake them from scratch.</p>
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				<title>George Charoupas replied to the discussion How tavoid TRESPASSING particles in deflectors ? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-tavoid-trespassing-particles-in-deflectors/#post-2449708</link>
				<pubDate>Thu, 07 Sep 2023 11:13:34 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-tavoid-trespassing-particles-in-deflectors/#post-2449708"><span class="bb-reply-lable">Reply to</span> How tavoid TRESPASSING particles in deflectors ?</a></p> <div class="bb-content-inr-wrap"><p>Hi Kouraib,</p>
<p>Even if the split beam is disabled, cubes are going thru the deflector. </p>
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				<title>George Charoupas replied to the discussion How tavoid TRESPASSING particles in deflectors ? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-tavoid-trespassing-particles-in-deflectors/#post-2449702</link>
				<pubDate>Thu, 07 Sep 2023 09:17:28 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-tavoid-trespassing-particles-in-deflectors/#post-2449702"><span class="bb-reply-lable">Reply to</span> How tavoid TRESPASSING particles in deflectors ?</a></p> <div class="bb-content-inr-wrap"><p>These are the 2 ways to do it.</p>
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				<title>George Charoupas replied to the discussion How tavoid TRESPASSING particles in deflectors ? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-tavoid-trespassing-particles-in-deflectors/#post-2449680</link>
				<pubDate>Wed, 06 Sep 2023 19:19:36 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-tavoid-trespassing-particles-in-deflectors/#post-2449680"><span class="bb-reply-lable">Reply to</span> How tavoid TRESPASSING particles in deflectors ?</a></p> <div class="bb-content-inr-wrap"><p>Hello Mauricio,</p>
<p>When you move the deflectors, there is a a frame where the moving deflector gets past the cube and so the cube can not be deflected any more.</p>
<p>The easy way to counter it is to put a destructor behind the deflector, so the cubes that gets past the deflector gets destroyed.</p>
<p>Another way to achieve the same result is to replace the&hellip;<span class="activity-read-more" id="activity-read-more-388202"><a href="https://creativecow.net/forums/thread/how-tavoid-trespassing-particles-in-deflectors/#post-2449680" rel="nofollow"> Read more</a></span></p>
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				<title>George Charoupas replied to the discussion imitation of blood [animation] in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/imitation-of-blood-animation/#post-2449663</link>
				<pubDate>Wed, 06 Sep 2023 11:18:59 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/imitation-of-blood-animation/#post-2449663"><span class="bb-reply-lable">Reply to</span> imitation of blood [animation]</a></p> <div class="bb-content-inr-wrap"><p>If you want to create liquids, you have 3 options.</p>
<p>1) Use metaball (worst method)</p>
<p>2) Use Volume Mesher-Builder. Here are some videos that might help you.</p>
<p><a target='_blank' href="https://www.youtube.com/watch?v=NU983FwpXiM" rel="nofollow">https://www.youtube.com/watch?v=NU983FwpXiM</a> </p>
<p><a target='_blank' href="https://www.youtube.com/watch?v=KhA0z8Oguf0" rel="nofollow">https://www.youtube.com/watch?v=KhA0z8Oguf0</a></p>
<p>3) Use external plugins like X-Particles</p>
<p><a target='_blank' href="https://www.youtube.com/watch?v=ib8u8avtFRs" rel="nofollow">https://www.youtube.com/watch?v=ib8u8avtFRs</a></p>
<iframe title="How to make Objects melt into Liquid in Cinema 4d" width="640" height="360" src="https://www.youtube.com/embed/NU983FwpXiM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>]]></content:encoded>
				
				
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				<title>George Charoupas replied to the discussion Material - Only outline visible in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/material-only-outline-visible/#post-2449536</link>
				<pubDate>Fri, 01 Sep 2023 13:53:36 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/material-only-outline-visible/#post-2449536"><span class="bb-reply-lable">Reply to</span> Material - Only outline visible</a></p> <div class="bb-content-inr-wrap"><p>Hello Michael,</p>
<p>There you are. I hope this is what you wanted. </p>
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				<title>George Charoupas replied to the discussion select all then [[ y = 0 ]] ?? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/select-all-then-y-0/#post-2449510</link>
				<pubDate>Thu, 31 Aug 2023 21:43:52 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/select-all-then-y-0/#post-2449510"><span class="bb-reply-lable">Reply to</span> select all then [[ y = 0 ]] ??</a></p> <div class="bb-content-inr-wrap"><p>It&#8217;s not visible on your video, cause it is cropped. Next to enable move, do you have enabled only the y axis?</p>
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				<title>George Charoupas replied to the discussion Particle Dune in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/particle-dune/#post-2449438</link>
				<pubDate>Wed, 30 Aug 2023 13:11:43 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/particle-dune/#post-2449438"><span class="bb-reply-lable">Reply to</span> Particle Dune</a></p> <div class="bb-content-inr-wrap"><p>Hello,</p>
<p>A rough procedure to create something like this is:</p>
<p>1) You need to have first the sand model (like a very small cube or whatever you like). Avoid something with a lot of polygons.</p>
<p>2) Create 4 emiters from 4 sides to emit the sand model in the center. This is to simulate the sand coming from all directions. Make the emiters big enough to your&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-387965"><a href="https://creativecow.net/forums/thread/particle-dune/#post-2449438" rel="nofollow"> Read more</a></span></p>
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				<title>George Charoupas replied to the discussion select all then [[ y = 0 ]] ?? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/select-all-then-y-0/#post-2449437</link>
				<pubDate>Wed, 30 Aug 2023 12:54:57 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/select-all-then-y-0/#post-2449437"><span class="bb-reply-lable">Reply to</span> select all then [[ y = 0 ]] ??</a></p> <div class="bb-content-inr-wrap"><p>If you have an earlier version of Cinema 4D and doesn&#8217;t have this, you can use the transfer tool. </p>
<p>1) Again create something and place it at 0 height.</p>
<p>2) Select all objects you want to move</p>
<p>3) Go to tools -&gt; Transfer</p>
<p>4) Place the object that it is in 0 height in the &#8220;Transfer To&#8221; section</p>
<p>5) Deselect all options and leave only the &#8220;Enable Move&#8221; + &#8220;Y&#8221;&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-387960"><a href="https://creativecow.net/forums/thread/select-all-then-y-0/#post-2449437" rel="nofollow"> Read more</a></span></p>
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				<title>George Charoupas replied to the discussion select all then [[ y = 0 ]] ?? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/select-all-then-y-0/#post-2449435</link>
				<pubDate>Wed, 30 Aug 2023 12:48:15 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/select-all-then-y-0/#post-2449435"><span class="bb-reply-lable">Reply to</span> select all then [[ y = 0 ]] ??</a></p> <div class="bb-content-inr-wrap"><p>Hello, The easiest way to do it is:</p>
<p>1) Creating a big plane at 0 height (big enough so all objects can touch it) </p>
<p>2) Select all your objects</p>
<p>3) Select dynamic place</p>
<p>4) Move them all at y axis and all of them will stop at 0</p>
<p>You can watch my video how to do it. Its pretty easy.</p>
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				<title>George Charoupas replied to the discussion Redshift/Greyscale Gorilla Material Issue in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/redshift-greyscale-gorilla-material-issue/#post-2449245</link>
				<pubDate>Wed, 23 Aug 2023 20:40:32 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/redshift-greyscale-gorilla-material-issue/#post-2449245"><span class="bb-reply-lable">Reply to</span> Redshift/Greyscale Gorilla Material Issue</a></p> <div class="bb-content-inr-wrap"><p>I tweaked your scene a little bit which (i think) fixed your issue. As I see it, the issue was that the material blender was creating something like an &#8220;alpha effect&#8221; for super close objects (thats why my plane wasn&#8217;t visible, cause it was too far away). I changed the change range node so there are not total black areas and the &#8220;alpha effect&#8221; is&hellip;<span class="activity-read-more" id="activity-read-more-387747"><a href="https://creativecow.net/forums/thread/redshift-greyscale-gorilla-material-issue/#post-2449245" rel="nofollow"> Read more</a></span></p>
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				<title>George Charoupas replied to the discussion Dem Earth with an Spline Wrap elevated in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/dem-earth-with-an-spline-wrap-elevated/#post-2449204</link>
				<pubDate>Wed, 23 Aug 2023 09:10:24 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/dem-earth-with-an-spline-wrap-elevated/#post-2449204"><span class="bb-reply-lable">Reply to</span> Dem Earth with an Spline Wrap elevated</a></p> <div class="bb-content-inr-wrap"><p>Hello Veronica,</p>
<p>What you are asking is kind of very specific. Maybe if you can share the .c4d file and explain with more detail the issue, someone might be able to find a solution.</p>
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				<title>George Charoupas replied to the discussion Redshift/Greyscale Gorilla Material Issue in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/redshift-greyscale-gorilla-material-issue/#post-2449203</link>
				<pubDate>Wed, 23 Aug 2023 08:15:21 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/redshift-greyscale-gorilla-material-issue/#post-2449203"><span class="bb-reply-lable">Reply to</span> Redshift/Greyscale Gorilla Material Issue</a></p> <div class="bb-content-inr-wrap"><p>Hello, I dont really see any kind of transparency in the white material. If there was, I would be able to see the blue plane I put behind. What I see is a lot of noise.</p>
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				<title>George Charoupas replied to the discussion Redshift/Greyscale Gorilla Material Issue in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/redshift-greyscale-gorilla-material-issue/#post-2449194</link>
				<pubDate>Tue, 22 Aug 2023 20:44:05 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/redshift-greyscale-gorilla-material-issue/#post-2449194"><span class="bb-reply-lable">Reply to</span> Redshift/Greyscale Gorilla Material Issue</a></p> <div class="bb-content-inr-wrap"><p>I have requested access twice so far. Having a google drive link with access requests might not be ideal.</p>
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				<title>George Charoupas replied to the discussion Redshift/Greyscale Gorilla Material Issue in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/redshift-greyscale-gorilla-material-issue/#post-2449164</link>
				<pubDate>Tue, 22 Aug 2023 07:27:09 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/redshift-greyscale-gorilla-material-issue/#post-2449164"><span class="bb-reply-lable">Reply to</span> Redshift/Greyscale Gorilla Material Issue</a></p> <div class="bb-content-inr-wrap"><p>Hello, </p>
<p>Without all the textures, the .c4d file alone isn&#8217;t any help. </p>
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				<title>George Charoupas replied to the discussion Simulation with dynamic body tags, how can I stop objects from vibrating? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/simulation-with-dynamic-body-tags-how-can-i-stop-objects-from-vibrating/#post-2449141</link>
				<pubDate>Mon, 21 Aug 2023 17:46:53 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/simulation-with-dynamic-body-tags-how-can-i-stop-objects-from-vibrating/#post-2449141"><span class="bb-reply-lable">Reply to</span> Simulation with dynamic body tags, how can I stop objects from vibrating?</a></p> <div class="bb-content-inr-wrap"><p>Hello,</p>
<p>I have tinkered a little bit with the settings and I got to a point where the needles don&#8217;t vibrate. I baked the animation so it runs realtime. You can clear the cache and it will play .</p>
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				<title>George Charoupas replied to the discussion rigging wheels in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/rigging-wheels/#post-2448940</link>
				<pubDate>Mon, 14 Aug 2023 16:12:36 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/rigging-wheels/#post-2448940"><span class="bb-reply-lable">Reply to</span> rigging wheels</a></p> <div class="bb-content-inr-wrap"><p>I can implement that to my file. If you want me to please let me know. If you already found the solution then we are good.</p>
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				<title>George Charoupas replied to the discussion rigging wheels in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/rigging-wheels/#post-2448919</link>
				<pubDate>Mon, 14 Aug 2023 08:28:39 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/rigging-wheels/#post-2448919"><span class="bb-reply-lable">Reply to</span> rigging wheels</a></p> <div class="bb-content-inr-wrap"><p>Hello Tim,</p>
<p>I don&#8217;t know if they can found the files. I have created one test scene that might do what you want.</p>
<p>By moving the chair the wheels are rotating the amount of the travel they did. As you can see in the video, the text spline shows the angle the wheels are rotating and it is just for testing.</p>
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				<title>George Charoupas replied to the discussion Cloner attached to Helix &#38; then attached to another spline in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cloner-attached-to-helix-then-attached-to-another-spline/#post-2448916</link>
				<pubDate>Mon, 14 Aug 2023 07:32:39 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cloner-attached-to-helix-then-attached-to-another-spline/#post-2448916"><span class="bb-reply-lable">Reply to</span> Cloner attached to Helix &amp; then attached to another spline</a></p> <div class="bb-content-inr-wrap"><p>Hello Joanpablo,<br />It doesn&#8217;t fail apart. It doesn&#8217;t give you the result you want, cause your splines are not correct.<br />At first glance, when you replace the circle spline from my file with your spline, you see that the result is like this. (image 1).<br />If you change the &#8220;Spline Wrap&#8221; mode to &#8220;Keep Length&#8221;, you suddently see that it works, but only for&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-387414"><a href="https://creativecow.net/forums/thread/cloner-attached-to-helix-then-attached-to-another-spline/#post-2448916" rel="nofollow"> Read more</a></span></p>
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				<title>George Charoupas replied to the discussion mesh edit to a volume by stitching? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/mesh-edit-to-a-volume-by-stitching/#post-2448890</link>
				<pubDate>Fri, 11 Aug 2023 20:49:38 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/mesh-edit-to-a-volume-by-stitching/#post-2448890"><span class="bb-reply-lable">Reply to</span> mesh edit to a volume by stitching?</a></p> <div class="bb-content-inr-wrap"><p>Hello Hans,</p>
<p>I don&#8217;t understand exactly your issue. Maybe showing some photos or uploading a cinema 4d file can help to better demonstrate what you want to achieve.</p>
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