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alternatives to boole object (maxon cinema 4d)
So like some others, I’m not having an amazing time with booleans. I’ve got a very complex model of one of our products ( I can’t share the model because of company policies, sorry). For some animation work I’m doing, I’m cutting into the product to show how it looks inside, and I’ve been using a boole for this.
However, it’s not a great option and I want to know if there are any alternatives. Ideally, I’d like to use an option that doesn’t alter the geometry, just hides it, as the boolean seems to always try to create a new object from the intersecting geometry (a simple cube). For animation work, I just want to be able to view inside the product, I really don’t want any geometry to change.
I’ve tested a lot of different ways to use Booles:
– with high quality on, the product often disappears from view completely. The intersecting object is moving during the animation, so at some points it obviously struggles with the geometry and the whole thing disappears.
– I’m using high quality off as it’s the most stable. However I still get a lot of geometry flicking about as the intersecting object moves.
– I’m using ~”without” rather than subtract or intersect as it seems to give the best results. In testing, the other options have often made geometry worse.
– I’ve tried increasing and reducing the subdivisions on the intersecting object, but this makes no difference at all.
So is there anything else I can try? I just feel that a professional animation program like C4D would have an option to be able to view inside an object without affecting geometry – and maybe I’m just missing it?