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Activity Forums Maxon Cinema 4D Searching for unused plugins by ID number?

  • Searching for unused plugins by ID number?

    Posted by Bart Stevens on September 7, 2023 at 9:23 pm

    When I start up C4d I receive an error message that several plugins used in the project are missing. I know some of this is about the models previously rendered in Octane, and I’m using Redshift.

    I want to remove them, so I don’t have this message at startup. The message has ID numbers, so I assume I can search via this number but don’t see any documentation of how to do it.

    Previously, I was able to slowly go through the project and identify elements that had the plugins associated, but this takes a long time.

    Any help with this process is greatly appreciated. Thanks!

    Kouraib Abdmalek
    replied 10 months, 2 weeks ago
    4 Members · 8 Replies
  • 8 Replies
  • Kouraib Abdmalek

    September 8, 2023 at 9:06 am

    Hi Bart,

    You can first go to the “Render settings” because some plugins may create a post effect. so you can solve the problems by removing the effect.

    Then you can check the materials and make sure that there aren’t any plugin shaders present.

    You can also go to the “Object Manager” and look for any tags or objects that you don’t recognize, which may be plugin tags.


  • Kouraib Abdmalek

    September 8, 2023 at 9:21 am

    If you think the problem is in the materials you could delete half the materials. so you’ve narrowed it down a bit. then do it again. better than going through everyone individually, In case it is sitting inside a non-active channel, you could select all materials and activate all channels. Now, when you hit “render”, even the non-TR renderer should complain and point to the specific material.

  • Bart Stevens

    September 8, 2023 at 3:29 pm

    Thanks for the feedback Kouraib, I’ve gone through and looked at the render settings, object manager and did not see anything. I also deleted any unused materials, and the few that are there look good. It seems like if there is a number associated with plugin, it would be something that I could search and locate. Thanks again

  • Andy Kiernan

    September 8, 2023 at 3:44 pm

    they look like octane texture nodes, have they been copied in to the RS materials somehow?

  • Bart Stevens

    September 8, 2023 at 4:47 pm

    Yeah, it was previously an octane model, and I adapted for Redhshift. It’s buried in the project. I was just hoping I could do a search vs. going through model layers. Thanks

  • George Charoupas

    September 9, 2023 at 12:47 am

    Hello Bart,

    A very fast way to get away with the missing plugins is to create a new scene and copy and paste the models. Cameras and lighting that was created with Octane don’t copy them. As for the materials you can delete them and remake them from scratch.

  • Andy Kiernan

    September 9, 2023 at 9:27 am

    Sorry man, yer my answer was just restating your question! I had a quick look into it, although difficult as i have both RS and octane, I cant find any in built function that would do this, as im sure youve found the asset managers dont display such things. I guess you could do it with python, a search and destroy sort of script, but I dont know how to do such things!

    Good luck, sorry I cant be of any help


  • Kouraib Abdmalek

    September 9, 2023 at 11:29 am

    You could probably run a script like this using c4dpy.exe

    doc = c4d.documents.GetActiveDocument() rd = doc.GetActiveRenderData() rd[c4d.RDATA_RENDERENGINE] = c4d.RDATA_RENDERENGINE_STANDARD vp = rd.GetFirstVideoPost() while vp: if vp.GetType() == your ID number: vp.Remove() break; vp = vp.GetNext() c4d.EventAdd()

    You should be able to load the document, make the changes and save it back.

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