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	<title>Creative COW | Kouraib Abdmalek | Activity</title>
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				<title>Kouraib Abdmalek replied to the discussion Recreating this fluid/blending animation in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/recreating-this-fluid-blending-animation/#post-2478244</link>
				<pubDate>Sun, 16 Aug 2026 09:36:19 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/recreating-this-fluid-blending-animation/#post-2478244"><span class="bb-reply-lable">Reply to</span> Recreating this fluid/blending animation</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;re very welcome, Cormac! I&#8217;m glad the idea of using the Boolean tool was helpful. You may have already started working on it before I wrote my previous post, since I was a bit delayed in replying, so it looks like our ideas simply converged. In any case, this will be useful for anyone wanting to replicate a similar effect, especially with the&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-419832"><a href="https://creativecow.net/forums/thread/recreating-this-fluid-blending-animation/#post-2478244" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Recreating this fluid/blending animation in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/recreating-this-fluid-blending-animation/#post-2478242</link>
				<pubDate>Sat, 15 Aug 2026 13:27:57 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/recreating-this-fluid-blending-animation/#post-2478242"><span class="bb-reply-lable">Reply to</span> Recreating this fluid/blending animation</a></p> <div class="bb-content-inr-wrap"><p>Hi Cormac,</p>
<p>It&#8217;s highly likely he used Meatballs, but to achieve this animation, he used two Meatballs elements and placed them under a Bool tool, subtracting one from the other so that the subtracted element was hidden. Then he moved them through each other to achieve that effect. I&#8217;ll try to replicate something similar for you as soon as possible,&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-419829"><a href="https://creativecow.net/forums/thread/recreating-this-fluid-blending-animation/#post-2478242" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion &#34;Preparing&#34; Takes too long when rendering? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/preparing-takes-too-long-when-renderingae/#post-2478230</link>
				<pubDate>Fri, 14 Aug 2026 09:44:33 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/preparing-takes-too-long-when-renderingae/#post-2478230"><span class="bb-reply-lable">Reply to</span> "Preparing" Takes too long when rendering?</a></p> <div class="bb-content-inr-wrap"><p>Hi Pavel,</p>
<p>I believe this is due to one or more of the materials being used. If you&#8217;re using materials like grass or hair, and their properties are set high, calculating their effect on the scene happens during the preparation phase, which takes time before rendering even begins. This happened to me once — I spent a lot of time digging through r&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-419804"><a href="https://creativecow.net/forums/thread/preparing-takes-too-long-when-renderingae/#post-2478230" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Adobe adds an AI Assistant (MCP) to After Effects Beta (Private Beta) in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/adobe-adds-an-ai-assistant-mcp-to-after-effects-beta-private-beta/page/2/#post-2478145</link>
				<pubDate>Sat, 08 Aug 2026 11:05:24 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/adobe-adds-an-ai-assistant-mcp-to-after-effects-beta-private-beta/page/2/#post-2478145"><span class="bb-reply-lable">Reply to</span> Adobe adds an AI Assistant (MCP) to After Effects Beta (Private Beta)</a></p> <div class="bb-content-inr-wrap"><p>Thanks for your reply, Graham! I&#8217;m referring specifically to the MCP adds. If you check the Blender forum link in my post, you&#8217;ll find a tutorial on this. With tools like ClaudeConnect, you type a prompt and the command is executed directly in the program, such as Blender. What you don&#8217;t see is what&#8217;s happening in the background: the script being&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-419709"><a href="https://creativecow.net/forums/thread/adobe-adds-an-ai-assistant-mcp-to-after-effects-beta-private-beta/page/2/#post-2478145" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek started the discussion Camera Match: AutoSetup 3d Plugin / script for Photomontages- Cinema 4D in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/camera-match-autosetup-3d-plugin-script-for-photomontages-cinema-4d/</link>
				<pubDate>Sat, 08 Aug 2026 09:54:02 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/camera-match-autosetup-3d-plugin-script-for-photomontages-cinema-4d/">Camera Match: AutoSetup 3d Plugin / script for Photomontages- Cinema 4D</a></p> <div class="bb-content-inr-wrap"><p>Hello everyone,</p>
<p>Below is a link to a post about a tool for camera tracking and integrating 3D models into real footage so they blend seamlessly into the real world. This requires careful preparation beforehand, particularly when it comes to matching the camera&#8217;s perspective and movement as objects move within the video, as well as setting the&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-419708"><a href="https://creativecow.net/forums/thread/camera-match-autosetup-3d-plugin-script-for-photomontages-cinema-4d/" rel="nofollow"> Read more</a></span></p>
<div class="bb-link-preview-container"><div class="bb-link-preview-image"><div class="bb-link-preview-image-cover"><a href="https://creativecow.net/camera-match-autosetup-3d-plugin-script-for-photomontages-cinema-4d/" target="_blank"><img src="https://creativecow.net/wp-content/uploads/2026/08/COW_Logo_90x380_matted-desktop-5.png" /></a></div></div><div class="bb-link-preview-info"><p class="bb-link-preview-link-name">creativecow.net</p><p class="bb-link-preview-title"><a href="https://creativecow.net/camera-match-autosetup-3d-plugin-script-for-photomontages-cinema-4d/" target="_blank" rel="nofollow">Camera Match: AutoSetup 3d Plugin / script for Photomontages- Cinema 4D – Creative COW</a></p><div class="bb-link-preview-excerpt"><p>Camera Match: AutoSetup 3d Plugin / script for Photomontages- Cinema 4D – Creative COW</p></div></div></div></div>]]></content:encoded>
				
				
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				<title>Kouraib Abdmalek posted a new activity comment</title>
				<link>https://creativecow.net/camera-match-autosetup-3d-plugin-script-for-photomontages-cinema-4d/comment-page-1/#comment-129</link>
				<pubDate>Fri, 07 Aug 2026 15:49:57 +0000</pubDate>

				
				
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				<title>Kouraib Abdmalek replied to the discussion Adobe adds an AI Assistant (MCP) to After Effects Beta (Private Beta) in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/adobe-adds-an-ai-assistant-mcp-to-after-effects-beta-private-beta/#post-2478118</link>
				<pubDate>Fri, 07 Aug 2026 09:32:25 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/adobe-adds-an-ai-assistant-mcp-to-after-effects-beta-private-beta/#post-2478118"><span class="bb-reply-lable">Reply to</span> Adobe adds an AI Assistant (MCP) to After Effects Beta (Private Beta)</a></p> <div class="bb-content-inr-wrap"><p>Hello,</p>
<p>I apologize if I&#8217;m venturing outside my area of ​​expertise, but I&#8217;ve already written a post about these MCP adds on the Blender forum, and I don&#8217;t think the situation here is different. The main point is that these adds save you the trouble of copying and pasting scripts from AI generators into the software. Saying they make the entire pro&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-419692"><a href="https://creativecow.net/forums/thread/adobe-adds-an-ai-assistant-mcp-to-after-effects-beta-private-beta/#post-2478118" rel="nofollow"> Read more</a></span></p>
<div class="bb-link-preview-container"><div class="bb-link-preview-image"><div class="bb-link-preview-image-cover"><a href="https://creativecow.net/forums/thread/the-claude-blender-integration-is-it-worth-the-hype/" target="_blank"><img src="https://creativecow.net/wp-content/uploads/2026/08/COW_Logo_90x380_matted-desktop-4.png" /></a></div></div><div class="bb-link-preview-info"><p class="bb-link-preview-link-name">creativecow.net</p><p class="bb-link-preview-title"><a href="https://creativecow.net/forums/thread/the-claude-blender-integration-is-it-worth-the-hype/" target="_blank" rel="nofollow">The Claude–Blender Integration: Is It Worth the Hype? - Blender - Creative COW</a></p><div class="bb-link-preview-excerpt"><p>The Claude–Blender Integration: Is It Worth the Hype? - Blender - Creative COW</p></div></div></div></div>]]></content:encoded>
				
				
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				<title>Kouraib Abdmalek replied to the discussion The Claude–Blender Integration: Is It Worth the Hype? in the forum Blender</title>
				<link>https://creativecow.net/forums/thread/the-claude-blender-integration-is-it-worth-the-hype/#post-2477771</link>
				<pubDate>Tue, 21 Jul 2026 09:59:58 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/the-claude-blender-integration-is-it-worth-the-hype/#post-2477771"><span class="bb-reply-lable">Reply to</span> The Claude–Blender Integration: Is It Worth the Hype?</a></p> <div class="bb-content-inr-wrap"><p>Thank you, Mads, for enriching the discussion — your appreciation of my perspective is greatly valued. Yes, as you pointed out, this falls under a larger topic: why and how we use artificial intelligence. That said, I always prefer to discuss this with others, because I worry it might skew my evaluation the assumption I&#8217;m subconsciously biased t&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-419370"><a href="https://creativecow.net/forums/thread/the-claude-blender-integration-is-it-worth-the-hype/#post-2477771" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Cloning shapes of varied heights in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cloning-shapes-of-varied-heights/#post-2477770</link>
				<pubDate>Tue, 21 Jul 2026 09:20:27 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cloning-shapes-of-varied-heights/#post-2477770"><span class="bb-reply-lable">Reply to</span> Cloning shapes of varied heights</a></p> <div class="bb-content-inr-wrap"><p>Hi Brian,</p>
<p>If I understand your goal correctly, I don&#8217;t think you can achieve a gap-free, non-overlapping wall from four cubes of different lengths using a Cloner, because the Cloner only controls spacing along the three axes — it has no awareness of each element&#8217;s actual length.</p>
<p>Say the cube lengths range from 100 to 400. If you set the Cloner&#8217;s s&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-419366"><a href="https://creativecow.net/forums/thread/cloning-shapes-of-varied-heights/#post-2477770" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek started the discussion The Claude–Blender Integration: Is It Worth the Hype? in the forum Blender</title>
				<link>https://creativecow.net/forums/thread/the-claude-blender-integration-is-it-worth-the-hype/</link>
				<pubDate>Mon, 20 Jul 2026 10:43:34 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/the-claude-blender-integration-is-it-worth-the-hype/">The Claude–Blender Integration: Is It Worth the Hype?</a></p> <div class="bb-content-inr-wrap"><p>At first glance — especially for non-experts — this news might seem like a major leap forward for Blender in the world of artificial intelligence. The Claude connection appears to enable AI-powered control of the entire program. However, after testing it and comparing it to alternatives, it becomes clear that what&#8217;s actually happening is sim&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-419329"><a href="https://creativecow.net/forums/thread/the-claude-blender-integration-is-it-worth-the-hype/" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion select objects identical by geometry in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/select-objects-identical-by-geometry/#post-2477711</link>
				<pubDate>Fri, 17 Jul 2026 10:15:51 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/select-objects-identical-by-geometry/#post-2477711"><span class="bb-reply-lable">Reply to</span> select objects identical by geometry</a></p> <div class="bb-content-inr-wrap"><p><span>Hi Frankie,</span><br />Regarding creating a script that recognizes all elements of the same type, regardless of their properties, this is possible. I&#8217;ve done this on a newer version of Claude and it was completely successful. However, converting them into instance seems impossible because it&#8217;s illogical. Instance are used to replicate a single element in a&hellip;<span class="activity-read-more" id="activity-read-more-419253"><a href="https://creativecow.net/forums/thread/select-objects-identical-by-geometry/#post-2477711" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion C4D - Motion Mode - Unable to delete motion sources in track in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/c4d-motion-mode-unable-to-delete-motion-sources-in-track/#post-2477641</link>
				<pubDate>Sun, 12 Jul 2026 11:03:37 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/c4d-motion-mode-unable-to-delete-motion-sources-in-track/#post-2477641"><span class="bb-reply-lable">Reply to</span> C4D - Motion Mode - Unable to delete motion sources in track</a></p> <div class="bb-content-inr-wrap"><p>Hi Don,</p>
<p>The issue might be related to the version you are using. I am not deeply familiar with importing animations from Mixamo, but generally speaking, many issues regarding Cinema 4D’s interaction with other software—as well as export/import processes—have been resolved in recent updates.</p>
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				<title>Kouraib Abdmalek replied to the discussion Character Clothing Dynamics - Cloth tag Spikes/ Artifacts - How can i fix this? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/character-clothing-dynamics-cloth-tag-spikes-artifacts-how-can-i-fix-this/#post-2477604</link>
				<pubDate>Thu, 09 Jul 2026 10:23:34 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/character-clothing-dynamics-cloth-tag-spikes-artifacts-how-can-i-fix-this/#post-2477604"><span class="bb-reply-lable">Reply to</span> Character Clothing Dynamics - Cloth tag Spikes/ Artifacts - How can i fix this?</a></p> <div class="bb-content-inr-wrap"><p>Hi Sergio,</p>
<p>I think the problem  might be with the belt points due to overlap between these points for several different belt tags. You need to enable the &#8220;Draw&#8221;<br /> attribute in each tag used to display the connections of these points and confirm if the problem is caused by them. I hope this is helpful.</p>
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				<title>Kouraib Abdmalek replied to the discussion Remove a thing from Take Manager - impossible? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/remove-a-thing-from-take-manager-impossibleae/#post-2477592</link>
				<pubDate>Wed, 08 Jul 2026 09:23:58 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/remove-a-thing-from-take-manager-impossibleae/#post-2477592"><span class="bb-reply-lable">Reply to</span> Remove a thing from Take Manager - impossible?</a></p> <div class="bb-content-inr-wrap"><p>Hi Paul,</p>
<p>I&#8217;m not very familiar with the Take System and I don&#8217;t like using it, but I think any item can be deleted by simply selecting the Take , then selecting the item in the group, and then pressing the delete button, since right-clicking doesn&#8217;t do anything here. I don&#8217;t know about version S22, but this works in newer versions as well as in&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-419125"><a href="https://creativecow.net/forums/thread/remove-a-thing-from-take-manager-impossibleae/#post-2477592" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Rig problem in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/rig-problem/#post-2477208</link>
				<pubDate>Sat, 13 Jun 2026 08:43:43 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/rig-problem/#post-2477208"><span class="bb-reply-lable">Reply to</span> Rig problem</a></p> <div class="bb-content-inr-wrap"><p>Hello Hans,</p>
<p>Thank you for sharing the file with us! I&#8217;ve reviewed it, but I haven&#8217;t been able to pinpoint the source of the problem, especially with so many components and Expresso tags. I don&#8217;t know if this issue was already present in the Preset Animation file or if it appeared after some modifications were made.</p>
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				<title>Kouraib Abdmalek replied to the discussion Rig problem in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/rig-problem/#post-2477163</link>
				<pubDate>Wed, 10 Jun 2026 10:21:20 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/rig-problem/#post-2477163"><span class="bb-reply-lable">Reply to</span> Rig problem</a></p> <div class="bb-content-inr-wrap"><p>Hi Hans,</p>
<p>I think the problem might not be clear before checking the file, but it is assumed that the preset is not related to the problem because, as its name suggests, it is attached to clothing, so the problem is in the riging movement before applying the preset to the body.</p>
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				<title>Kouraib Abdmalek replied to the discussion Need to relaod audio into effector in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/need-to-relaod-audio-into-effector/#post-2477074</link>
				<pubDate>Wed, 03 Jun 2026 09:51:45 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/need-to-relaod-audio-into-effector/#post-2477074"><span class="bb-reply-lable">Reply to</span> Need to relaod audio into effector</a></p> <div class="bb-content-inr-wrap"><p>I tried to simulate your scene&#8217;s using various effects, and the motion and other effects remained the same; I didn&#8217;t need to re-upload the audio file. The problem might be with the version you&#8217;re using, and it seems to have been resolved in newer versions, as it was for me. Alternatively, the issue might be with the version on your device itself&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-418740"><a href="https://creativecow.net/forums/thread/need-to-relaod-audio-into-effector/#post-2477074" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Need to relaod audio into effector in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/need-to-relaod-audio-into-effector/#post-2477046</link>
				<pubDate>Tue, 02 Jun 2026 09:47:45 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/need-to-relaod-audio-into-effector/#post-2477046"><span class="bb-reply-lable">Reply to</span> Need to relaod audio into effector</a></p> <div class="bb-content-inr-wrap"><p>I apologize in advance if I didn&#8217;t understand, but I see in the video that when you opened the file, the audio file was in its place and didn&#8217;t need to be re-loaded. Please correct me. Secondly, does this problem only occur with WAV files? Have you tried other formats?</p>
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				<title>Kouraib Abdmalek replied to the discussion Need to relaod audio into effector in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/need-to-relaod-audio-into-effector/#post-2477036</link>
				<pubDate>Mon, 01 Jun 2026 09:17:45 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/need-to-relaod-audio-into-effector/#post-2477036"><span class="bb-reply-lable">Reply to</span> Need to relaod audio into effector</a></p> <div class="bb-content-inr-wrap"><p>Hi Andrew,</p>
<p>You shouldn&#8217;t need to re-load the audio file every time. I don&#8217;t recall ever having to. I tested it again, as in the recording below, and the audio file remained in place even after closing the program. Your files might have some specific settings. If you could share an example of a file where this problem occurred, that would be helpful.</p>
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				<title>Kouraib Abdmalek replied to the discussion Modern day alternatives to TCAStudio&#039;s SteadyBAKE and plaMATE? (not NitroBake) in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/modern-day-alternatives-to-tcastudios-steadybake-and-plamate-not-nitrobake/#post-2476951</link>
				<pubDate>Sun, 24 May 2026 11:16:46 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/modern-day-alternatives-to-tcastudios-steadybake-and-plamate-not-nitrobake/#post-2476951"><span class="bb-reply-lable">Reply to</span> Modern day alternatives to TCAStudio's SteadyBAKE and plaMATE? (not NitroBake)</a></p> <div class="bb-content-inr-wrap"><p>With pleasure, Eddy! Since you&#8217;re using Cloth Object, we can do this using Bake as Alambic and then extract the keyframing using Bake Object. I try to explained this in the screen recording below; I hope this is what you&#8217;re looking for.</p>
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				<title>Kouraib Abdmalek replied to the discussion Modern day alternatives to TCAStudio&#039;s SteadyBAKE and plaMATE? (not NitroBake) in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/modern-day-alternatives-to-tcastudios-steadybake-and-plamate-not-nitrobake/#post-2476912</link>
				<pubDate>Thu, 21 May 2026 09:58:45 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/modern-day-alternatives-to-tcastudios-steadybake-and-plamate-not-nitrobake/#post-2476912"><span class="bb-reply-lable">Reply to</span> Modern day alternatives to TCAStudio's SteadyBAKE and plaMATE? (not NitroBake)</a></p> <div class="bb-content-inr-wrap"><p>Regarding the hierarchy, you can put everthing under a Connect Object and then perform the operation as shown in the screen recording below. We can say that this solution is weak if there&#8217;s a way to do this with a single click, like some plugins. Even plugins might need some adjustments to work properly. Therefore, I think baking using &#8220;Bake&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-418623"><a href="https://creativecow.net/forums/thread/modern-day-alternatives-to-tcastudios-steadybake-and-plamate-not-nitrobake/#post-2476912" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Weird difference between viewport and picture viewer in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/weird-difference-between-viewport-and-picture-viewer/#post-2476897</link>
				<pubDate>Wed, 20 May 2026 06:26:21 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/weird-difference-between-viewport-and-picture-viewer/#post-2476897"><span class="bb-reply-lable">Reply to</span> Weird difference between viewport and picture viewer</a></p> <div class="bb-content-inr-wrap"><p>Hi Guillaume,</p>
<p>I&#8217;m glad the problem is solved for you. Please send me the file before you make the elements editable; we might be able to learn something from this.</p>
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				<title>Kouraib Abdmalek replied to the discussion Modern day alternatives to TCAStudio&#039;s SteadyBAKE and plaMATE? (not NitroBake) in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/modern-day-alternatives-to-tcastudios-steadybake-and-plamate-not-nitrobake/#post-2476850</link>
				<pubDate>Mon, 18 May 2026 11:03:39 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/modern-day-alternatives-to-tcastudios-steadybake-and-plamate-not-nitrobake/#post-2476850"><span class="bb-reply-lable">Reply to</span> Modern day alternatives to TCAStudio's SteadyBAKE and plaMATE? (not NitroBake)</a></p> <div class="bb-content-inr-wrap"><p>Hi Eddy,</p>
<p class="">It&#8217;s supposed you used bake as Alambic or exported to fbx but it didn&#8217;t work for you, especially with the Deformers in your scene. I think without a plugin you might be able to do it throught the dopesheet and the &#8216;bake objects&#8217; option. I tried to explain this in the screen recording below; I hope this is helpful.</p>
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				<title>Kouraib Abdmalek replied to the discussion Rope simulation stiffness in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/rope-simulation-stiffness/page/3/#post-2476778</link>
				<pubDate>Tue, 12 May 2026 08:46:16 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/rope-simulation-stiffness/page/3/#post-2476778"><span class="bb-reply-lable">Reply to</span> Rope simulation stiffness</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;m very glad this worked for you! Regarding changing the ribbons positions, I think there&#8217;s another, more practical way without needing to readjust the billet points. I tried to explain this in the recording below; let me know if that&#8217;s the right approach.</p>
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				<title>Kouraib Abdmalek replied to the discussion Rope simulation stiffness in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/rope-simulation-stiffness/page/3/#post-2476744</link>
				<pubDate>Thu, 07 May 2026 08:19:02 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/rope-simulation-stiffness/page/3/#post-2476744"><span class="bb-reply-lable">Reply to</span> Rope simulation stiffness</a></p> <div class="bb-content-inr-wrap"><p>Hi Anne-jan,</p>
<p>The problem is that in file number 02, you didn&#8217;t adjust the belt points so that each belt matches the corresponding point selection unlike in file number 00. I tried to explain this in the screen recording below. I don&#8217;t know why you needed to readjust all the ropes and didn&#8217;t just work on your first file; there might have been&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-418471"><a href="https://creativecow.net/forums/thread/rope-simulation-stiffness/page/3/#post-2476744" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion alternatives to boole object (maxon cinema 4d) in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/alternatives-to-boole-object-maxon-cinema-4d/page/3/#post-2476717</link>
				<pubDate>Wed, 06 May 2026 12:34:11 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/alternatives-to-boole-object-maxon-cinema-4d/page/3/#post-2476717"><span class="bb-reply-lable">Reply to</span> alternatives to boole object (maxon cinema 4d)</a></p> <div class="bb-content-inr-wrap"><p>You are welcome, Tom! I shared that tutorial after some time of our long discussion about the topic and hoping the new technique might solve the problem, I&#8217;m so happy to hear that from you now.</p>
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				<title>Kouraib Abdmalek replied to the discussion Uv out of Canvas in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/uv-out-of-canvas/#post-2476211</link>
				<pubDate>Fri, 10 Apr 2026 10:33:11 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/uv-out-of-canvas/#post-2476211"><span class="bb-reply-lable">Reply to</span> Uv out of Canvas</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;re very welcome, Antonis! I&#8217;m glad that was helpful to you.</p>
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				<title>Kouraib Abdmalek replied to the discussion Uv out of Canvas in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/uv-out-of-canvas/#post-2476203</link>
				<pubDate>Thu, 09 Apr 2026 08:41:02 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/uv-out-of-canvas/#post-2476203"><span class="bb-reply-lable">Reply to</span> Uv out of Canvas</a></p> <div class="bb-content-inr-wrap"><p>Hi Antonis,</p>
<p>The &#8220;fit to UV Canvas&#8221; command stretches UV coordinates to fit the entire canvas. It&#8217;s best used to increase the texture accuracy of a single object or to correct very small UVs coordinates after decompression. In your case, it seems best to simply select all the UVs and then drag them to the canvas to maintain proportion. I&#8217;ve tried to&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-418054"><a href="https://creativecow.net/forums/thread/uv-out-of-canvas/#post-2476203" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Current Capabilities of AI: practical aspect question in the forum A.I.</title>
				<link>https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/#post-2476153</link>
				<pubDate>Sun, 05 Apr 2026 08:10:42 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/#post-2476153"><span class="bb-reply-lable">Reply to</span> Current Capabilities of AI: practical aspect question</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;re very welcome, Dovlet! I think we need someone who has tried doing something similar. There are people on forums who say they were able to produce entire animated episodes using AI, but they are not professionals, the kind who don&#8217;t even know exactly what they want, so they are amazed by anything they get as long as they know they couldn&#8217;t&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-417968"><a href="https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/#post-2476153" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Current Capabilities of AI: practical aspect question in the forum A.I.</title>
				<link>https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/#post-2476096</link>
				<pubDate>Thu, 02 Apr 2026 09:13:14 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/#post-2476096"><span class="bb-reply-lable">Reply to</span> Current Capabilities of AI: practical aspect question</a></p> <div class="bb-content-inr-wrap"><p>Hi Dovlet,</p>
<p>I don&#8217;t want to be pessimistic, nor do I want to discourage you, but I want to share my experience and some of what I know about the subject so you know what to expect and could use that knowledge to avoid obstacles. Frankly, the problem with AI is its lack of specificity due to the vast amount of data it relies on and its inability to&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-417924"><a href="https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/#post-2476096" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Reflections pass REDSHIFT in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/reflections-pass-redshift/#post-2475911</link>
				<pubDate>Tue, 24 Mar 2026 07:51:44 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/reflections-pass-redshift/#post-2475911"><span class="bb-reply-lable">Reply to</span> Reflections pass REDSHIFT</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;re very welcome, James! If you simply want to make the object invisible while still leaving its reflection on the glass plane, you could do so using the composite tag as shown in the screen recording below. I hope this will be helpful.</p>
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				<title>Kouraib Abdmalek replied to the discussion Reflections pass REDSHIFT in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/reflections-pass-redshift/#post-2475893</link>
				<pubDate>Sat, 21 Mar 2026 18:10:35 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/reflections-pass-redshift/#post-2475893"><span class="bb-reply-lable">Reply to</span> Reflections pass REDSHIFT</a></p> <div class="bb-content-inr-wrap"><p>Hi James,</p>
<p>When the generator calculate the reflection values of the tube on the plan, it doesn&#8217;t mean it will only calculate the reflected area. Instead, the entire plan will be processed, the reflection values calculated, and then the values in the non-reflective areas will be zero, as you pointed out in the last of your post. However, I think I&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-417628"><a href="https://creativecow.net/forums/thread/reflections-pass-redshift/#post-2475893" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Cinema 4D 2025 — Roller Coaster Train Rig: Flipping Constraints and Coupler Setu in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/#post-2475762</link>
				<pubDate>Sat, 14 Mar 2026 07:48:53 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/#post-2475762"><span class="bb-reply-lable">Reply to</span> Cinema 4D 2025 — Roller Coaster Train Rig: Flipping Constraints and Coupler Setu</a></p> <div class="bb-content-inr-wrap"><p>I was looking for a file of a similar project I had done previously to send you, but it seems you&#8217;ve done a fantastic job as clearly shown in the screenshot of the Object Manager panel. Congratulations! Regarding the overturning of the carriages, as I stated before, you should copy the track and move it vertically above the current track then make&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-417473"><a href="https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/#post-2475762" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Cinema 4D 2025 — Roller Coaster Train Rig: Flipping Constraints and Coupler Setu in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/#post-2475687</link>
				<pubDate>Sat, 07 Mar 2026 10:12:57 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/#post-2475687"><span class="bb-reply-lable">Reply to</span> Cinema 4D 2025 — Roller Coaster Train Rig: Flipping Constraints and Coupler Setu</a></p> <div class="bb-content-inr-wrap"><p>Hi Felipe,</p>
<p>Regarding the cart fliping issue, I believe it can be resolved by enabling the Tangential option in Align to Spline, then copying track and move it vertically above the cars, then dragging and dropping it into the Rail path (I will include a screen recording of this). As for the second issue, I think it requires the file checking (even a&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-417350"><a href="https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/#post-2475687" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Isometric similar 3D environment? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/isometric-similar-3d-environment-2/#post-2475557</link>
				<pubDate>Fri, 27 Feb 2026 07:43:38 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/isometric-similar-3d-environment-2/#post-2475557"><span class="bb-reply-lable">Reply to</span> Isometric similar 3D environment?</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;re very welcome, Stevens! Did that work for you, or rather, is that what you were looking for?</p>
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				<title>Kouraib Abdmalek replied to the discussion Isometric similar 3D environment? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/isometric-similar-3d-environment-2/#post-2475529</link>
				<pubDate>Thu, 26 Feb 2026 11:02:22 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/isometric-similar-3d-environment-2/#post-2475529"><span class="bb-reply-lable">Reply to</span> Isometric similar 3D environment?</a></p> <div class="bb-content-inr-wrap"><p>Hi Stevens,</p>
<p>If I understand the issues correctly, I think you could accomplish this using a parallel-projection camera with the &#8220;Align Workplane to Selection&#8221; tool. I&#8217;ve attempted to explain the method in the screen recording attached below; I hope this is helpful.</p>
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				<title>Kouraib Abdmalek replied to the discussion Questions about lighting and camera set up in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/questions-about-lighting-and-camera-set-up/#post-2475478</link>
				<pubDate>Sat, 21 Feb 2026 08:55:45 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/questions-about-lighting-and-camera-set-up/#post-2475478"><span class="bb-reply-lable">Reply to</span> Questions about lighting and camera set up</a></p> <div class="bb-content-inr-wrap"><p>Hi Jessica,</p>
<p>You could adjust the camera&#8217;s focus by entring the desired values ​​in the output. As for the light, you could do it by excluding the ground in the lighting settings. I hope this is helpful.</p>
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				<title>Kouraib Abdmalek replied to the discussion Steam Blasts in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/steam-blasts/#post-2475477</link>
				<pubDate>Sat, 21 Feb 2026 08:44:40 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/steam-blasts/#post-2475477"><span class="bb-reply-lable">Reply to</span> Steam Blasts</a></p> <div class="bb-content-inr-wrap"><p>Hi Sonny,</p>
<p>I think what you want is a straight-line vapor trail, not the kind of smoke you get. Below, I&#8217;ve included a video link demonstrating how to control the smoke movement using a Pyro Emitter tag. You could achieve the same effect by changing some settings, or perhaps it would be easier for you to use an Emitter with a suitable material. I&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-416737"><a href="https://creativecow.net/forums/thread/steam-blasts/#post-2475477" rel="nofollow"> Read more</a></span></p>
<iframe title="Quicktip: Emit Smoke out of an object in Cinema 4D using Pyro! #c4d #pyro #tutorial" width="540" height="960" src="https://www.youtube.com/embed/WwgNbx6YMuI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>]]></content:encoded>
				
				
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				<title>Kouraib Abdmalek replied to the discussion Baking spline with deformer into spline with PLA in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475321</link>
				<pubDate>Fri, 13 Feb 2026 11:20:05 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475321"><span class="bb-reply-lable">Reply to</span> Baking spline with deformer into spline with PLA</a></p> <div class="bb-content-inr-wrap"><p>Thanks, Henrique, for your response! it was helpful. However, the destinate Spline only sumulates the source one in the soft interpolation tangent, not in the hard, this problem doesn&#8217;t exist with the bake as Alembic as you could see in the screen recording, so I believe it remains better than point cache tag with Spline. Thanks again; this&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-416539"><a href="https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475321" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Sketch &#38; Toon: Forcing all lines to be rendered with selection tag not working in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/sketch-toon-forcing-all-lines-to-be-rendered-with-selection-tag-not-working/#post-2475241</link>
				<pubDate>Mon, 09 Feb 2026 12:11:31 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/sketch-toon-forcing-all-lines-to-be-rendered-with-selection-tag-not-working/#post-2475241"><span class="bb-reply-lable">Reply to</span> Sketch &amp; Toon: Forcing all lines to be rendered with selection tag not working</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;m glad that worked well for you. You can use this in various models; however, I&#8217;ll get back to your model as soon as I have the chance.</p>
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				<title>Kouraib Abdmalek replied to the discussion Sketch &#38; Toon: Forcing all lines to be rendered with selection tag not working in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/sketch-toon-forcing-all-lines-to-be-rendered-with-selection-tag-not-working/#post-2475239</link>
				<pubDate>Mon, 09 Feb 2026 08:41:34 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/sketch-toon-forcing-all-lines-to-be-rendered-with-selection-tag-not-working/#post-2475239"><span class="bb-reply-lable">Reply to</span> Sketch &amp; Toon: Forcing all lines to be rendered with selection tag not working</a></p> <div class="bb-content-inr-wrap"><p>Hi Simon,</p>
<p>I&#8217;ll come back later to investigate the cause, but I have an effective solution for this, and I use it successfully, especially when there&#8217;s no time to check the typology. you could convert the edges to Spline and then activate Spline in the tag as in the screen recording below. I hope this is helpful.</p>
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				<title>Kouraib Abdmalek replied to the discussion Baking spline with deformer into spline with PLA in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475160</link>
				<pubDate>Fri, 06 Feb 2026 11:22:16 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475160"><span class="bb-reply-lable">Reply to</span> Baking spline with deformer into spline with PLA</a></p> <div class="bb-content-inr-wrap"><p>Thank you again for this addition! I just hope you could make a screen recording to show how it works. I tried to simulate it, but it didn&#8217;t work for me and that&#8217;s weird.</p>
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				<title>Kouraib Abdmalek replied to the discussion Baking spline with deformer into spline with PLA in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475137</link>
				<pubDate>Thu, 05 Feb 2026 10:50:42 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475137"><span class="bb-reply-lable">Reply to</span> Baking spline with deformer into spline with PLA</a></p> <div class="bb-content-inr-wrap"><p>Hi Henrique,</p>
<p>Thank you for sharing this with us! Both methods work with polygons, whether using bake as Alembic or Point Cash Tag, and the Tag might have some advantages, such as not needing reference files. However, in Brian&#8217;s case, where he wants to apply this to a Spline, the Tag doesn&#8217;t seem to work, so we have no choice but to use bake as&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-416387"><a href="https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475137" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Mirroring Rigged Leg and Weight paints on a mesh in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/mirroring-rigged-leg-and-weight-paints-on-a-mesh/#post-2474823</link>
				<pubDate>Mon, 19 Jan 2026 08:55:17 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/mirroring-rigged-leg-and-weight-paints-on-a-mesh/#post-2474823"><span class="bb-reply-lable">Reply to</span> Mirroring Rigged Leg and Weight paints on a mesh</a></p> <div class="bb-content-inr-wrap"><p>Hi Jessica,</p>
<p>I don’t think there’s a way to reverse the reging and weights. I think you have to build each part separately, especially with the differences between the front and back legs. As for achieving a rebounding movement for the tails and ears, that varies depending on the required walking posture.</p>
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				<title>Kouraib Abdmalek replied to the discussion Create a Sine Wave Circle in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/create-a-sine-wave-circle/#post-2474543</link>
				<pubDate>Tue, 30 Dec 2025 09:56:50 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/create-a-sine-wave-circle/#post-2474543"><span class="bb-reply-lable">Reply to</span> Create a Sine Wave Circle</a></p> <div class="bb-content-inr-wrap"><p>Hello Kevin!<br />You could move it by clicking on the formula, then in the panel below, select the User Data menu. Below you will find the formula&#8217;s properties which will help you with the various movement you want. I&#8217;m not sure if this is the type of undulating you&#8217;re looking for, but I tried moving the waves as in the file attached by changing the&hellip;<span class="activity-read-more" id="activity-read-more-415596"><a href="https://creativecow.net/forums/thread/create-a-sine-wave-circle/#post-2474543" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion How could i create this, image attached in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-could-i-create-this-image-attached/#post-2474299</link>
				<pubDate>Fri, 12 Dec 2025 10:23:48 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-could-i-create-this-image-attached/#post-2474299"><span class="bb-reply-lable">Reply to</span> How could i create this, image attached</a></p> <div class="bb-content-inr-wrap"><p>That&#8217;s fantastic! You&#8217;ve perfectly replicated the image and its animation. Congratulations! Did you use the same techniques I mentioned, or did you add something else? just so everyone could benefit.</p>
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				<title>Kouraib Abdmalek replied to the discussion Question about Cinema 4D in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/question-about-cinema-4d/#post-2474239</link>
				<pubDate>Mon, 08 Dec 2025 08:41:31 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/question-about-cinema-4d/#post-2474239"><span class="bb-reply-lable">Reply to</span> Question about Cinema 4D</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;re welcome, Jessica! there is no inconvinience at all; on the contrary, I enjoy helping. If you have any further questions, please don&#8217;t hesitate to share them with us on the forum so we can all benefit.</p>
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				<title>Kouraib Abdmalek replied to the discussion Question about Cinema 4D in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/question-about-cinema-4d/#post-2474233</link>
				<pubDate>Sun, 07 Dec 2025 08:42:44 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/question-about-cinema-4d/#post-2474233"><span class="bb-reply-lable">Reply to</span> Question about Cinema 4D</a></p> <div class="bb-content-inr-wrap"><p>Hi Jessica,</p>
<p>I think that because the UV Mode is enabled for some reason in your version, you could disable it by clicking on the icon at the top of the screen. If the icon isn&#8217;t there, go to UVEdit Mode and disable the icon from there. Then return to the Standard Mode and continue working. I&#8217;ve tried to explain how to fix this in both scenarios in&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-415152"><a href="https://creativecow.net/forums/thread/question-about-cinema-4d/#post-2474233" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion How could i create this, image attached in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-could-i-create-this-image-attached/#post-2474203</link>
				<pubDate>Thu, 04 Dec 2025 08:04:40 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-could-i-create-this-image-attached/#post-2474203"><span class="bb-reply-lable">Reply to</span> How could i create this, image attached</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;re welcome, Ronny! I&#8217;m so glad you found it helpful.</p>
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				<title>Kouraib Abdmalek replied to the discussion How could i create this, image attached in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-could-i-create-this-image-attached/#post-2474153</link>
				<pubDate>Mon, 01 Dec 2025 12:18:32 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-could-i-create-this-image-attached/#post-2474153"><span class="bb-reply-lable">Reply to</span> How could i create this, image attached</a></p> <div class="bb-content-inr-wrap"><p>Hi Ronny,</p>
<p>I tried to simulate and animate the image using the Displacer Deformer and Cloner. I explained how it works in the video below and attached a sample file. You still need to refine the shape and apply suitable materials to achieve a result that more closely resembles the original image. I hope this is helpful.</p>
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