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	<title>Creative COW | Kouraib Abdmalek | Activity</title>
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				<title>Kouraib Abdmalek replied to the discussion Weird difference between viewport and picture viewer in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/weird-difference-between-viewport-and-picture-viewer/#post-2476897</link>
				<pubDate>Wed, 20 May 2026 06:26:21 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/weird-difference-between-viewport-and-picture-viewer/#post-2476897"><span class="bb-reply-lable">Reply to</span> Weird difference between viewport and picture viewer</a></p> <div class="bb-content-inr-wrap"><p>Hi Guillaume,</p>
<p>I&#8217;m glad the problem is solved for you. Please send me the file before you make the elements editable; we might be able to learn something from this.</p>
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				<title>Kouraib Abdmalek replied to the discussion Modern day alternatives to TCAStudio&#039;s SteadyBAKE and plaMATE? (not NitroBake) in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/modern-day-alternatives-to-tcastudios-steadybake-and-plamate-not-nitrobake/#post-2476850</link>
				<pubDate>Mon, 18 May 2026 11:03:39 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/modern-day-alternatives-to-tcastudios-steadybake-and-plamate-not-nitrobake/#post-2476850"><span class="bb-reply-lable">Reply to</span> Modern day alternatives to TCAStudio's SteadyBAKE and plaMATE? (not NitroBake)</a></p> <div class="bb-content-inr-wrap"><p>Hi Eddy,</p>
<p class="">It&#8217;s supposed you used bake as Alambic or exported to fbx but it didn&#8217;t work for you, especially with the Deformers in your scene. I think without a plugin you might be able to do it throught the dopesheet and the &#8216;bake objects&#8217; option. I tried to explain this in the screen recording below; I hope this is helpful.</p>
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				<title>Kouraib Abdmalek replied to the discussion Rope simulation stiffness in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/rope-simulation-stiffness/page/3/#post-2476778</link>
				<pubDate>Tue, 12 May 2026 08:46:16 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/rope-simulation-stiffness/page/3/#post-2476778"><span class="bb-reply-lable">Reply to</span> Rope simulation stiffness</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;m very glad this worked for you! Regarding changing the ribbons positions, I think there&#8217;s another, more practical way without needing to readjust the billet points. I tried to explain this in the recording below; let me know if that&#8217;s the right approach.</p>
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				<title>Kouraib Abdmalek replied to the discussion Rope simulation stiffness in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/rope-simulation-stiffness/page/3/#post-2476744</link>
				<pubDate>Thu, 07 May 2026 08:19:02 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/rope-simulation-stiffness/page/3/#post-2476744"><span class="bb-reply-lable">Reply to</span> Rope simulation stiffness</a></p> <div class="bb-content-inr-wrap"><p>Hi Anne-jan,</p>
<p>The problem is that in file number 02, you didn&#8217;t adjust the belt points so that each belt matches the corresponding point selection unlike in file number 00. I tried to explain this in the screen recording below. I don&#8217;t know why you needed to readjust all the ropes and didn&#8217;t just work on your first file; there might have been&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-418471"><a href="https://creativecow.net/forums/thread/rope-simulation-stiffness/page/3/#post-2476744" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion alternatives to boole object (maxon cinema 4d) in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/alternatives-to-boole-object-maxon-cinema-4d/page/3/#post-2476717</link>
				<pubDate>Wed, 06 May 2026 12:34:11 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/alternatives-to-boole-object-maxon-cinema-4d/page/3/#post-2476717"><span class="bb-reply-lable">Reply to</span> alternatives to boole object (maxon cinema 4d)</a></p> <div class="bb-content-inr-wrap"><p>You are welcome, Tom! I shared that tutorial after some time of our long discussion about the topic and hoping the new technique might solve the problem, I&#8217;m so happy to hear that from you now.</p>
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				<title>Kouraib Abdmalek replied to the discussion Uv out of Canvas in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/uv-out-of-canvas/#post-2476211</link>
				<pubDate>Fri, 10 Apr 2026 10:33:11 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/uv-out-of-canvas/#post-2476211"><span class="bb-reply-lable">Reply to</span> Uv out of Canvas</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;re very welcome, Antonis! I&#8217;m glad that was helpful to you.</p>
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				<title>Kouraib Abdmalek replied to the discussion Uv out of Canvas in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/uv-out-of-canvas/#post-2476203</link>
				<pubDate>Thu, 09 Apr 2026 08:41:02 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/uv-out-of-canvas/#post-2476203"><span class="bb-reply-lable">Reply to</span> Uv out of Canvas</a></p> <div class="bb-content-inr-wrap"><p>Hi Antonis,</p>
<p>The &#8220;fit to UV Canvas&#8221; command stretches UV coordinates to fit the entire canvas. It&#8217;s best used to increase the texture accuracy of a single object or to correct very small UVs coordinates after decompression. In your case, it seems best to simply select all the UVs and then drag them to the canvas to maintain proportion. I&#8217;ve tried to&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-418054"><a href="https://creativecow.net/forums/thread/uv-out-of-canvas/#post-2476203" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Current Capabilities of AI: practical aspect question in the forum A.I.</title>
				<link>https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/#post-2476153</link>
				<pubDate>Sun, 05 Apr 2026 08:10:42 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/#post-2476153"><span class="bb-reply-lable">Reply to</span> Current Capabilities of AI: practical aspect question</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;re very welcome, Dovlet! I think we need someone who has tried doing something similar. There are people on forums who say they were able to produce entire animated episodes using AI, but they are not professionals, the kind who don&#8217;t even know exactly what they want, so they are amazed by anything they get as long as they know they couldn&#8217;t&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-417968"><a href="https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/#post-2476153" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Current Capabilities of AI: practical aspect question in the forum A.I.</title>
				<link>https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/#post-2476096</link>
				<pubDate>Thu, 02 Apr 2026 09:13:14 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/#post-2476096"><span class="bb-reply-lable">Reply to</span> Current Capabilities of AI: practical aspect question</a></p> <div class="bb-content-inr-wrap"><p>Hi Dovlet,</p>
<p>I don&#8217;t want to be pessimistic, nor do I want to discourage you, but I want to share my experience and some of what I know about the subject so you know what to expect and could use that knowledge to avoid obstacles. Frankly, the problem with AI is its lack of specificity due to the vast amount of data it relies on and its inability to&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-417924"><a href="https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/#post-2476096" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Reflections pass REDSHIFT in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/reflections-pass-redshift/#post-2475911</link>
				<pubDate>Tue, 24 Mar 2026 07:51:44 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/reflections-pass-redshift/#post-2475911"><span class="bb-reply-lable">Reply to</span> Reflections pass REDSHIFT</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;re very welcome, James! If you simply want to make the object invisible while still leaving its reflection on the glass plane, you could do so using the composite tag as shown in the screen recording below. I hope this will be helpful.</p>
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				<title>Kouraib Abdmalek replied to the discussion Reflections pass REDSHIFT in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/reflections-pass-redshift/#post-2475893</link>
				<pubDate>Sat, 21 Mar 2026 18:10:35 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/reflections-pass-redshift/#post-2475893"><span class="bb-reply-lable">Reply to</span> Reflections pass REDSHIFT</a></p> <div class="bb-content-inr-wrap"><p>Hi James,</p>
<p>When the generator calculate the reflection values of the tube on the plan, it doesn&#8217;t mean it will only calculate the reflected area. Instead, the entire plan will be processed, the reflection values calculated, and then the values in the non-reflective areas will be zero, as you pointed out in the last of your post. However, I think I&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-417628"><a href="https://creativecow.net/forums/thread/reflections-pass-redshift/#post-2475893" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Cinema 4D 2025 — Roller Coaster Train Rig: Flipping Constraints and Coupler Setu in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/#post-2475762</link>
				<pubDate>Sat, 14 Mar 2026 07:48:53 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/#post-2475762"><span class="bb-reply-lable">Reply to</span> Cinema 4D 2025 — Roller Coaster Train Rig: Flipping Constraints and Coupler Setu</a></p> <div class="bb-content-inr-wrap"><p>I was looking for a file of a similar project I had done previously to send you, but it seems you&#8217;ve done a fantastic job as clearly shown in the screenshot of the Object Manager panel. Congratulations! Regarding the overturning of the carriages, as I stated before, you should copy the track and move it vertically above the current track then make&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-417473"><a href="https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/#post-2475762" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Cinema 4D 2025 — Roller Coaster Train Rig: Flipping Constraints and Coupler Setu in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/#post-2475687</link>
				<pubDate>Sat, 07 Mar 2026 10:12:57 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/#post-2475687"><span class="bb-reply-lable">Reply to</span> Cinema 4D 2025 — Roller Coaster Train Rig: Flipping Constraints and Coupler Setu</a></p> <div class="bb-content-inr-wrap"><p>Hi Felipe,</p>
<p>Regarding the cart fliping issue, I believe it can be resolved by enabling the Tangential option in Align to Spline, then copying track and move it vertically above the cars, then dragging and dropping it into the Rail path (I will include a screen recording of this). As for the second issue, I think it requires the file checking (even a&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-417350"><a href="https://creativecow.net/forums/thread/cinema-4d-2025-roller-coaster-train-rig-flipping-constraints-and-coupler-setu/#post-2475687" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Isometric similar 3D environment? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/isometric-similar-3d-environment-2/#post-2475557</link>
				<pubDate>Fri, 27 Feb 2026 07:43:38 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/isometric-similar-3d-environment-2/#post-2475557"><span class="bb-reply-lable">Reply to</span> Isometric similar 3D environment?</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;re very welcome, Stevens! Did that work for you, or rather, is that what you were looking for?</p>
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				<title>Kouraib Abdmalek replied to the discussion Isometric similar 3D environment? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/isometric-similar-3d-environment-2/#post-2475529</link>
				<pubDate>Thu, 26 Feb 2026 11:02:22 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/isometric-similar-3d-environment-2/#post-2475529"><span class="bb-reply-lable">Reply to</span> Isometric similar 3D environment?</a></p> <div class="bb-content-inr-wrap"><p>Hi Stevens,</p>
<p>If I understand the issues correctly, I think you could accomplish this using a parallel-projection camera with the &#8220;Align Workplane to Selection&#8221; tool. I&#8217;ve attempted to explain the method in the screen recording attached below; I hope this is helpful.</p>
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				<title>Kouraib Abdmalek replied to the discussion Questions about lighting and camera set up in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/questions-about-lighting-and-camera-set-up/#post-2475478</link>
				<pubDate>Sat, 21 Feb 2026 08:55:45 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/questions-about-lighting-and-camera-set-up/#post-2475478"><span class="bb-reply-lable">Reply to</span> Questions about lighting and camera set up</a></p> <div class="bb-content-inr-wrap"><p>Hi Jessica,</p>
<p>You could adjust the camera&#8217;s focus by entring the desired values ​​in the output. As for the light, you could do it by excluding the ground in the lighting settings. I hope this is helpful.</p>
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				<title>Kouraib Abdmalek replied to the discussion Steam Blasts in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/steam-blasts/#post-2475477</link>
				<pubDate>Sat, 21 Feb 2026 08:44:40 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/steam-blasts/#post-2475477"><span class="bb-reply-lable">Reply to</span> Steam Blasts</a></p> <div class="bb-content-inr-wrap"><p>Hi Sonny,</p>
<p>I think what you want is a straight-line vapor trail, not the kind of smoke you get. Below, I&#8217;ve included a video link demonstrating how to control the smoke movement using a Pyro Emitter tag. You could achieve the same effect by changing some settings, or perhaps it would be easier for you to use an Emitter with a suitable material. I&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-416737"><a href="https://creativecow.net/forums/thread/steam-blasts/#post-2475477" rel="nofollow"> Read more</a></span></p>
<iframe title="Quicktip: Emit Smoke out of an object in Cinema 4D using Pyro! #c4d #pyro #tutorial" width="540" height="960" src="https://www.youtube.com/embed/WwgNbx6YMuI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>]]></content:encoded>
				
				
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				<title>Kouraib Abdmalek replied to the discussion Baking spline with deformer into spline with PLA in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475321</link>
				<pubDate>Fri, 13 Feb 2026 11:20:05 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475321"><span class="bb-reply-lable">Reply to</span> Baking spline with deformer into spline with PLA</a></p> <div class="bb-content-inr-wrap"><p>Thanks, Henrique, for your response! it was helpful. However, the destinate Spline only sumulates the source one in the soft interpolation tangent, not in the hard, this problem doesn&#8217;t exist with the bake as Alembic as you could see in the screen recording, so I believe it remains better than point cache tag with Spline. Thanks again; this&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-416539"><a href="https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475321" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Sketch &#38; Toon: Forcing all lines to be rendered with selection tag not working in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/sketch-toon-forcing-all-lines-to-be-rendered-with-selection-tag-not-working/#post-2475241</link>
				<pubDate>Mon, 09 Feb 2026 12:11:31 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/sketch-toon-forcing-all-lines-to-be-rendered-with-selection-tag-not-working/#post-2475241"><span class="bb-reply-lable">Reply to</span> Sketch &amp; Toon: Forcing all lines to be rendered with selection tag not working</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;m glad that worked well for you. You can use this in various models; however, I&#8217;ll get back to your model as soon as I have the chance.</p>
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				<title>Kouraib Abdmalek replied to the discussion Sketch &#38; Toon: Forcing all lines to be rendered with selection tag not working in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/sketch-toon-forcing-all-lines-to-be-rendered-with-selection-tag-not-working/#post-2475239</link>
				<pubDate>Mon, 09 Feb 2026 08:41:34 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/sketch-toon-forcing-all-lines-to-be-rendered-with-selection-tag-not-working/#post-2475239"><span class="bb-reply-lable">Reply to</span> Sketch &amp; Toon: Forcing all lines to be rendered with selection tag not working</a></p> <div class="bb-content-inr-wrap"><p>Hi Simon,</p>
<p>I&#8217;ll come back later to investigate the cause, but I have an effective solution for this, and I use it successfully, especially when there&#8217;s no time to check the typology. you could convert the edges to Spline and then activate Spline in the tag as in the screen recording below. I hope this is helpful.</p>
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				<title>Kouraib Abdmalek replied to the discussion Baking spline with deformer into spline with PLA in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475160</link>
				<pubDate>Fri, 06 Feb 2026 11:22:16 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475160"><span class="bb-reply-lable">Reply to</span> Baking spline with deformer into spline with PLA</a></p> <div class="bb-content-inr-wrap"><p>Thank you again for this addition! I just hope you could make a screen recording to show how it works. I tried to simulate it, but it didn&#8217;t work for me and that&#8217;s weird.</p>
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				<title>Kouraib Abdmalek replied to the discussion Baking spline with deformer into spline with PLA in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475137</link>
				<pubDate>Thu, 05 Feb 2026 10:50:42 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475137"><span class="bb-reply-lable">Reply to</span> Baking spline with deformer into spline with PLA</a></p> <div class="bb-content-inr-wrap"><p>Hi Henrique,</p>
<p>Thank you for sharing this with us! Both methods work with polygons, whether using bake as Alembic or Point Cash Tag, and the Tag might have some advantages, such as not needing reference files. However, in Brian&#8217;s case, where he wants to apply this to a Spline, the Tag doesn&#8217;t seem to work, so we have no choice but to use bake as&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-416387"><a href="https://creativecow.net/forums/thread/baking-spline-with-deformer-into-spline-with-pla/#post-2475137" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Mirroring Rigged Leg and Weight paints on a mesh in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/mirroring-rigged-leg-and-weight-paints-on-a-mesh/#post-2474823</link>
				<pubDate>Mon, 19 Jan 2026 08:55:17 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/mirroring-rigged-leg-and-weight-paints-on-a-mesh/#post-2474823"><span class="bb-reply-lable">Reply to</span> Mirroring Rigged Leg and Weight paints on a mesh</a></p> <div class="bb-content-inr-wrap"><p>Hi Jessica,</p>
<p>I don’t think there’s a way to reverse the reging and weights. I think you have to build each part separately, especially with the differences between the front and back legs. As for achieving a rebounding movement for the tails and ears, that varies depending on the required walking posture.</p>
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				<title>Kouraib Abdmalek replied to the discussion Create a Sine Wave Circle in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/create-a-sine-wave-circle/#post-2474543</link>
				<pubDate>Tue, 30 Dec 2025 09:56:50 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/create-a-sine-wave-circle/#post-2474543"><span class="bb-reply-lable">Reply to</span> Create a Sine Wave Circle</a></p> <div class="bb-content-inr-wrap"><p>Hello Kevin!<br />You could move it by clicking on the formula, then in the panel below, select the User Data menu. Below you will find the formula&#8217;s properties which will help you with the various movement you want. I&#8217;m not sure if this is the type of undulating you&#8217;re looking for, but I tried moving the waves as in the file attached by changing the&hellip;<span class="activity-read-more" id="activity-read-more-415596"><a href="https://creativecow.net/forums/thread/create-a-sine-wave-circle/#post-2474543" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion How could i create this, image attached in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-could-i-create-this-image-attached/#post-2474299</link>
				<pubDate>Fri, 12 Dec 2025 10:23:48 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-could-i-create-this-image-attached/#post-2474299"><span class="bb-reply-lable">Reply to</span> How could i create this, image attached</a></p> <div class="bb-content-inr-wrap"><p>That&#8217;s fantastic! You&#8217;ve perfectly replicated the image and its animation. Congratulations! Did you use the same techniques I mentioned, or did you add something else? just so everyone could benefit.</p>
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				<title>Kouraib Abdmalek replied to the discussion Question about Cinema 4D in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/question-about-cinema-4d/#post-2474239</link>
				<pubDate>Mon, 08 Dec 2025 08:41:31 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/question-about-cinema-4d/#post-2474239"><span class="bb-reply-lable">Reply to</span> Question about Cinema 4D</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;re welcome, Jessica! there is no inconvinience at all; on the contrary, I enjoy helping. If you have any further questions, please don&#8217;t hesitate to share them with us on the forum so we can all benefit.</p>
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				<title>Kouraib Abdmalek replied to the discussion Question about Cinema 4D in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/question-about-cinema-4d/#post-2474233</link>
				<pubDate>Sun, 07 Dec 2025 08:42:44 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/question-about-cinema-4d/#post-2474233"><span class="bb-reply-lable">Reply to</span> Question about Cinema 4D</a></p> <div class="bb-content-inr-wrap"><p>Hi Jessica,</p>
<p>I think that because the UV Mode is enabled for some reason in your version, you could disable it by clicking on the icon at the top of the screen. If the icon isn&#8217;t there, go to UVEdit Mode and disable the icon from there. Then return to the Standard Mode and continue working. I&#8217;ve tried to explain how to fix this in both scenarios in&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-415152"><a href="https://creativecow.net/forums/thread/question-about-cinema-4d/#post-2474233" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion How could i create this, image attached in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-could-i-create-this-image-attached/#post-2474203</link>
				<pubDate>Thu, 04 Dec 2025 08:04:40 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-could-i-create-this-image-attached/#post-2474203"><span class="bb-reply-lable">Reply to</span> How could i create this, image attached</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;re welcome, Ronny! I&#8217;m so glad you found it helpful.</p>
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				<title>Kouraib Abdmalek replied to the discussion How could i create this, image attached in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-could-i-create-this-image-attached/#post-2474153</link>
				<pubDate>Mon, 01 Dec 2025 12:18:32 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-could-i-create-this-image-attached/#post-2474153"><span class="bb-reply-lable">Reply to</span> How could i create this, image attached</a></p> <div class="bb-content-inr-wrap"><p>Hi Ronny,</p>
<p>I tried to simulate and animate the image using the Displacer Deformer and Cloner. I explained how it works in the video below and attached a sample file. You still need to refine the shape and apply suitable materials to achieve a result that more closely resembles the original image. I hope this is helpful.</p>
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				<title>Kouraib Abdmalek replied to the discussion global illumination results in ignoring specular highlights in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/global-illumination-results-in-ignoring-specular-highlights/#post-2473978</link>
				<pubDate>Tue, 25 Nov 2025 11:29:43 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/global-illumination-results-in-ignoring-specular-highlights/#post-2473978"><span class="bb-reply-lable">Reply to</span> global illumination results in ignoring specular highlights</a></p> <div class="bb-content-inr-wrap"><p>Hi René,</p>
<p>Global Ilimination simulate how light reflects off surfaces, adding realistic using indirect lighting and soft shadows Instead of only accounting for light coming directly from the source. Therefore, the loss of specular when using GI is likely due to something in the scene envirenement is affecting the reflected light. </p>
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				<title>Kouraib Abdmalek replied to the discussion What happened to Core4d in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/what-happened-to-core4d/#post-2473836</link>
				<pubDate>Tue, 18 Nov 2025 07:58:47 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/what-happened-to-core4d/#post-2473836"><span class="bb-reply-lable">Reply to</span> What happened to Core4d</a></p> <div class="bb-content-inr-wrap"><p>Hi Keith,</p>
<p>The site is still online, but it seems to be temporarily down, this happens from time to time, you&#8217;ll need to re-register with a new account and pay a fee to access the various features. If you have any problems related to the cinema 4D, you could make a post about it in this forum so we can discuss them and find a solution. There are&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-414679"><a href="https://creativecow.net/forums/thread/what-happened-to-core4d/#post-2473836" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion CD Constraints 1.0 is now available in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cd-constraints-10-is-now-available/#post-2473826</link>
				<pubDate>Mon, 17 Nov 2025 12:38:04 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cd-constraints-10-is-now-available/#post-2473826"><span class="bb-reply-lable">Reply to</span> CD Constraints 1.0 is now available</a></p> <div class="bb-content-inr-wrap"><p>Unfortunately, I couldn&#8217;t verify the link&#8217;s safety to took a look, you could appreciate Dan&#8217;s work here by a prompt presentation let the users know about the benefits of his tool, just from Dan&#8217;s comments, it seems the tool is paid.</p>
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				<title>Kouraib Abdmalek replied to the discussion use xpresso to automate configuration of complex scene in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/use-xpresso-to-automate-configuration-of-complex-scene/#post-2473789</link>
				<pubDate>Sat, 15 Nov 2025 10:46:04 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/use-xpresso-to-automate-configuration-of-complex-scene/#post-2473789"><span class="bb-reply-lable">Reply to</span> use xpresso to automate configuration of complex scene</a></p> <div class="bb-content-inr-wrap"><p>Hi Simon,</p>
<p>My understanding of what you&#8217;re looking for might be incomplete, but in general Expresso is good at controlling internal interactions between parametres. Programmers often resort to Python when it comes to custom tools and commands outside the scope of Cinema 4D, such as controlling interactions with external data sources. Ultimately, it&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-414634"><a href="https://creativecow.net/forums/thread/use-xpresso-to-automate-configuration-of-complex-scene/#post-2473789" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Box Explosion in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/box-explosion/#post-2473788</link>
				<pubDate>Sat, 15 Nov 2025 09:58:13 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/box-explosion/#post-2473788"><span class="bb-reply-lable">Reply to</span> Box Explosion</a></p> <div class="bb-content-inr-wrap"><p>Hi Robert,</p>
<p>As for the box, I think the vibration tag will do the trick, then you just need to move the lid a considerable distance at the right time to make it look opening forcefully and record the movement on the timeline. As for the balls, use the rigid body and the collider tag to slam them with another object after the lid opens, causing the&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-414630"><a href="https://creativecow.net/forums/thread/box-explosion/#post-2473788" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Align exported object outline spline with object in original viewport in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/align-exported-object-outline-spline-with-camera-view-in-original-view/#post-2473758</link>
				<pubDate>Thu, 13 Nov 2025 11:26:45 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/align-exported-object-outline-spline-with-camera-view-in-original-view/#post-2473758"><span class="bb-reply-lable">Reply to</span> Align exported object outline spline with object in original viewport</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;re very welcome, Simon! I&#8217;m glad that worked for you; now there are two ways to solve the problem, and that&#8217;s great!</p>
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				<title>Kouraib Abdmalek replied to the discussion Rope simulation stiffness in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/rope-simulation-stiffness/page/2/#post-2473732</link>
				<pubDate>Wed, 12 Nov 2025 08:48:11 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/rope-simulation-stiffness/page/3/#post-2473732"><span class="bb-reply-lable">Reply to</span> Rope simulation stiffness</a></p> <div class="bb-content-inr-wrap"><p>You are welcome, Anne-jan! The result you get it was fantastic, happy it worked for you.</p>
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				<title>Kouraib Abdmalek replied to the discussion Align exported object outline spline with object in original viewport in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/align-exported-object-outline-spline-with-camera-view-in-original-view/#post-2473731</link>
				<pubDate>Wed, 12 Nov 2025 08:32:04 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/align-exported-object-outline-spline-with-camera-view-in-original-view/#post-2473731"><span class="bb-reply-lable">Reply to</span> Align exported object outline spline with object in original viewport</a></p> <div class="bb-content-inr-wrap"><p>Thank you for sharing your findings with us, Simon! If I understand well what you&#8217;re trying to achieve, I believe you could accomplish it more comfortably and accurately using a Camera Crane. I&#8217;ve included a screen recording below demonstrating how it works; I hope this is helpful.</p>
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				<title>Kouraib Abdmalek replied to the discussion Rope simulation stiffness in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/rope-simulation-stiffness/page/2/#post-2473705</link>
				<pubDate>Tue, 11 Nov 2025 09:54:49 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/rope-simulation-stiffness/page/2/#post-2473705"><span class="bb-reply-lable">Reply to</span> Rope simulation stiffness</a></p> <div class="bb-content-inr-wrap"><p>Hi Anne-jan,</p>
<p>I think this is normal because we fixed the rope base after disabling the banking function. The rope rotates on its own axis, so if you re-enable the banking function, you&#8217;ll notice that this disappears because the rope will rotate completely from the base. The effect of the rope rotating on its own axis seems strange because it&#8217;s&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-414507"><a href="https://creativecow.net/forums/thread/rope-simulation-stiffness/page/2/#post-2473705" rel="nofollow"> Read more</a></span></p>
<iframe title="#C4DQuickTip 43: How to attach simulated cloth to other objects in Cinema 4D" width="640" height="360" src="https://www.youtube.com/embed/VJHibDe0D8w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>]]></content:encoded>
				
				
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				<title>Kouraib Abdmalek replied to the discussion Rope simulation stiffness in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/rope-simulation-stiffness/page/2/#post-2473635</link>
				<pubDate>Thu, 06 Nov 2025 10:48:03 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/rope-simulation-stiffness/page/2/#post-2473635"><span class="bb-reply-lable">Reply to</span> Rope simulation stiffness</a></p> <div class="bb-content-inr-wrap"><p>Hi Anne-jan,</p>
<p>Regarding the base rotation, just go to the sweep properties under Object and disable Banking. As for the rope movement, it seems natural to me; you might need to adjust some values ​​in Wind and Turbulence to make the movement look more realistic. I&#8217;ve included a screenshot below demonstrating this; I hope this is helpful.</p>
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				<title>Kouraib Abdmalek replied to the discussion Cinema 4d subdivision surface viewport and render are not independant. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cinema-4d-subdivision-surface-viewport-and-render-are-not-independant/#post-2473584</link>
				<pubDate>Wed, 05 Nov 2025 08:55:04 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cinema-4d-subdivision-surface-viewport-and-render-are-not-independant/#post-2473584"><span class="bb-reply-lable">Reply to</span> Cinema 4d subdivision surface viewport and render are not independant.</a></p> <div class="bb-content-inr-wrap"><p>Hi Alireza,</p>
<p>If you render using only the Render viewport, in the Subdivision Surface the difference in values ​​between the viewport and the render will not be noticeable. The difference will only appear if you useing Render to picture viewer or any other rendering engine viewer. I have included a screenrecord below to illustrate this; I hope thi&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-414372"><a href="https://creativecow.net/forums/thread/cinema-4d-subdivision-surface-viewport-and-render-are-not-independant/#post-2473584" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Mountain Wireframe in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/mountain-wireframe/#post-2473532</link>
				<pubDate>Mon, 03 Nov 2025 10:18:44 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/mountain-wireframe/#post-2473532"><span class="bb-reply-lable">Reply to</span> Mountain Wireframe</a></p> <div class="bb-content-inr-wrap"><p>You are welcome! You&#8217;ll need tracking tools if you have a real video and want to match the position or movement of a model you created to the movement of objects in the video. I think in your case it&#8217;s different; you have a still image, and only the objects you created will move in your scene, so there&#8217;s no need for tracking. Just try to make the&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-414311"><a href="https://creativecow.net/forums/thread/mountain-wireframe/#post-2473532" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Mountain Wireframe in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/mountain-wireframe/#post-2473530</link>
				<pubDate>Mon, 03 Nov 2025 08:52:57 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/mountain-wireframe/#post-2473530"><span class="bb-reply-lable">Reply to</span> Mountain Wireframe</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;re welcome, Robert! If that&#8217;s the case, the same method applies, but using a camera movement path. If you have the option to make the movement only a zoom-in or zoom-out motion, that would be better. However, if you must move the camera along a path parallel to the image, it&#8217;s preferable to make the movement subtle and keep the camera at a&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-414309"><a href="https://creativecow.net/forums/thread/mountain-wireframe/#post-2473530" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Alembics not importing as animated from .abc sequence (or stitched) in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/alembics-not-importing-as-animated-from-abc-sequence-or-stitched/#post-2473518</link>
				<pubDate>Sat, 01 Nov 2025 10:42:57 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/alembics-not-importing-as-animated-from-abc-sequence-or-stitched/page/2/#post-2473518"><span class="bb-reply-lable">Reply to</span> Alembics not importing as animated from .abc sequence (or stitched)</a></p> <div class="bb-content-inr-wrap"><p>Thank you so much, Eric! for sharing this with us. Have you tried exporting from Storm to Blender or 3ds Max to get the mesh and then exporting it to Cinema 4D? As I mentioned, I couldn&#8217;t download the plugin&#8217;s executable to try it for some reason, but I think it should work. I&#8217;ve read several people saying that Storm works well with Blender and 3ds.</p>
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				<title>Kouraib Abdmalek replied to the discussion Mountain Wireframe in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/mountain-wireframe/#post-2473517</link>
				<pubDate>Sat, 01 Nov 2025 10:05:13 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/mountain-wireframe/#post-2473517"><span class="bb-reply-lable">Reply to</span> Mountain Wireframe</a></p> <div class="bb-content-inr-wrap"><p>Hi Robert,</p>
<p>You could put the image in a background and then make a rough model of the part of the mountain that the mesh you want to create will interact with. You can simulate part of the mountain either by modeling it or by using a Landscape Object and playing with the properties until you get something similar. Then you will hide that and let&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-414282"><a href="https://creativecow.net/forums/thread/mountain-wireframe/#post-2473517" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Copying a pre-drawn spline into an existing spline object. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473490</link>
				<pubDate>Fri, 31 Oct 2025 10:52:43 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/page/2/#post-2473490"><span class="bb-reply-lable">Reply to</span> Copying a pre-drawn spline into an existing spline object.</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;re very welcome, Simon! I&#8217;m glad it worked for you. Thanks for the feedback; I&#8217;ll check the attached file to benefit from it.</p>
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				<title>Kouraib Abdmalek replied to the discussion Copying a pre-drawn spline into an existing spline object. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473450</link>
				<pubDate>Thu, 30 Oct 2025 08:06:46 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473450"><span class="bb-reply-lable">Reply to</span> Copying a pre-drawn spline into an existing spline object.</a></p> <div class="bb-content-inr-wrap"><p>Hi Simon</p>
<p>That&#8217;s great! Please let us know if it worked for you with the full set-up so everyone can <span>benefit.</span></p>
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				<title>Kouraib Abdmalek replied to the discussion Copying a pre-drawn spline into an existing spline object. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473429</link>
				<pubDate>Wed, 29 Oct 2025 11:08:24 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473429"><span class="bb-reply-lable">Reply to</span> Copying a pre-drawn spline into an existing spline object.</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;re welcome, Simon! Yes, you can use the MoSpline tool to set any Spline as a reference and then make another Spline  match it exactly. After that, you just need to disable MoSpline to restore everything to its original state. I explained the steps in the video. This tool is fantastic, and I usually use it to solve problems related to Splines.&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-414208"><a href="https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473429" rel="nofollow"> Read more</a></span></p>
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				<title>Kouraib Abdmalek replied to the discussion Copying a pre-drawn spline into an existing spline object. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473427</link>
				<pubDate>Wed, 29 Oct 2025 10:49:59 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473427"><span class="bb-reply-lable">Reply to</span> Copying a pre-drawn spline into an existing spline object.</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;m glad for you! but I think using a MoSpline like I do in the video attached to my previous post is much easier. Have you tried that?</p>
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				<title>Kouraib Abdmalek replied to the discussion Copying a pre-drawn spline into an existing spline object. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473425</link>
				<pubDate>Wed, 29 Oct 2025 10:39:37 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473425"><span class="bb-reply-lable">Reply to</span> Copying a pre-drawn spline into an existing spline object.</a></p> <div class="bb-content-inr-wrap"><p>Hi Simon, </p>
<p>I think you could do this using the MoSpline tool, as shown in the screen recording below. I hope this helps.</p>
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				<title>Kouraib Abdmalek replied to the discussion Varying line thickness (artbitrarily)  in Sketch Material in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/#post-2473323</link>
				<pubDate>Fri, 24 Oct 2025 10:35:12 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/page/2/#post-2473323"><span class="bb-reply-lable">Reply to</span> Varying line thickness (artbitrarily)  in Sketch Material</a></p> <div class="bb-content-inr-wrap"><p>Thank you for sharing this with us! I will try as soon as I have the chance to find a way to increase the difference between thin and thick and get back to you if I come up with something.</p>
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