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	<title>Creative COW | Justin Thomson | Activity</title>
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				<title>Justin Thomson replied to the discussion Camera Aligned to Spline in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/camera-aligned-to-spline/#post-2429959</link>
				<pubDate>Wed, 25 May 2022 15:36:58 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/camera-aligned-to-spline/#post-2429959"><span class="bb-reply-lable">Reply to</span> Camera Aligned to Spline</a></p> <div class="bb-content-inr-wrap"><p><span>As you adjust the spline the object aligned to it will adjust itself to reach the next keyframe. You might want to try keyframing the &#8220;position&#8221; to get your timing down.</span></p>
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				<title>Justin Thomson replied to the discussion axis on bottom of model in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/axis-on-bottom-of-model/#post-2421738</link>
				<pubDate>Mon, 06 Dec 2021 19:11:30 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/axis-on-bottom-of-model/#post-2421738"><span class="bb-reply-lable">Reply to</span> axis on bottom of model</a></p> <div class="bb-content-inr-wrap"><p>Hmm I can&#8217;t seem to get an .OBJ imported with the axis where I placed it. Any reason your using .OBJ over say .FBX?</p>
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				<title>Justin Thomson replied to the discussion axis on bottom of model in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/axis-on-bottom-of-model/#post-2421707</link>
				<pubDate>Mon, 06 Dec 2021 16:00:49 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/axis-on-bottom-of-model/#post-2421707"><span class="bb-reply-lable">Reply to</span> axis on bottom of model</a></p> <div class="bb-content-inr-wrap"><p>Not entirely sure, typically it does. What are you opening the exported obj in?</p>
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				<title>Justin Thomson replied to the discussion Texturizing a Russian doll in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/texturizing-a-russian-doll/#post-2421050</link>
				<pubDate>Tue, 23 Nov 2021 16:27:48 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/texturizing-a-russian-doll/#post-2421050"><span class="bb-reply-lable">Reply to</span> Texturizing a Russian doll</a></p> <div class="bb-content-inr-wrap"><p>What have you tried so far? Once you have the pieces modelled, try creating a rough texture with a face and apply it. What result do you get?</p>
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				<title>Justin Thomson replied to the discussion Why not use displacement map instead of normal map? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/displacementmap-instead-of-normal/#post-2421045</link>
				<pubDate>Tue, 23 Nov 2021 16:02:09 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/why-not-use-displacement-map-instead-of-normal-map/#post-2421045"><span class="bb-reply-lable">Reply to</span> Why not use displacement map instead of normal map?</a></p> <div class="bb-content-inr-wrap"><p>Well, that all depends on what you are trying to accomplish. Not every solution requires high poly counts, normal/bump maps work great and keep render times down.</p>
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				<title>Justin Thomson replied to the discussion “Invalid file format” illustrator texture in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/invalid-file-format-illustrator-texture/#post-2420271</link>
				<pubDate>Fri, 05 Nov 2021 15:58:47 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/invalid-file-format-illustrator-texture/#post-2420271"><span class="bb-reply-lable">Reply to</span> “Invalid file format” illustrator texture</a></p> <div class="bb-content-inr-wrap"><p>I have never been able to use an .AI in a texture field. AS far as I know you&#8217;ll have to export as something rasterized.</p>
<p></p>
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				<title>Justin Thomson replied to the discussion R24 content browser moved and can&#039;t get it back where it was in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/r24-content-browser-moved-and-cant-get-it-back-where-it-was/#post-2418038</link>
				<pubDate>Mon, 27 Sep 2021 01:22:01 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/r24-content-browser-moved-and-cant-get-it-back-where-it-was/#post-2418038"><span class="bb-reply-lable">Reply to</span> R24 content browser moved and can't get it back where it was</a></p> <div class="bb-content-inr-wrap"><p>If you set your layout back to default/standard that should fix it.</p>
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				<title>Justin Thomson replied to the discussion C4D &#38; Redshift: AO, shadows rendering darker/dirtier on export. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/c4d-redshift-ao-shadows-rendering-darker-dirtier-on-export/#post-2417533</link>
				<pubDate>Fri, 17 Sep 2021 01:25:51 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/c4d-redshift-ao-shadows-rendering-darker-dirtier-on-export/#post-2417533"><span class="bb-reply-lable">Reply to</span> C4D &amp; Redshift: AO, shadows rendering darker/dirtier on export.</a></p> <div class="bb-content-inr-wrap"><p>Premiere project is set to 32 bit?</p>
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				<title>Justin Thomson replied to the discussion C4D &#38; Redshift: AO, shadows rendering darker/dirtier on export. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/c4d-redshift-ao-shadows-rendering-darker-dirtier-on-export/#post-2417139</link>
				<pubDate>Thu, 09 Sep 2021 15:03:28 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/c4d-redshift-ao-shadows-rendering-darker-dirtier-on-export/#post-2417139"><span class="bb-reply-lable">Reply to</span> C4D &amp; Redshift: AO, shadows rendering darker/dirtier on export.</a></p> <div class="bb-content-inr-wrap"><p>have your cranked the samples in the dome light? try going from 64 to 256 and enabling de-noising. Assuming since it&#8217;s in premiere then its an animation?</p>
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				<title>Justin Thomson replied to the discussion UV mapping in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/uv-mapping-4/#post-2415964</link>
				<pubDate>Thu, 19 Aug 2021 15:13:17 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/uv-mapping-4/#post-2415964"><span class="bb-reply-lable">Reply to</span> UV mapping</a></p> <div class="bb-content-inr-wrap"><p>Looks all good to me, the texture is bending with the model as it should.</p>
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				<title>Justin Thomson replied to the discussion Appealing to Mac Users about new Mac Pro &#38; Graphics Card Option in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/appealing-to-mac-users-about-new-mac-pro-graphics-card-option/#post-2415808</link>
				<pubDate>Tue, 17 Aug 2021 17:40:20 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/appealing-to-mac-users-about-new-mac-pro-graphics-card-option/#post-2415808"><span class="bb-reply-lable">Reply to</span> Appealing to Mac Users about new Mac Pro &amp; Graphics Card Option</a></p> <div class="bb-content-inr-wrap"><p>Depends on which render engine you are using, redshift, octane, c4d standard or physical?</p>
<p>Other than that here are the minimums from Maxon <a target='_blank' href="https://www.maxon.net/en/requirements/cinema-4d-s24-requirements" rel="nofollow">Cinema 4D S24 Requirements (maxon.net)</a></p>
<p>macOS:<br />macOS 10.14.6 or higher, macOS 10.15.7 is recommended due to a number of Metal enhancements which will improve the performance, stability and interaction with the&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-357133"><a href="https://creativecow.net/forums/thread/appealing-to-mac-users-about-new-mac-pro-graphics-card-option/#post-2415808" rel="nofollow"> Read more</a></span></p>
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				<title>Justin Thomson replied to the discussion How can I create this spotty/polkadot material? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-can-i-create-this-spotty-polkadot-material/#post-2415806</link>
				<pubDate>Tue, 17 Aug 2021 17:36:12 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-can-i-create-this-spotty-polkadot-material/#post-2415806"><span class="bb-reply-lable">Reply to</span> How can I create this spotty/polkadot material?</a></p> <div class="bb-content-inr-wrap"><p>Did you create it using nodes? Other wise its just an image you can use as a texture.</p>
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				<title>Justin Thomson replied to the discussion Change the filename, depending on what the scene is. (R21/Redshift) in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/change-the-filename-depending-on-what-the-scene-is-r21-redshift/#post-2415700</link>
				<pubDate>Sun, 15 Aug 2021 19:27:53 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/change-the-filename-depending-on-what-the-scene-is-r21-redshift/#post-2415700"><span class="bb-reply-lable">Reply to</span> Change the filename, depending on what the scene is. (R21/Redshift)</a></p> <div class="bb-content-inr-wrap"><p>Perhaps you may want to try the &#8220;takes&#8221; system. Each take can have its own camera and render settings. Also in the batch render you can add all your takes, then you only need one file.</p>
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				<title>Justin Thomson replied to the discussion UV mapping in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/uv-mapping-4/#post-2415618</link>
				<pubDate>Fri, 13 Aug 2021 15:23:45 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/uv-mapping-4/#post-2415618"><span class="bb-reply-lable">Reply to</span> UV mapping</a></p> <div class="bb-content-inr-wrap"><p>Looks correct to me, if the &#8220;paper&#8221; is distorted the test should be too. Can you send the c4d file?
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				<title>Justin Thomson replied to the discussion UV mapping in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/uv-mapping-4/#post-2415617</link>
				<pubDate>Fri, 13 Aug 2021 14:53:48 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/uv-mapping-4/#post-2415617"><span class="bb-reply-lable">Reply to</span> UV mapping</a></p> <div class="bb-content-inr-wrap"><p>Looks correct to me, if the &#8220;paper&#8221; is not flat the text will not be either. Can you send the c4d file?</p>
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				<title>Justin Thomson replied to the discussion UV mapping in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/uv-mapping-4/#post-2415575</link>
				<pubDate>Thu, 12 Aug 2021 15:08:55 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/uv-mapping-4/#post-2415575"><span class="bb-reply-lable">Reply to</span> UV mapping</a></p> <div class="bb-content-inr-wrap"><p>Seems like it would just be a plane if unwrapped, what kind of texture would you like to apply?</p>
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				<title>Justin Thomson replied to the discussion How to connect objects to an animated mesh? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-to-connect-objects-to-an-animated-mesh/#post-2415552</link>
				<pubDate>Wed, 11 Aug 2021 21:55:51 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-to-connect-objects-to-an-animated-mesh/#post-2415552"><span class="bb-reply-lable">Reply to</span> How to connect objects to an animated mesh?</a></p> <div class="bb-content-inr-wrap"><p>Any chance you can share the videos in different way? Getting an error when tryin to download.</p>
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				<title>Justin Thomson replied to the discussion Shadow catcher casts a chequered grid - Beginner help in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/shadow-catcher-casts-a-chequered-grid-beginner-help/#post-2415534</link>
				<pubDate>Wed, 11 Aug 2021 17:39:50 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/shadow-catcher-casts-a-chequered-grid-beginner-help/#post-2415534"><span class="bb-reply-lable">Reply to</span> Shadow catcher casts a chequered grid - Beginner help</a></p> <div class="bb-content-inr-wrap"><p>Sorry I don&#8217;t have Octane.</p>
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				<title>Justin Thomson replied to the discussion Shadow catcher casts a chequered grid - Beginner help in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/shadow-catcher-casts-a-chequered-grid-beginner-help/#post-2415530</link>
				<pubDate>Wed, 11 Aug 2021 17:11:33 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/shadow-catcher-casts-a-chequered-grid-beginner-help/#post-2415530"><span class="bb-reply-lable">Reply to</span> Shadow catcher casts a chequered grid - Beginner help</a></p> <div class="bb-content-inr-wrap"><p>I have never used Octane so I don&#8217;t know, there may be an option to turn it off. Try this <a target='_blank' href="https://help.otoy.com/hc/en-us/articles/212549326-OctaneRender-for-CINEMA-4D-Cheatsheet" rel="nofollow">OctaneRender for CINEMA 4D Cheatsheet – Help | OTOY</a></p>
<p>I would prefer to see it in the render view myself, have you composited the clean pillow image under the exported render?</p>
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				<title>Justin Thomson replied to the discussion Shadow catcher casts a chequered grid - Beginner help in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/shadow-catcher-casts-a-chequered-grid-beginner-help/#post-2415510</link>
				<pubDate>Wed, 11 Aug 2021 15:33:21 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/shadow-catcher-casts-a-chequered-grid-beginner-help/#post-2415510"><span class="bb-reply-lable">Reply to</span> Shadow catcher casts a chequered grid - Beginner help</a></p> <div class="bb-content-inr-wrap"><p>Is the pattern is the same size of your plane with the shadow catcher? That just looks like the alpha to me, have you brought into an image editor to see?</p>
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				<title>Justin Thomson replied to the discussion How to connect objects to an animated mesh? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-to-connect-objects-to-an-animated-mesh/#post-2415500</link>
				<pubDate>Wed, 11 Aug 2021 15:09:22 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-to-connect-objects-to-an-animated-mesh/#post-2415500"><span class="bb-reply-lable">Reply to</span> How to connect objects to an animated mesh?</a></p> <div class="bb-content-inr-wrap"><p>I can&#8217;t download the videos, but have you tried parenting the object to the mesh?</p>
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				<title>Justin Thomson replied to the discussion Hoping to make a 3D video to be projected on a Benq projector with DLP-Link glas in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/hoping-to-make-a-3d-video-to-be-projected-on-a-benq-projector-with-dlp-link-glas/#post-2415301</link>
				<pubDate>Mon, 09 Aug 2021 17:12:57 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/hoping-to-make-a-3d-video-to-be-projected-on-a-benq-projector-with-dlp-link-glas/#post-2415301"><span class="bb-reply-lable">Reply to</span> Hoping to make a 3D video to be projected on a Benq projector with DLP-Link glas</a></p> <div class="bb-content-inr-wrap"><p>It&#8217;s been years since I did a 3d project so I don&#8217;t quite have the process top of mind. From what I remember how the scene is made does not matter to much it&#8217;s mostly separating the cameras and rendering them.</p>
<p>These two articles should give you all you need to&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-356702"><a href="https://creativecow.net/forums/thread/hoping-to-make-a-3d-video-to-be-projected-on-a-benq-projector-with-dlp-link-glas/#post-2415301" rel="nofollow"> Read more</a></span></p>
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				<title>Justin Thomson replied to the discussion HOW TO VIEW TEXTURED MATERIALS FRONT ON, FROM ALL SIDES?? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-to-view-textured-materials-front-on-from-all-sides/#post-2415087</link>
				<pubDate>Thu, 05 Aug 2021 15:07:27 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-to-view-textured-materials-front-on-from-all-sides/#post-2415087"><span class="bb-reply-lable">Reply to</span> HOW TO VIEW TEXTURED MATERIALS FRONT ON, FROM ALL SIDES??</a></p> <div class="bb-content-inr-wrap"><p>Set your projection to &#8220;cubic&#8221;</p>
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				<title>Justin Thomson replied to the discussion Problem adding logo decal sticker to my object in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/problem-adding-logo-decal-sticker-to-my-object/#post-2415086</link>
				<pubDate>Thu, 05 Aug 2021 15:06:28 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/problem-adding-logo-decal-sticker-to-my-object/#post-2415086"><span class="bb-reply-lable">Reply to</span> Problem adding logo decal sticker to my object</a></p> <div class="bb-content-inr-wrap"><p>Does the decal live on it&#8217;s own poly selection?</p>
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				<title>Justin Thomson replied to the discussion Problem adding logo decal sticker to my object in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/problem-adding-logo-decal-sticker-to-my-object/#post-2415000</link>
				<pubDate>Wed, 04 Aug 2021 21:50:50 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/problem-adding-logo-decal-sticker-to-my-object/#post-2415000"><span class="bb-reply-lable">Reply to</span> Problem adding logo decal sticker to my object</a></p> <div class="bb-content-inr-wrap"><p>Can we see a screen shot of your material settings please. Or the project file. I was able to accomplish it fairly quickly.</p>
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				<title>Justin Thomson replied to the discussion Problem adding logo decal sticker to my object in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/problem-adding-logo-decal-sticker-to-my-object/#post-2414981</link>
				<pubDate>Wed, 04 Aug 2021 19:34:27 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/problem-adding-logo-decal-sticker-to-my-object/#post-2414981"><span class="bb-reply-lable">Reply to</span> Problem adding logo decal sticker to my object</a></p> <div class="bb-content-inr-wrap"><p>Have you switched the &#8220;side&#8221; to &#8220;Front&#8221;</p>
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				<title>Justin Thomson replied to the discussion C4D exporting the wrong frames in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/c4d-exporting-the-wrong-frames/#post-2414961</link>
				<pubDate>Wed, 04 Aug 2021 16:43:48 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/c4d-exporting-the-wrong-frames/#post-2414961"><span class="bb-reply-lable">Reply to</span> C4D exporting the wrong frames</a></p> <div class="bb-content-inr-wrap"><p>Check to see if you are using &#8220;Takes&#8221; they may be overriding your render settings</p>
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				<title>Justin Thomson replied to the discussion creating a zero gravity simulation with? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/creating-a-zero-gravity-simulation-with/#post-2414661</link>
				<pubDate>Thu, 29 Jul 2021 18:30:14 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/creating-a-zero-gravity-simulation-with/#post-2414661"><span class="bb-reply-lable">Reply to</span> creating a zero gravity simulation with?</a></p> <div class="bb-content-inr-wrap"><p>Meta Balls used to be so expensive!</p>
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				<title>Justin Thomson replied to the discussion creating a zero gravity simulation with? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/creating-a-zero-gravity-simulation-with/#post-2414656</link>
				<pubDate>Thu, 29 Jul 2021 18:23:56 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/creating-a-zero-gravity-simulation-with/#post-2414656"><span class="bb-reply-lable">Reply to</span> creating a zero gravity simulation with?</a></p> <div class="bb-content-inr-wrap"><p>Ever since the volume builder I add a &#8220;Vibrate&#8221; tag to the geometry and drop it into said volume builder/mesher. Then unless they need to bump into each other I simply animate the blobs upward path, render each on their own and composite from there.</p>
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				<title>Justin Thomson replied to the discussion &#34;Flicking&#34; problem in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/flicking-problem/#post-2414411</link>
				<pubDate>Tue, 27 Jul 2021 16:15:22 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/flicking-problem/#post-2414411"><span class="bb-reply-lable">Reply to</span> "Flicking" problem</a></p> <div class="bb-content-inr-wrap"><p>Is there flickering in the animation? Possibly a GI issue, there are certain setting that can help with that.</p>
<p>&lt;font face=&#8221;inherit&#8221;&gt;Can you upload a better example of the issue? The grain looks like it coming from the &lt;/font&gt;transparency&lt;font face=&#8221;inherit&#8221;&gt;?&lt;/font&gt;</p>
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				<title>Justin Thomson replied to the discussion Animating a spline in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/animating-a-spline/#post-2413986</link>
				<pubDate>Tue, 20 Jul 2021 17:08:47 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/animating-a-spline/#post-2413986"><span class="bb-reply-lable">Reply to</span> Animating a spline</a></p> <div class="bb-content-inr-wrap"><p>You will need to turn on &#8220;Point Level Animation&#8221;. You can find it to the right of the keyframe recording options. the icon is Nine dots.</p>
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				<title>Justin Thomson replied to the discussion Pinning objects to extrusion in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/pinning-objects-to-extrusion/#post-2413974</link>
				<pubDate>Tue, 20 Jul 2021 15:16:47 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/pinning-objects-to-extrusion/#post-2413974"><span class="bb-reply-lable">Reply to</span> Pinning objects to extrusion</a></p> <div class="bb-content-inr-wrap"><p>which version of c4d are you using?</p>
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				<title>Justin Thomson replied to the discussion Pinning objects to extrusion in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/pinning-objects-to-extrusion/#post-2413931</link>
				<pubDate>Mon, 19 Jul 2021 17:10:34 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/pinning-objects-to-extrusion/#post-2413931"><span class="bb-reply-lable">Reply to</span> Pinning objects to extrusion</a></p> <div class="bb-content-inr-wrap"><p>For the secondary object. are you simply trying to have the cap of the extrude be a different material?</p>
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				<title>Justin Thomson replied to the discussion Material created with jpeg renders out with stripes through it? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/material-created-with-jpeg-renders-out-with-stripes-through-it/#post-2413387</link>
				<pubDate>Fri, 09 Jul 2021 14:45:52 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/material-created-with-jpeg-renders-out-with-stripes-through-it/#post-2413387"><span class="bb-reply-lable">Reply to</span> Material created with jpeg renders out with stripes through it?</a></p> <div class="bb-content-inr-wrap"><p>The PSD wont open, can you just paste a screen shot of the image?</p>
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				<title>Justin Thomson replied to the discussion Centering Elements in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/centering-elements-2/#post-2413386</link>
				<pubDate>Fri, 09 Jul 2021 14:44:08 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/centering-elements-2/#post-2413386"><span class="bb-reply-lable">Reply to</span> Centering Elements</a></p> <div class="bb-content-inr-wrap"><p>I typically divide my comps resolution in half and input that into the position values. </p>
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				<title>Justin Thomson replied to the discussion ANY TUTORIAL FOR CAR RACING ANIMATION? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/any-tutorial-for-car-racing-animation/#post-2413295</link>
				<pubDate>Thu, 08 Jul 2021 21:09:42 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/any-tutorial-for-car-racing-animation/#post-2413295"><span class="bb-reply-lable">Reply to</span> ANY TUTORIAL FOR CAR RACING ANIMATION?</a></p> <div class="bb-content-inr-wrap"><p>Can we see what you have so far?</p>
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				<title>Justin Thomson replied to the discussion ANY TUTORIAL FOR CAR RACING ANIMATION? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/any-tutorial-for-car-racing-animation/#post-2413278</link>
				<pubDate>Thu, 08 Jul 2021 17:24:38 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/any-tutorial-for-car-racing-animation/#post-2413278"><span class="bb-reply-lable">Reply to</span> ANY TUTORIAL FOR CAR RACING ANIMATION?</a></p> <div class="bb-content-inr-wrap"><p>Have you tried c4ds car rig?</p>
<p><span><a target='_blank' href="https://www.bing.com/videos/search?q=c4d+car+rig&#038;qpvt=c4d+car+rig&#038;FORM=VDRE" rel="nofollow">https://www.bing.com/videos/search?q=c4d+car+rig&#038;qpvt=c4d+car+rig&#038;FORM=VDRE</a></span></p>
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				<title>Justin Thomson replied to the discussion ANY TUTORIAL FOR CAR RACING ANIMATION? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/any-tutorial-for-car-racing-animation/#post-2413271</link>
				<pubDate>Thu, 08 Jul 2021 16:28:06 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/any-tutorial-for-car-racing-animation/#post-2413271"><span class="bb-reply-lable">Reply to</span> ANY TUTORIAL FOR CAR RACING ANIMATION?</a></p> <div class="bb-content-inr-wrap"><p>I would start with attaching a couple cameras to the car. Then draw a spline along the path you want the car to take and using the &#8220;align to spline&#8221; or &#8220;align to path&#8221; tag to animate the car along the path.</p>
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				<title>Justin Thomson replied to the discussion ANY TUTORIAL FOR CAR RACING ANIMATION? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/any-tutorial-for-car-racing-animation/#post-2413244</link>
				<pubDate>Thu, 08 Jul 2021 13:42:04 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/any-tutorial-for-car-racing-animation/#post-2413244"><span class="bb-reply-lable">Reply to</span> ANY TUTORIAL FOR CAR RACING ANIMATION?</a></p> <div class="bb-content-inr-wrap"><p>Sorry David, you&#8217;ll have to be more specific on what you are trying to accomplish.</p>
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				<title>Justin Thomson replied to the discussion Can&#039;t subtract object in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cant-subtract-object/#post-2413211</link>
				<pubDate>Wed, 07 Jul 2021 16:38:33 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cant-subtract-object/#post-2413211"><span class="bb-reply-lable">Reply to</span> Can&#039;t subtract object</a></p> <div class="bb-content-inr-wrap"><p>Or redraw it in illustrator if you prefer, either way the spline is a mess and needs to be corrected. </p>
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				<title>Justin Thomson replied to the discussion Material created with jpeg renders out with stripes through it? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/material-created-with-jpeg-renders-out-with-stripes-through-it/#post-2413210</link>
				<pubDate>Wed, 07 Jul 2021 16:37:30 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/material-created-with-jpeg-renders-out-with-stripes-through-it/#post-2413210"><span class="bb-reply-lable">Reply to</span> Material created with jpeg renders out with stripes through it?</a></p> <div class="bb-content-inr-wrap"><p>Can you post the image so we can see what it looks like? It may be possible to create the image procedurally and that may fix the issue. </p>
<p>Could also be some overlapping, is the cloth on a plane or an edited cube?</p>
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				<title>Justin Thomson replied to the discussion Can&#039;t subtract object in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cant-subtract-object/#post-2413078</link>
				<pubDate>Mon, 05 Jul 2021 15:42:02 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cant-subtract-object/#post-2413078"><span class="bb-reply-lable">Reply to</span> Can&#039;t subtract object</a></p> <div class="bb-content-inr-wrap"><p>Not exactly sure what the issue is, where did you get the splines? A free vectors site?</p>
<p>I redrew the shapes and then dropped them in the extrude/boolean and then adjusted the position of the smaller shape by decimals points and I got a result. </p>
<p>You might want to start by redrawing the splines, even using optimize didn&#8217;t clean it up enough.</p>
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				<title>Justin Thomson replied to the discussion Using an image sequence in a luminance channel - no global illumination visible. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/using-an-image-sequence-in-a-luminance-channel-no-global-illumination-visible/#post-2412937</link>
				<pubDate>Fri, 02 Jul 2021 18:19:16 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/using-an-image-sequence-in-a-luminance-channel-no-global-illumination-visible/#post-2412937"><span class="bb-reply-lable">Reply to</span> Using an image sequence in a luminance channel - no global illumination visible.</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;ll need to raise the &#8220;Generate GI&#8221; value under Illumination in the material editor.</p>
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				<title>Justin Thomson replied to the discussion Using an image sequence in a luminance channel - no global illumination visible. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/using-an-image-sequence-in-a-luminance-channel-no-global-illumination-visible/#post-2412935</link>
				<pubDate>Fri, 02 Jul 2021 18:08:10 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/using-an-image-sequence-in-a-luminance-channel-no-global-illumination-visible/#post-2412935"><span class="bb-reply-lable">Reply to</span> Using an image sequence in a luminance channel - no global illumination visible.</a></p> <div class="bb-content-inr-wrap"><p>What are you using for you renderer? Standard c4d?</p>
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				<title>Justin Thomson replied to the discussion Preview Max Time not working in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/preview-max-time-not-working/#post-2412129</link>
				<pubDate>Mon, 21 Jun 2021 21:03:40 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/preview-max-time-not-working/#post-2412129"><span class="bb-reply-lable">Reply to</span> Preview Max Time not working</a></p> <div class="bb-content-inr-wrap"><p>Enter the preview times in the preview range on the timeline. Or drag the handles.<img 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				<title>Justin Thomson replied to the discussion How do I create a clear material with blue edges? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-do-i-create-a-clear-material-with-blue-edges/#post-2412123</link>
				<pubDate>Mon, 21 Jun 2021 20:25:40 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-do-i-create-a-clear-material-with-blue-edges/#post-2412123"><span class="bb-reply-lable">Reply to</span> How do I create a clear material with blue edges?</a></p> <div class="bb-content-inr-wrap"><p>C4d&#8217;s standard is great and works the same far as this technique. Start with this and tweak the Fresnel settings to you liking.</p>
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				<title>Justin Thomson replied to the discussion How do I create a clear material with blue edges? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-do-i-create-a-clear-material-with-blue-edges/#post-2412104</link>
				<pubDate>Mon, 21 Jun 2021 16:16:06 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-do-i-create-a-clear-material-with-blue-edges/#post-2412104"><span class="bb-reply-lable">Reply to</span> How do I create a clear material with blue edges?</a></p> <div class="bb-content-inr-wrap"><p>To start I usually use a fresnel on the opacity channel and the colour I want in the diffuse. Which renderer are you using?</p>
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				<title>Justin Thomson replied to the discussion Xpresso Node Window Sizing - Why the Mini-Game? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/xpresso-node-why-the-mini-game/#post-2411250</link>
				<pubDate>Thu, 03 Jun 2021 22:11:02 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/xpresso-node-why-the-mini-game/#post-2411250"><span class="bb-reply-lable">Reply to</span> Xpresso Node Window Sizing - Why the Mini-Game?</a></p> <div class="bb-content-inr-wrap"><p>Aside from double clicking the name of the node, I cannot see any other way.</p>
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				<title>Justin Thomson replied to the discussion Unable to install content browser updates. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/unable-to-install-content-browser-updates/#post-2411237</link>
				<pubDate>Thu, 03 Jun 2021 17:23:07 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/unable-to-install-content-browser-updates/#post-2411237"><span class="bb-reply-lable">Reply to</span> Unable to install content browser updates.</a></p> <div class="bb-content-inr-wrap"><p>Which student license do you have? <a target='_blank' href="https://www.maxon.net/en/buy/schools-universities" rel="nofollow">https://www.maxon.net/en/buy/schools-universities</a> </p>
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				<title>Justin Thomson replied to the discussion How to get displacer deformer to only affect some clones? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-to-get-displacer-deformer-to-only-affect-some-clones/#post-2411079</link>
				<pubDate>Mon, 31 May 2021 20:05:42 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-to-get-displacer-deformer-to-only-affect-some-clones/#post-2411079"><span class="bb-reply-lable">Reply to</span> How to get displacer deformer to only affect some clones?</a></p> <div class="bb-content-inr-wrap"><p>Most likely, give it a shot! </p>
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