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Activity Forums Maxon Cinema 4D axis on bottom of model

  • axis on bottom of model

    Posted by Hans Castrop on December 6, 2021 at 9:45 am

    A basic question probably, but can you tell me how to put and bake the axis on the bottom of my object? using ‘enable axis’ and moving works. using “Mesh>axis center” works. but when I export to .obj and import again the axis is in the center of the object again.

    Hans Castrop replied 4 years, 6 months ago 2 Members · 4 Replies
  • 4 Replies
  • Justin Thomson

    December 6, 2021 at 4:00 pm

    Not entirely sure, typically it does. What are you opening the exported obj in?

  • Hans Castrop

    December 6, 2021 at 4:11 pm

    meshlab, metashape, even cinema 4D! saving the mesh with axis at bottom as a .obj, closing and starting C4D and importing .obj….and axis is back in center of mesh again.

    as I say, probably basic mistake, but I don’t know which mistake I’m making.

  • Justin Thomson

    December 6, 2021 at 7:11 pm

    Hmm I can’t seem to get an .OBJ imported with the axis where I placed it. Any reason your using .OBJ over say .FBX?

  • Hans Castrop

    December 6, 2021 at 10:08 pm

    I’ve tried it again. create cube, make editable, menu>mesh>axis center…. “Y -100% >execute” drops axis to bottom of cube. Save cube as .obj with default settings. delete cube. open cube.obj. and cube opens with axis in center of the cube. I’ve tried it in R20 and R25. Both with same result. The axis always pops up at the center of the grid. the cube shows up where I left it, so that’s also center of grid, or any other place for that matter if I moved it, but never with axis in the bottom of the cube.

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