Forum Replies Created

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  • Hans Van vliet

    April 8, 2005 at 10:31 pm in reply to: Shadows with 3D.

    are they to far forward? so the shadow is being cast but it’s actually not hitting the geometry? Have you tried and different light setup to check? Other then that I don’t really know much about ZAX but I do 3d all the time and have similar problems when I’ve pushed some spotlights close in and just put the geometry to close to to the lights .. Maybe create a background that’s huge and see if it’s hitting anywhere on the bottom layer ..

    Good luck.

    ..::hunz..

  • Hans Van vliet

    April 8, 2005 at 10:28 pm in reply to: 16:9 codec?

    Hey, we do 16:9 at work all the time but we use pal on an avid dv mojo and Meridian setup. You just want to make it anamorphic. There is a setup for it on the comp setups. What I do is drag the finished comp into another comp that has an anamorphic setup. When you make the new comp just select > preset > ‘NTSC DV Widescreen 720×480’ and it’ll strech it for you there. You can also just do the strech on the output as well (which is what sostroud) suggested. Then you just crush the screen to a 16:9 setup and it’s all good.

    Anyways, hope it works.

    ..::hunz..

  • Hans Van vliet

    April 8, 2005 at 2:18 pm in reply to: Puffy clouds of Doom

    Particular does it well too. Best bet is if your looking at 3d look up volumetric studies, which is what I’ve been working on. I use 3dsmax so for that, 3rd party plugs like Pyrocluster and Afterburn are up for the job. They do fantastic Volumentrics with random noise and and can make any cloud situation. Other then that with a bit of practise you can pull it off with some displacement noise shaders and raytraced shadows that use white as a mix mode with an opacity setting (so when there is more on top of each other, it actually creates more density allowing less light to travel through). Anyways, hope some of that helps 🙂

    ..::hunz..

  • Hans Van vliet

    April 8, 2005 at 12:16 am in reply to: rock face

    well, it would give the illusion that the face is the rock. For turning a face into a rock or a rock into a face, you would have to use a morph made famous on micahel jacksons black or white clip. It’s pretty easy, you can use lquify/mesh warp and have a mess around with taht for a morph.

    ..::hunz..

  • Hans Van vliet

    April 8, 2005 at 12:04 am in reply to: ATI Radeon, After Effects

    Mmm, I use a x800xt and it works a treat . . I have had no problems with OPENgl at all. At work we use nvidia cards and they don’t feel as reponsive .. but that’s my 2cents.

    ..::hunz..

  • Hans Van vliet

    April 7, 2005 at 12:33 am in reply to: motion stabilizing questions

    Hey,

    I don’t really understand the 1st question. The 2nd one is pretty easy, just do a stablize track. Then apply that to the footage. Then go back to the comp and have a look at the anchor (press A) and you’ll see all your tracking stuff applied there. Now you can del keys and smooth things out to hand if you want .. that might help with the 1st question.

    ..::hunz..

  • Hans Van vliet

    April 7, 2005 at 12:28 am in reply to: rock face

    Hey,

    There are so many ways to approuch this one… I’m not sure how you want it to happen but you have to make sure the face is locked off completly. So there isn’t head tilting or anything like that, it’ll throw the shot out. Once you have your rock face footage, then look at mixmodes. then use a mask to feather the face into the rock. then for added realizm you might want to look at using a displacement mask of either the rock texture onto the face or the face onto the rock .. either way it’ll give it a more IN THE SCENE kinda look.

    Apart from that .. it should work a treat, just make sure the face doesn’t tilt, it can speak and so on but you should really have the face completly locked off .. Mm, hope that helps you think in the right direction .. Good luck.

    ..::hunz..

  • Hans Van vliet

    April 6, 2005 at 7:18 am in reply to: melting edges or sides

    Hey,

    I think cc-blobbylize will do it. what your talking about is an effect on 3d apps as blobbies, or meshblobs .. when particles get closer they join and so on. Blobbylize will do this but it works as a distortion layer, but with some set up, I think it might do what you want .. um, hate to post it again but you can look at it in effect here .. it’s best at discribing water particles, and has a lot of things you can set up to make it blob more and blob less and all that .. The .rar file is the .ae project .. hope it helps, you out

    Anyways, good luck. Here are the urls again,
    http://www.hunz.com.au/raindrop/raindrop.mov
    http://www.hunz.com.au/raindrop/RainDrop.rar

    ..hunz..

  • Hans Van vliet

    April 6, 2005 at 7:12 am in reply to: How is this done?

    Yeah, I actually started working on an effect like this for a video clip and had to can it when I saw this .. LOL. But I used a gif to ascii convertor. outputed everything high contrast after testing it all out and did it at like 15 frames a sec for a nice jitter feel. It’s very fantastic and I’m glad someone did it right .. Good luck.

    I saw that some live VJ stuff has plugins like this too, resolume2.2 has an ascii plugin. but it’s set only at one res so it’s a bit boring but might be what you looking for, you might be able to mess with it.

    ..::hunz..

  • Hans Van vliet

    April 6, 2005 at 6:08 am in reply to: Its raining…..

    Hey,

    If your using AE 6.5 then have a look at this, I did this up quickly for someone a while back. I’m not sure if it’s what you looking for sounds like it’s not but it might head you in the right direction. The AE file is in the .rar folder if you wanted it ..

    ..::hunz..

    http://www.hunz.com.au/raindrop/raindrop.mov
    http://www.hunz.com.au/raindrop/RainDrop.rar

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