Forum Replies Created

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  • Hans Van vliet

    April 4, 2005 at 11:47 pm in reply to: My AE clip gets transparent when adding in Vegas

    Hey, Soz I don’t understand. if you can don’t use a codec, use uncompressed frames with an alpha (maybe .mov tiff setup). Have a look at that, Let vegas do the final compression on everything. Um, apart from that I’m not sure what to say .. hope it works out 😛

    ..::hunz..

  • Hans Van vliet

    April 4, 2005 at 7:00 am in reply to: Write on vector images

    Hey man,

    Stroke or 3dstroke will do the trick but you have to use masks, if you have your paths in Illustrater copy and paste them into the mask channel. Then use stroke to write on the mask .. and blur to create feather. Get Trapcodes 3dstroke for taper and crap loads of other things .. Hope that helps.

    ..::hunz..

  • Hans Van vliet

    April 4, 2005 at 5:53 am in reply to: Band of Brothers, how?

    No worries, didn’t del the stuff at the bottom .. oohps. As for brush stroke textures, I don’t know of any, places but creating them would be fun exercise for a day and you could use them later I guess .. Good luck with it all.

    ..::hunz..

  • Hans Van vliet

    April 3, 2005 at 1:32 pm in reply to: Lightning Amplitude

    yeah, your right. I worked around the problem by make the 1st value not 0 it seems to have a problem with that .. so I made it 0.01 and then 50 and it work fine. Hope that helps. Strange bug though…

    ..::hunz..

  • Hans Van vliet

    April 3, 2005 at 1:02 pm in reply to: Duplicating comps?

    Ctrl-D but make sure you highlight the comp you want to dupe.

    ..::hunz..

  • Hans Van vliet

    April 3, 2005 at 1:01 pm in reply to: Lightning Amplitude

    Eeep, just loaded up AE and had a look. Mine works fine. I turned everything to 0, segments only goes down too 3 and when I adjusted the AMP it started moving the middle point.

    Have you tried scribble? You can do the same effect and have more control (you can even keep it still) and you can curve the line if you wanted. Scribble is mask driven so draw your line, and then take it from there .. Hope that helps.

    ..::hunz..

  • Hans Van vliet

    April 3, 2005 at 12:52 pm in reply to: creating a png image with raindrop

    Hey,

    I was looking around for a rain on camera lens effect and found that blobbylize can be used for that so I quickly put together a test for you using a text reveal. I know you prolly can’t use it because it has CCblobbylize in it but it’s here for when you get the CC (which comes free with 6.5 but you have to install it seperately). Also included a movie …

    http://www.hunz.com.au/raindrop/raindrop.mov
    http://www.hunz.com.au/raindrop/RainDrop.rar

    As for your other question, if your using it with flash you might want to output a .png seq. but just make sure you have RGB+ or RGB+ALPHA selected when you render. So, you’ve added it to the render que .. then from the drop down menu is the standard so you press on that, select and set up your output … Then hit render. Make sure you have nothing on the bottom layer, and then it’ll render with a nice alpha and like I suggested if you want use .png those things pop right in to flash plus it can compress them back with a .jpg algo if you need them to be on the web ..

    Anyways, hope this helps.

    ..::hunz..

  • Hans Van vliet

    April 3, 2005 at 5:36 am in reply to: creating a png image with raindrop

    Hey,

    After playing around for a few mins I found that CCBlobbylize will do it. I have to assume your using AE6.5 other then that you could buy the plugin. I could send you my project set up for it if your intrested?
    But yeah, Since water isn’t really a texture it’s just the refraction of an image you have to composite your background prior to the text drop in. Then I would recommend doing a poxy or a final render of the BG with out the words.

    Drag your background into a new timeline. Duplicate it. Then create a text layer. Use a pure colour (RED / GREEN / BLUE) and type something in. (The order stack is this 1 – Text : 2 – Bg layer : 3 Bg Layer Dupe). Now Go to the middle bg layer (this is the one you want to distort so we’ll be applying CCBlobby to that) Effects > Distort > CCBlobbylize. Then go to it’s effects paramaters .. Blobbiness > Bloblayer (select your text layer for that). Now, slecy property make sure it’s the colour you selected for the font. And turn off your Layer 1 so you can see what’s it’s doing, Now it should look like water. Adjusting the softness blends in the words to make it all join and cut away eats away at the word like it’s soaking into the paper (would need a seperate animation so the paper actually looked like it got wet to sell that one :P). Other then that, Light and Shading should be easy to guess … you can turn on layer 1 [text layer] for a reference ..

    The only thing it’s lacking is well, after shocks, like wobbles but I’m guessing you could use the warp distort to give it a nice waking look and wobble. Other then that I’m not really sure 6.0 can do it with out a lot of work .. but it’s not to complex to do by hand .. Good luck hope that helped .. and if you need the file let me know, I can put it online.

    ..::hunz..

  • Hans Van vliet

    April 3, 2005 at 5:01 am in reply to: Band of Brothers, how?

    Assuming your using After effects.

    Get your hands on a scanner.
    Scrumple paper to taste. (if you can’t be bothered then https://www.mayang.com/textures/)
    Scan.
    Import fleshly scanned scrumple paper onto timeline.
    Import picture that needs scrumble above it.
    Then select the picture and transfer mode (multiply)

    Now tweeking is what you need to do, You will need an Effects > Adjust > levels on the paper layer. Move it around until the paper has a more white base (or the lightest you would want to see the paper)
    But to make things a little more realistic you just need to look at an object, like say wood. Now if you drew something on a piece of wood over time the picture would erode. But some of it would be left behind because it sits deeper into the wood grain and hid from the elements. So how does this apply to your paper? Well, what you should do is duplicate the paper texture, place it above the picture. Then create an Extract Key (or a lumakey) and you need to key out all the dark spots and pick the highest white peak and have a 20/25 spread and a feather of like 1/2 (if you use extract which I would recommend, then place a blur instead of feather of like 1/2). Now I would use this as a matte so just go down to your picture and then Trackmatter > Alpha inverted and it’ll eat out all the light spots in the picture this creating a nice distress that is natural to the paper.

    Hope that makes sense? Anyways, Good luck it’s not to complicated .. 😛

    ..::hunz..

    Then because of the nature of the way light works you can make a nice distress key from the paper. So duplicate the paper .. get rid of the level adjust on it. Place that above your photo. Then use an extract key. Now what you looking to do is get rid of all the light spots and leave the dark ones only. I don’t know if you know how to use extract but I’ll leave it at that. Once you’ve got that then your going to use the top layer as a

  • Hans Van vliet

    April 3, 2005 at 4:32 am in reply to: Flooding a city – can AE handle that ?

    Man, that’s a difficult shot that I feel AE isn’t really set up for. Even if you took footage of waves, it would just look like footage over your still. Not knowing what the setup for the scene is like, you might need waves to crash into buildings or around them for that matter.

    If you can live with out the waves crashing against it and all that, then AE can do something about it but it’s not going to look AMAZINGLY real. Video your wave, either do a BEST match of the stills angle with your eye or shoot it all from top view. Then create masks, cut out all your buildings in the stills.. whats in the forground .. where the water is going up too and all that stuff. Then turn your footage into a 3d layer and or corner pin it so that the agle matches (it’s going to look square if you use the top view footage). As for the water coming into the shot, good luck?? 😛

    Here is 2 other set ups that would look great 😛

    Build a small model of everything in a fish tank and well, get the camera lined up .. make sure all your buildings are green screened or even just grey / white or black (depending on your transfer) and then fill it 😛

    Failing that,

    Depending on what your budget allows get 3d programs with some wave setups or hire a company to do it :P. Realwave or Realflow would do the trick, and then there is Glu3d now and a few others. You would need to set up the gemoetry of the scene in 3d and then you let the software solve the waves.

    Other then that, that’s all I can really think off.

    Good luck, tricky setup.

    ..::hunz..

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