Forum Replies Created

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  • Hans Van vliet

    February 27, 2007 at 6:17 am in reply to: Light lines in 3d grid setup.

    Yeah, I use 3dsmax as well and it looks like I’ll be shipping this routine over there instead .. thx again.

    ..::hunz

  • Hans Van vliet

    February 25, 2007 at 10:27 pm in reply to: Light lines in 3d grid setup.

    Thanks for the suggestion, didn’t work but that’s ok .. I’ll get started on my work around. sigh 😀

    ..::hunz

  • Hans Van vliet

    February 25, 2007 at 10:21 pm in reply to: Light lines in 3d grid setup.

    Ahh well, I thought as much. Hopefully they upgrade this engine soon .. Thanks everyone.

    ..::hunz

  • Hans Van vliet

    February 22, 2007 at 1:44 am in reply to: cartoony tornado

    Have you tried using the scribble plugin? Setting it to about 35/45deg and making the stroke thick controlling it with a tringle like mask?

    ..::hunz

  • Hey,

    Dunno if it help but here are my thoughts on the up/down moves . I’m guessing your doing a locked off shot, which will be about normal profile (head/shoulders). Because you would just shoot it so the actors are kneeling for the pass up and then have someone standing above them and just get them to pass it on. Then for down moves (recieving an object being passed up) get them stand normal and have someone underneath them passing the goods up. Nothing to tricky, you might want to be really on how the moves are (the angle of the goods recieved and given and then be a nazi about it, the only way it’ll work really) And as for post, you might just need to frame match the move (using time strech to step through the animation as you need). dunno if that helps, I havn’t shot anything like that before .. maybe someone with experience on it will be able to help .. Good luck.

    ..::hunz..

  • yeah, hurray for that. Hopefully that adobe has the flash now it’ll start putting flash vectors in with AE animation style .. hurray!

    ..::hunz..

  • Hans Van vliet

    May 16, 2005 at 1:10 pm in reply to: MAN ON FIRE. Visual Effects Technique.

    Just watched that recently and I had a director go on and on about how amazing it was. Mmmm, it’s nice and gritty and tons and tons of overlay. So Get your time warp tools out and layer everything and use mix modes .. it does pay to have some tone feeling to it all, they really colorized each layer so it would mix well and not cuase over hotspots or really dark tones. But it’s really a SALT to taste effect and something that isn’t too hard use LEVELS / CURVES to control the layers and then ADD/SCREEN/OVERLAY/MULTIPLY for your mix modes and you’ll end up with something neat. Then use time displacement on some layers (salt to taste) and time strech on others, and then box blur on some others (adjusting opacity and mixmodes to taste) the good’ol’white flash (top layer, white solid .. ADD mode, and then just 0 it .. square jump it too 80% and then linear slide it down to 0 over 10 frames). Um, yeah .. that’s about it .. uses some really SLOW dissolves too which is real nice .. ok, hope that’s of use .. Did I say layers? yeah, you need loads of layers to get this look 😛

    ..::hunz..

  • Hans Van vliet

    May 16, 2005 at 1:03 pm in reply to: sharpening video – in camera or after?

    Um, I would have thought it would bring out the worst in the compression algo’s. Usually I leave things alone, and use it as is. Esp if I’m removing elements (roto/masks/screening them). After I have all the elements and I need to composite them back together I look at everything and pick a point usually the HARDEST thing to clean up and make everything look like that (unless it’s really crappy and then I pick something just below AMAZING). When I work with matching things to film I usually end up adding a .1 – .3 blur on all DV/photos anyways, so um yeah .. I don’t know if that helps

    ..::hunz..

  • Hans Van vliet

    May 16, 2005 at 12:59 pm in reply to: chrome reflections

    Hey,

    If you mean that because it’s chrome it reflects the enviroment around it. Best thing is to use the logo (text or what ever) as a travelling matte for the relfection map / background (choose a nice sky background or something for that) and then use displacement map (using the logo again) over the actuall background. Place this above the logo, and use ADD/SCREEN Multiply or OVERLAY and adjust the opacity down. You’ll get a nice reflective chrome look. You might want to blur the background layer to it’ll soften it out a bit. Then overlay this GLINT look the others are talking about.

    damn, hope that makes sense ..

    Good luck.

    ..::hunz..

  • Hans Van vliet

    May 11, 2005 at 11:32 pm in reply to: PAR and After Effects

    Hey,

    I always work in squared and let AE take care of turning it into a non-square setup for output. If there is quailty loss none of my editors have noticed it at all (niether have I) .. Good luck

    ..::hunz..

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