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Activity Forums Adobe After Effects How is this done?

  • Steve Roberts

    April 6, 2005 at 6:45 am

    Well, if you take a close look, you’ll see that there’s a correlation between character and black density … so we’re probably talking about the good ol’ ASCII art technique.

    https://www.studiolo.org/Mona/MONA43.htm

    Here’s a script that converts still GIFs to ASCII:
    https://www.degraeve.com/gif2txt.php

    Maybe the boys at Profound Effects could come up with something for AE. Otherwise, I can’t think of a canned AE solution.

    Steve

  • Hans Van vliet

    April 6, 2005 at 7:12 am

    Yeah, I actually started working on an effect like this for a video clip and had to can it when I saw this .. LOL. But I used a gif to ascii convertor. outputed everything high contrast after testing it all out and did it at like 15 frames a sec for a nice jitter feel. It’s very fantastic and I’m glad someone did it right .. Good luck.

    I saw that some live VJ stuff has plugins like this too, resolume2.2 has an ascii plugin. but it’s set only at one res so it’s a bit boring but might be what you looking for, you might be able to mess with it.

    ..::hunz..

  • Frank

    April 6, 2005 at 11:18 am

    Shoot your actor on blue/green screen, back in after effects make and auto trace mask.
    Creat a layer with randoming ascii code
    Make details in roto ?

  • Tobias Lind

    April 6, 2005 at 12:46 pm

    You can do this with Particle Playground.

    It’s a pain. I know. But after you messed around with the settings – you can take a weeks vacation!
    (it’s a slow render)

    Basically – a grid that shows characters.
    Set the size and characters to be derived from the various colors of your original footage.
    though it’s not choosing characters depending on what color/blackness the image is – it fakes it by scaling the characters instead.

    Good luck,
    Tobias

  • Chris Smith

    April 6, 2005 at 2:33 pm

    Well, doing it that way gives up the coolness that the ascii creates the image depending on character. Then it’s just a luma matte thing. Which if you wanted to do it that way would be much quicker to shoot subject over white and turn the RGB image into a luma matte.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Seth Taylor

    April 6, 2005 at 4:53 pm

    That sounds really cool Tobias. Are there any tutorials you recommend to help me better understand this method of using particle playground, or AEPs that I can disect? I’m very inexperienced with Particle Playground.

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