Forum Replies Created

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  • Brian Jones

    November 4, 2008 at 8:22 pm in reply to: Transparency and Gradients….

    Use a gradient in the Alpha channel. Alpha channel is much like the transparency except it doesn’t do refraction like transparency and it affects specular, reflection, environment etc (makes them disappear too)

  • Brian Jones

    November 3, 2008 at 7:53 pm in reply to: Mograph Tracer problem

    There’s some here at the COW in the C4D Tutorials by Mylenium.

  • Brian Jones

    November 1, 2008 at 4:40 pm in reply to: flourescent strip light?

    Fresnel in the Luminance channel (invert the fresnel colors) since the edges are usually darker, with maybe a gradient or noise multiplied on the fresnel (in a Layer) if the tube is getting older and isn’t so evenly lit anymore – usually the ends stay bright and the middle loses a bit first but not always. Then maybe subtle blue or yellow in the luminance/color channels depending on the color of the light.
    A quick try

  • No idea myself, maybe it’s a good time to email Support, they’re usually pretty quick to respond.

  • Brian Jones

    October 30, 2008 at 5:01 am in reply to: Mograph + Spline Effectors

    This might work. Animate Offset in the SplineWrap

  • Brian Jones

    October 29, 2008 at 12:53 pm in reply to: Cloth animation 300 frames max

    Cloth can turn on and off at the frames you want but by default it’s set to all the frames of the timeline and that is set when you first apply the cloth tag. So it sounds like you applied the tag when your timeline was set to 300 and you later extended it to 750. Whether that’s the case or not, go to Cloth Tag/Tag and uncheck Auto and set the Start and Stop points where you want.

  • Brian Jones

    October 28, 2008 at 2:32 am in reply to: making seaweed out of hair

    add a Turbulence particle modifier maybe?

  • Brian Jones

    October 28, 2008 at 1:04 am in reply to: how to add a folder in the material tab

    no folders, use Layers (in the Materials/Edit menu for the different interfaces and by right-clicking on materials to add to and remove from layers etc)

  • Brian Jones

    October 25, 2008 at 7:16 pm in reply to: Liquid material / shader?

    I don’t know of any magic formula (the look you want changes things) other than transparency with refraction and some reflection. Fresnel in the transparency can be good since water is more transparent if you are looking directly into it rather than at an angle, that is more of a big body of water thing though.
    Try dissecting some of the shaders that are out there, you might want to look here https://www.maxon.net/~deepshade/ the shaders here were done mostly a long time ago but they are still good as examples even if they might be built differently now.

    https://www.c4dtextures.com/modules/rmdp/
    https://www.c4dcafe.com/

  • Brian Jones

    October 22, 2008 at 6:24 pm in reply to: Mobius strip

    That would give a full twist, I think. You would need to go Y max (or min) on one side and Y Middle (0.5) on the other side to get the 1/2 twist a mobius needs – it also leaves you with one twisted poly that has to be deleted and replaced by hand.

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