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  • Liquid material / shader?

    Posted by Andy Stokes on October 25, 2008 at 12:50 am

    Hi all,

    I’m doing some experiments with metablobs and I’d like render the objects to look like a watery liquid.

    My knowledge of materials and shaders is quite limited so any tips or pointers would be great.

    Also, how might I render the same as a smokey volume? Shader again?

    Thx,
    Andy

    Brian Jones replied 15 years, 4 months ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    October 25, 2008 at 7:16 pm

    I don’t know of any magic formula (the look you want changes things) other than transparency with refraction and some reflection. Fresnel in the transparency can be good since water is more transparent if you are looking directly into it rather than at an angle, that is more of a big body of water thing though.
    Try dissecting some of the shaders that are out there, you might want to look here https://www.maxon.net/~deepshade/ the shaders here were done mostly a long time ago but they are still good as examples even if they might be built differently now.

    https://www.c4dtextures.com/modules/rmdp/
    https://www.c4dcafe.com/

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