Forum Replies Created

Page 15 of 85
  • Enable Alpha in the render settings. Its right under where you write the file name.
    You need to be sure there is nothing behind it like a sky object or background…. if you have those you can use a compositing tag to hide them from the camera.
    /Randy

  • Randy Johnson

    February 26, 2011 at 1:55 pm in reply to: Modeling a bottle

    If you have cloth you can use the dress o matic option.
    Or you can make a copy of the bottle a delete what you dont need and model from that. This gives you the option to model with polys or you can convert the edges to splines and go from there.

    /Randy

  • Randy Johnson

    February 25, 2011 at 7:59 pm in reply to: Creating Mud in Cinema 4D

    Your texture is what would sell it. Both soft bodys and cloth are really round and balloon like. So if you were to use displacement you can start to get an un even surface.
    You may want to try the proximal shader to get the contact with the text more detailed…. I dont know if this would work but might be worth a try.

    /Randy

  • Randy Johnson

    February 25, 2011 at 11:01 am in reply to: Creating Mud in Cinema 4D

    your “tried” list are your options inside c4d.
    My guess would have been a soft object (cloth or r12 dynamics) being pushed with an animated displacement texture. And create a second object that gets left behind.

    /Randy

  • Randy Johnson

    February 23, 2011 at 8:21 pm in reply to: I Need My Emitter to start emitting before frame zero.

    Add negative frames to the project too. Your emitter can start at -45 but if your project has not played past there they will start where ever. So add frames to the timeline and bake the particles when you are happy and render from frame 0.

    /Randy

  • Randy Johnson

    February 23, 2011 at 7:55 am in reply to: complex animation as slider or user value

    I would set it up with xpresso you can set all this up with a user data slider and a range mapper most of the time.
    There are tutorials on c4d cafe that shows how. You need to be a member but they are free.
    These ones should get you going pretty fast.
    https://www.c4dcafe.com/ipb/files/file/126-telescopic-pipes/
    https://www.c4dcafe.com/ipb/files/file/439-range-mapper/

    /Randy

  • Randy Johnson

    February 17, 2011 at 7:47 pm in reply to: Alpha layering with mov file materials

    Put the video in the Alpha channel and the luminance channel then put that on sphere over the other texture.

    /Randy

  • Randy Johnson

    February 16, 2011 at 5:32 pm in reply to: quadrify

    hyper nurbs is for this.
    /Randy

  • Randy Johnson

    February 14, 2011 at 4:11 pm in reply to: fading a bool operation

    Wow, I never would have come to that solution. You learn something new everyday.
    /Randy

  • Randy Johnson

    February 13, 2011 at 8:12 pm in reply to: Newbie C4D modelling question

    the attributes manager has a preserve groups check box for the extrude tool…. try that.
    /Randy

Page 15 of 85

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy