Forum Replies Created

Viewing 1 - 10 of 844 posts
  • randy johnson

    August 7, 2012 at 8:40 am

    Did you get an R13 serial key from stefan?

    /Randy

  • randy johnson

    August 7, 2012 at 8:37 am

    I would drop the align to spline tag and do it with xpresso.
    Heres how:
    https://www.base80.com/index.php/2007/01/29/align_to_spline_xpresso

    Then you can use an object list to iterate the functions.
    Time node and a math node should get the offset for you.
    Or you could use the memory node but I like math nodes cause the memory node just confuses me.

    /Randy

  • randy johnson

    July 22, 2012 at 8:38 am

    You can do this with expresso in a few ways. Like using an object list and a math node connected to time…

    However using Mograph might be a better choice. You would animate the first one then use the step effector to offset the time. You can use the spline effector and animate the offset to get the “align to spline” effect.

    /Randy

  • randy johnson

    July 9, 2012 at 7:25 am

    Tough to help with out seeing the file and your settings.

    Can you post a file? (leave out the RF bins)

    /Randy

  • randy johnson

    July 3, 2012 at 8:27 am

    You are using UVW Projection (click the material tag on the object). This is directly related to the mesh… some polygons are bigger than others so the material is stretching to fit. Change the Projection to Cubic and it will tile evenly.

    /Randy

  • randy johnson

    June 30, 2012 at 12:02 pm

    In what direction do you want to split the letter? If you go on the Z axis its just a matter of duplicating the word and positing them together.

    Now if you want to cut the letters on the X axis you have a few ways to do it.

    *You can manually cut and join the TEXT spline (I would do this in illustrator) into all the pieces you want and extrude that… this takes time but will give you good results.

    *Another would be to Use a boolean object, cutting the letters that way but you will most likely get some unwanted artifacts.

    /Randy

  • randy johnson

    June 22, 2012 at 11:05 am

    Open the Thinking Particles Settings while you are playing the scene. You will see that there are particles being generated.
    You will also see that view type is set to none:) Try any other setting to see the particles.

    /Randy

  • randy johnson

    June 15, 2012 at 6:42 am
  • randy johnson

    June 15, 2012 at 6:39 am

    First: this is where you use a null object. Always place things that move together into a null and key frame that.

    As for a solution if you right click on your key framed parameter under animation you can select set driver.
    Then do the same on the 2nd object but select set driven (relative).
    Then double click the xpresso tag that appeared on the driven object. Select the Range Mapper and change the Lower output to -100 and that should do what you are looking for.

    /Randy

  • randy johnson

    June 6, 2012 at 9:51 am

    4250_flipper.c4d.zip

    Here is a starter file that might get you going in the right direction.

    /Randy

Viewing 1 - 10 of 844 posts

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