Forum Replies Created

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  • Randy Johnson

    June 4, 2012 at 12:39 pm in reply to: Glass Shatter

    Thats the SKy material…. try a few different HDR images and watch the difference.
    I just used your image but your that artist had a building and stuff so just find the image you wan to reflect and put it in.

    You may want to add models to the scene maybe some bounce boards.
    Slight motion blur will really help sell it too. (Very little since everything is so slow)
    Depth of Field is also a nice touch in the youtube clip.

    /Randy

  • Randy Johnson

    June 4, 2012 at 11:37 am in reply to: Glass Shatter

    I don’t really have time to play around with this but since you are not actually destroying an object you could use a simple emitter with really slow settings and random geometry chunks…. however the next option is Mograph random effector set to turbulance.

    Here is a quick set up that should give you a few ideas… I am not sure if its what you what since your files seemed incomplete…

    https://www.mediafire.com/?mi4zesar9m6oda2
    /Randy

  • Randy Johnson

    June 4, 2012 at 8:58 am in reply to: Glass Shatter

    I have a glass shatter at the end of me reel.
    https://vimeo.com/38574977

    I used either Xplode or xbreaker (https://nitro4d.com/blog/freebie/thrausi/) for the shatter piece.

    Then I used a simple shader with very high transparency, 1.4 refraction and adjusted the absorption length to fit my scene.

    Reflection is almost always a sky object with a studio HDRI on it (just load it into the luminence channel of a material. (then use a compositing tag to hide the sky object by disabling seen by camera.

    Add your dynamics tags to what they need to be on (most likely a fracture object) an let it go.

    /Randy

  • Randy Johnson

    June 1, 2012 at 6:20 am in reply to: flying particles/clones become dynamic

    I would use a Mograph for the start and then have Thinking Particles do the rest rather than dynamics.
    C4Dcafe has a tutorial on this.

    /Randy

  • Randy Johnson

    June 1, 2012 at 6:18 am in reply to: Cloth Simulation – unwanted bouncing

    Changing the ITERATIONS works.
    The bounce is gone around 18 but looks perfect at 25.

    Just for future reference: Cloth is really sensitive to the actual mesh, you want your polygons to be as uniform as possible. Also you can get different “deformation” by rotating the normals of random ploys.

    /Randy

  • Randy Johnson

    May 31, 2012 at 1:46 pm in reply to: Cloth Simulation – unwanted bouncing

    Can you share your file?

  • Randy Johnson

    May 31, 2012 at 8:52 am in reply to: Cloth Simulation – unwanted bouncing

    My first thought is the iterations need to go up. Try something like 6 or seven.
    In addition to that let it simulate past that initial fall and then use the Initial State option from the dresser tab.

    /Randy

  • Randy Johnson

    May 24, 2012 at 3:50 pm in reply to: sound effector

    Look up poly fx and fracture objects in the help.

    /randy

  • yea, its called time in expresso too. Set it to frame

    /Randy

  • Randy Johnson

    April 21, 2012 at 7:11 am in reply to: Creating a human figure (newbie question)

    I don’t really really know what that is for… I have used for a scale reference in some story boards but thats about it.

    Did you find what you were looking for in the content browser though cmd + shift F8

    /Randy

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