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flying particles/clones become dynamic
So what I’m trying to create is this look of in this case rice flying/flowing through the air in little streams. which i’ve created by cloning them along a spline and animating the offset with some effectors for variations.
but how would i make it so the particles eventually turn dynamic and they continue on in a stream and eventually crash against a wall.
If i keyframe turning enabling and disabling dynamics they just explode in different directions instead of continueing in the direction of the “stream”.
Any ideas.