Forum Replies Created

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  • Randy Johnson

    April 21, 2012 at 7:05 am in reply to: How to cut a circle in a polygon?

    With that many small holes you should just use the alpha channel in the material, with displacement. It would take a life time to model that otherwise.

    /Randy

  • Randy Johnson

    April 15, 2012 at 10:56 am in reply to: Creating a human figure (newbie question)

    Vertex Pusher has a series of tutorials for just this… I have not seen them but they are highly recommended on other forums. https://www.vertex-pusher.com/index.php/tutorials

    There are a few humans in the C4D content browser that can show you the Mesh loops.

    For extremely detailed I had a book called stop staring that was for Maya but translated really easy to C4D for facial modeling, rigging and stuff….

    As for a standard start…. a lot of people start with cubes in a taper deformer and go from there. Some, generally very good modelers go poly to poly and just move each new point into place.

    /Randy

  • Your papers are flying out between the frames…. the faster you go the more stuff happens between the frames so they find holes faster.
    Solution:
    In your Project settings (cmd or ctrl) D.
    The Dynamics : expert tab you can change the Steps per frame try some higher settings.
    With your animation now 10 works but if you change some settings you may need more.

    As this project is you don’t need to change it, but sometimes you get a similar issue from using the wrong solver shape… on your rigid body tag Collision:Shape is set to Auto, generally Moving mesh is the answer.

    /Randy

  • Randy Johnson

    April 13, 2012 at 7:57 am in reply to: emitter with rigid body tag to keyframes (no tp)

    I have not been able to do this with out NitroBake.
    Particle Cache works with Xref, but dynamics don’t…. You can bake rigid bodies with cappucino but not from an emitter. (Or I at least have not got it to work).

    /Randy

  • Randy Johnson

    April 13, 2012 at 7:39 am in reply to: Where is the cinema 4d library?

    Window: Content Browser

    /Randy

  • Randy Johnson

    April 7, 2012 at 12:35 pm in reply to: Brushed metal texture

    I would start by getting the material clean and the way I like it. Then Create a greyscale bitmap in PS with the rotation pattern and layer that into most of the channels… like as a mask on the reflection, specular.
    /Randy

  • Randy Johnson

    March 19, 2012 at 12:37 pm in reply to: modeling dynamics liquid issue

    Might be worth the time to try an animated displacement material.
    /Randy

  • Randy Johnson

    March 19, 2012 at 11:08 am in reply to: filling cube with cubes in different sizes.

    I am not sure how you can avoid a plug in, doing it manually, or learning to script.

    There are the extra effecters that can handle this…
    https://www.tools4d.com/?p=2306

    /Randy

  • Randy Johnson

    March 19, 2012 at 11:00 am in reply to: modeling dynamics liquid issue

    I completely forgot about the base 80 solution I saw was pointed out on the cafe….
    it would be nice to see you results.

    /Randy

  • Randy Johnson

    March 15, 2012 at 4:48 pm in reply to: Boole on CNC cutting machine

    I use the rhino IO plug in, its direct line between c4d and rhino.
    https://www.rhino.io/

    rhino does import ai files but not in every way.

    /randy

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