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How to cut a circle in a polygon?
Posted by Craig Ricker on April 20, 2012 at 5:34 amIs there a way to cut a circle in a polygon? Basically I want to make a perforated piece of plastic (i.e a protective speaker covering) The circles will look similar to the front of a mac pro’s casing.
Siddharth Gautam singh replied 14 years ago 4 Members · 8 Replies -
8 Replies
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Randy Johnson
April 21, 2012 at 7:05 amWith that many small holes you should just use the alpha channel in the material, with displacement. It would take a life time to model that otherwise.
/Randy
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Siddharth Gautam singh
April 21, 2012 at 1:07 pmHi,
With wide shots the alpha solution works well. I am not sure if it would work very well with closeups.
This is how I would do it:
Take a circle spline, clone it using a grid array into the desired grid you want.
Then collapse the cloner object to get the splines (you will get a null object with all the splines as children). Now if the initial circle was a parametric object, you will have to select all the circles and convert them into splines as well.
Then with all the splines selected, do connect+delete.
You will get one single gird of circles spline.
Now if you want a rectangular grid, draw a rectangle around the grid of circles.
Make the rectangle editable (if not already).
Connect the grid and rectangle together.
Apply a Extrude Nurbs modifier.Now this solution gives you real geometry. You can also bevel the edges of the circle grid easily.
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David Biederbeck
April 22, 2012 at 6:57 amRecently had to create a skateboard helmet and used alpha. Thanks for the clear and precise way to actually achieve the desired result!
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Craig Ricker
April 22, 2012 at 11:44 amGot a link to a good tut on how I use the alpha to make such a result by any chance?
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Craig Ricker
April 23, 2012 at 1:10 amOh and thanks Sidharth, those instructions worked beautifully for the real geometry method!
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Siddharth Gautam singh
April 25, 2012 at 7:28 amHi Craig,
This is what I achieved using an alpha map and displacement. What I did was to create a single grid cell using the extrude method and render it out. Then I used that image in the alpha and displacement channels, and then tiled it on to my model.
Tried using a normal map to get the bevel, but it was not working.
The mapping is a bit off and the displacement gets a bit crappy if you look closer, but it does a pretty good job I think.
Siddharth G Singh
Film | Motion | Illustration
http://www.siddharthgsingh.com -
Craig Ricker
April 25, 2012 at 9:54 pmWow looks good hey! But wasn’t sure what you meant by a single Grid cell with the extrude method?
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Siddharth Gautam singh
April 26, 2012 at 5:11 amI basically made one hole inside a square using splines and extrusion. I used the Falloff shader in the Luminance channel to get the ‘depth’ pass. I used this render in the alpha and displacement channels to create the grid in the image.
This can also be achieved just using gradients too I think.
Siddharth G Singh
Film | Motion | Illustration
http://www.siddharthgsingh.com
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