Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D How to cut a circle in a polygon?

  • How to cut a circle in a polygon?

    Posted by Craig Ricker on April 20, 2012 at 5:34 am

    Is there a way to cut a circle in a polygon? Basically I want to make a perforated piece of plastic (i.e a protective speaker covering) The circles will look similar to the front of a mac pro’s casing.

    Siddharth Gautam singh replied 14 years ago 4 Members · 8 Replies
  • 8 Replies
  • Randy Johnson

    April 21, 2012 at 7:05 am

    With that many small holes you should just use the alpha channel in the material, with displacement. It would take a life time to model that otherwise.

    /Randy

  • Siddharth Gautam singh

    April 21, 2012 at 1:07 pm

    Hi,

    With wide shots the alpha solution works well. I am not sure if it would work very well with closeups.

    This is how I would do it:

    Take a circle spline, clone it using a grid array into the desired grid you want.
    Then collapse the cloner object to get the splines (you will get a null object with all the splines as children). Now if the initial circle was a parametric object, you will have to select all the circles and convert them into splines as well.
    Then with all the splines selected, do connect+delete.
    You will get one single gird of circles spline.
    Now if you want a rectangular grid, draw a rectangle around the grid of circles.
    Make the rectangle editable (if not already).
    Connect the grid and rectangle together.
    Apply a Extrude Nurbs modifier.

    Now this solution gives you real geometry. You can also bevel the edges of the circle grid easily.

  • David Biederbeck

    April 22, 2012 at 6:57 am

    Recently had to create a skateboard helmet and used alpha. Thanks for the clear and precise way to actually achieve the desired result!

  • Craig Ricker

    April 22, 2012 at 11:44 am

    Got a link to a good tut on how I use the alpha to make such a result by any chance?

  • Craig Ricker

    April 23, 2012 at 1:10 am

    Oh and thanks Sidharth, those instructions worked beautifully for the real geometry method!

  • Siddharth Gautam singh

    April 25, 2012 at 7:28 am

    Hi Craig,

    This is what I achieved using an alpha map and displacement. What I did was to create a single grid cell using the extrude method and render it out. Then I used that image in the alpha and displacement channels, and then tiled it on to my model.

    Tried using a normal map to get the bevel, but it was not working.

    The mapping is a bit off and the displacement gets a bit crappy if you look closer, but it does a pretty good job I think.

    Siddharth G Singh
    Film | Motion | Illustration
    http://www.siddharthgsingh.com

  • Craig Ricker

    April 25, 2012 at 9:54 pm

    Wow looks good hey! But wasn’t sure what you meant by a single Grid cell with the extrude method?

  • Siddharth Gautam singh

    April 26, 2012 at 5:11 am

    I basically made one hole inside a square using splines and extrusion. I used the Falloff shader in the Luminance channel to get the ‘depth’ pass. I used this render in the alpha and displacement channels to create the grid in the image.

    This can also be achieved just using gradients too I think.

    Siddharth G Singh
    Film | Motion | Illustration
    http://www.siddharthgsingh.com

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy