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Brushed metal texture
Hi,
I’m working on a disk brake. Modelling is finished, and I’m working on lighting and textures right now.I wanted to achieve a realistic radial metal texture. I got close by using a luma shader in the luminance channel for the inside of the disc. Also I’m using HDRI and a few omni lights for reflections only.
However I’m lost for the outside part. The radial/elliptic pattern is similar to what I’m aiming for
https://brakedisc.reaindia.com/productimg/504_588.jpgAny ideas on how to achieve this?
Thanks.