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fading a bool operation
I found an answer to another C4D question on this forum (thanks Adam), so let’s give this one a try too.
I’m working on instruction videos for the building industry.
Everything that moves in reality, I try to simulate by keyframing it in C4D.
For showing some details (in this case inside a concrete wall), I use a Boole to make a temporary cut-out.
As this cutout will not happen in reality, I don’t want to animate the cut-out object in en out by scaling or moving it (in fact I tried, but I’m not satisfied about it).
I’d prefer to do it with a fade-in/out. Is there a way to do that within C4D.
The method of keyframing the transparency of a copy of the cut-out material (a method pointed out in an earlier post on this forum) is too complex, because of the complexity of the objects (+ subobjects).Besides that, I would like to combine the movement of the Boole in combination with fading it in and out for a particular architectural animation.
A cut-out that moves with the camera and in the meantime fades in and out.This would be difficult in post also.