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	<title>Creative COW | Michael Szalapski | Activity</title>
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				<title>Michael Szalapski replied to the discussion Trapcode Particular - End of Motion Path behaviour in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/trapcode-particular-end-of-motion-path-behaviour/#post-2475163</link>
				<pubDate>Fri, 06 Feb 2026 16:48:47 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/trapcode-particular-end-of-motion-path-behaviour/#post-2475163"><span class="bb-reply-lable">Reply to</span> Trapcode Particular - End of Motion Path behaviour</a></p> <div class="bb-content-inr-wrap"><p>Trapcode Particular has changed a TON since that tutorial came out. There&#8217;s actual wind and air physics now. Motion Paths are now like a displacer (as is the old wind [now called Drift] and the old turbulence field) where they push off from wherever they would be naturally based on their physics settings.</p>
<p>Anyway, that doesn&#8217;t help you &#8211; it just&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-416404"><a href="https://creativecow.net/forums/thread/trapcode-particular-end-of-motion-path-behaviour/#post-2475163" rel="nofollow"> Read more</a></span></p>
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				<title>Michael Szalapski replied to the discussion Line Trails Stuck To The Ground in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/line-trails-stuck-to-the-ground/#post-2474215</link>
				<pubDate>Fri, 05 Dec 2025 11:29:03 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/line-trails-stuck-to-the-ground/#post-2474215"><span class="bb-reply-lable">Reply to</span> Line Trails Stuck To The Ground</a></p> <div class="bb-content-inr-wrap"><p><span>If you have things in the shot that are moving, that makes it hard too. </span><span>Mask out the car, dust in the air, etc. in a precomp so that just the ground and maybe buildings and whatnot are in the shot and try tracking that.</span></p>
<p>If you have a wide angle lens on the camera, getting a solid camera track can be tricky. I usually use Red Giant&#8217;s Lens Distortion&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-415134"><a href="https://creativecow.net/forums/thread/line-trails-stuck-to-the-ground/#post-2474215" rel="nofollow"> Read more</a></span></p>
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				<title>Michael Szalapski replied to the discussion Link an effect&#039;s position to a Null&#039;s position in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/link-an-effects-position-to-a-nulls-position/#post-2472900</link>
				<pubDate>Tue, 30 Sep 2025 07:24:43 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/link-an-effects-position-to-a-nulls-position/#post-2472900"><span class="bb-reply-lable">Reply to</span> Link an effect's position to a Null's position</a></p> <div class="bb-content-inr-wrap"><p>There&#8217;s a new feature in After Effects that makes tying the source point of an effect to null objects really easy. <a target='_blank' href="https://www.youtube.com/watch?v=IedvLBunmgQ" rel="nofollow">This video</a> shows it off. (When the video was made, the feature was in beta, but it&#8217;s in the &#8220;shipping&#8221; version now.)</p>
<iframe title="Brand new feature in After Effects that will change the way you work" width="640" height="360" src="https://www.youtube.com/embed/IedvLBunmgQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>]]></content:encoded>
				
				
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				<title>Michael Szalapski replied to the discussion Is there a way to achieve this smear-like effect on the ball in after effects? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/is-there-a-way-to-achieve-this-smear-like-effect-on-the-ball-in-after-effects/#post-2468544</link>
				<pubDate>Mon, 10 Mar 2025 15:58:48 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/is-there-a-way-to-achieve-this-smear-like-effect-on-the-ball-in-after-effects/#post-2468544"><span class="bb-reply-lable">Reply to</span> Is there a way to achieve this smear-like effect on the ball in after effects?</a></p> <div class="bb-content-inr-wrap"><p>Did you upload the right video? I don&#8217;t see any ball.</p>
<p>Just based on your description, Trapcode Echospace lets you repeat a layer with offset animation and progressive transformation (that is, scale getting smaller), if you have Red Giant things.</p>
<p>If not, you could try Dan Ebberts&#8217; <a target='_blank' href="https://www.motionscript.com/mastering-expressions/follow-the-leader.html" rel="nofollow">https://www.motionscript.com/mastering-expressions/follow-the-leader.html</a></p>
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				<title>Michael Szalapski replied to the discussion Where do I download HDTV 1080 24 Preset in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/where-do-i-download-hdtv-1080-24-preset/#post-2468005</link>
				<pubDate>Fri, 21 Feb 2025 15:19:14 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/where-do-i-download-hdtv-1080-24-preset/#post-2468005"><span class="bb-reply-lable">Reply to</span> Where do I download HDTV 1080 24 Preset</a></p> <div class="bb-content-inr-wrap"><p>It&#8217;s very likely your professor is using an older version of After Effects. The composition presets were significantly pared down and reorganized relatively recently.</p>
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				<title>Michael Szalapski replied to the discussion &#34;3d&#34; firework in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/3d-firework/#post-2466628</link>
				<pubDate>Mon, 06 Jan 2025 18:59:16 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/3d-firework/#post-2466628"><span class="bb-reply-lable">Reply to</span> "3d" firework</a></p> <div class="bb-content-inr-wrap"><p>There isn&#8217;t a &#8220;simple&#8221; solution for this, but it is certainly doable. </p>
<p>The easiest solution would be Trapcode Particular which is a third-party 3D particle tool that I&#8217;ve been using for decades now. It&#8217;s the industry standard particle tool for AE users.</p>
<p>If you don&#8217;t have Red Giant things, you could probably do it with CC Particle World, but you&#8217;ll&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-405731"><a href="https://creativecow.net/forums/thread/3d-firework/#post-2466628" rel="nofollow"> Read more</a></span></p>
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				<title>Michael Szalapski updated their profile</title>
				<link>https://creativecow.net/news-feed/p/403451/</link>
				<pubDate>Wed, 30 Oct 2024 01:13:45 +0000</pubDate>

				
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				<title>Michael Szalapski replied to the discussion animate seasonal snowfall on map in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/animate-seasonal-snowfall-on-map/#post-2461887</link>
				<pubDate>Mon, 29 Jul 2024 14:57:19 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/animate-seasonal-snowfall-on-map/#post-2461887"><span class="bb-reply-lable">Reply to</span> animate seasonal snowfall on map</a></p> <div class="bb-content-inr-wrap"><p>You can use the map with height information as a track matte for the snow layer. Animate, say, a Threshold effect (with some blurring and maybe Fractal Noise overlaid) to reveal the snow. </p>
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				<title>Michael Szalapski replied to the discussion Magic Bullet Looks not working. in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/magic-bullet-looks-not-working/#post-2459555</link>
				<pubDate>Sat, 18 May 2024 18:22:17 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/magic-bullet-looks-not-working/#post-2459555"><span class="bb-reply-lable">Reply to</span> Magic Bullet Looks not working.</a></p> <div class="bb-content-inr-wrap"><p>It may be because you don&#8217;t have a graphics card. According to <a target='_blank' href="https://www.maxon.net/en/requirements/red-giant-requirements" rel="nofollow">the requirements page</a>, Magic Bullet Looks needs:</p>
<blockquote><p><span>At least 2 GB GPU memory for HD resolution output and 4 GB GPU memory for 4K projects. GPU memory requirements are multiplied by the number of monitors attached</span></p></blockquote>
<p><span>Since you only have the integrated graphics on your CPU, Looks might just not&hellip;</span><span class="activity-read-more" id="activity-read-more-397712"><a href="https://creativecow.net/forums/thread/magic-bullet-looks-not-working/#post-2459555" rel="nofollow"> Read more</a></span></p>
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				<title>Michael Szalapski replied to the discussion Magic Bullet Looks not working. in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/magic-bullet-looks-not-working/#post-2459551</link>
				<pubDate>Sat, 18 May 2024 00:11:39 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/magic-bullet-looks-not-working/#post-2459551"><span class="bb-reply-lable">Reply to</span> Magic Bullet Looks not working.</a></p> <div class="bb-content-inr-wrap"><p>When you initially apply Magic Bullet Looks to your clip, you shouldn&#8217;t see anything change. You first need to go into the effect controls and hit the edit button to adjust your effect.</p>
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				<title>Michael Szalapski replied to the discussion After Effect Element 3D in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/after-effect-element-3d/#post-2453171</link>
				<pubDate>Wed, 06 Dec 2023 22:16:15 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/after-effect-element-3d/#post-2453171"><span class="bb-reply-lable">Reply to</span> After Effect Element 3D</a></p> <div class="bb-content-inr-wrap"><p>Go back to VideoCopilot.net and re-download the plugin. They&#8217;ve put out updated versions that work with Multi-Frame Rendering.</p>
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				<title>Michael Szalapski replied to the discussion Images Responding To Animated Grid Lines in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/images-responding-to-animated-grid-lines/#post-2452691</link>
				<pubDate>Fri, 24 Nov 2023 22:54:56 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/images-responding-to-animated-grid-lines/#post-2452691"><span class="bb-reply-lable">Reply to</span> Images Responding To Animated Grid Lines</a></p> <div class="bb-content-inr-wrap"><p>That looks an awful lot like a creative use of Flex. <a target='_blank' href="https://aescripts.com/flex/" rel="nofollow">Flex &#8211; aescripts + aeplugins &#8211; aescripts.com</a></p>
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				<title>Michael Szalapski replied to the discussion Cartoon Effect - plug in or Ai in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/cartoon-effect-plug-in-or-ai/#post-2452349</link>
				<pubDate>Thu, 16 Nov 2023 03:20:02 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cartoon-effect-plug-in-or-ai/#post-2452349"><span class="bb-reply-lable">Reply to</span> Cartoon Effect - plug in or Ai</a></p> <div class="bb-content-inr-wrap"><p>I wouldn&#8217;t say it knocks my socks off, but Sketchify in Red Giant Universe can get some pretty nice looks. Depending on what you&#8217;re going for, it might be perfect paired with Universe Texturize Motion. (There are a ton of tools in Universe, so if you do get it, be sure to have a look at all of them so you can really get your money&#8217;s worth. There&#8217;s&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-390619"><a href="https://creativecow.net/forums/thread/cartoon-effect-plug-in-or-ai/#post-2452349" rel="nofollow"> Read more</a></span></p>
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				<title>Michael Szalapski replied to the discussion Working in AE at 4K for film @ 1:85? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/working-in-ae-at-4k-for-film-185/#post-2450559</link>
				<pubDate>Fri, 29 Sep 2023 17:45:52 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/working-in-ae-at-4k-for-film-185/#post-2450559"><span class="bb-reply-lable">Reply to</span> Working in AE at 4K for film @ 1:85?</a></p> <div class="bb-content-inr-wrap"><p>For what it&#8217;s worth, you might not even need to work at that resolution. A LOT of films (including Marvel movies) usually work at 2k and then upscale.</p>
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				<title>Michael Szalapski replied to the discussion Red Giant Shadow - No Axis in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/red-giant-shadow-no-axis/#post-2449193</link>
				<pubDate>Tue, 22 Aug 2023 20:31:03 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/red-giant-shadow-no-axis/#post-2449193"><span class="bb-reply-lable">Reply to</span> Red Giant Shadow - No Axis</a></p> <div class="bb-content-inr-wrap"><p>Do you have the toggle to show masks and layer controls off? Try toggling it.</p>
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				<title>Michael Szalapski replied to the discussion Help me find this preset please in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/help-me-find-this-preset-please/#post-2444571</link>
				<pubDate>Wed, 03 May 2023 04:20:03 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/help-me-find-this-preset-please/#post-2444571"><span class="bb-reply-lable">Reply to</span> Help me find this preset please</a></p> <div class="bb-content-inr-wrap"><p>That looks to me like Film from Red Giant&#8217;s Magic Bullet Suite. </p>
<p>It&#8217;s not a preset; it&#8217;s a third-party plugin. Here&#8217;s a screenshot of it in use in an older project of mine.</p>
<p>You can find out more about it at <a target='_blank' href="https://www.maxon.net/red-giant/magic-bullet/film" rel="nofollow">https://www.maxon.net/red-giant/magic-bullet/film</a></p>
<p>That said, I usually use those film tools inside of Magic Bullet Looks because I also like&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-383037"><a href="https://creativecow.net/forums/thread/help-me-find-this-preset-please/#post-2444571" rel="nofollow"> Read more</a></span></p>
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				<title>Michael Szalapski replied to the discussion Changing Camera Distortion on Tilting Camera in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/changing-camera-distortion-on-tilting-camera/#post-2444337</link>
				<pubDate>Wed, 26 Apr 2023 00:10:55 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/changing-camera-distortion-on-tilting-camera/#post-2444337"><span class="bb-reply-lable">Reply to</span> Changing Camera Distortion on Tilting Camera</a></p> <div class="bb-content-inr-wrap"><p>The Lens Distortion Matcher from Red Giant&#8217;s VFX Suite can do some magical things if you&#8217;ve got it. It&#8217;s extremely handy for working with wide-angle shots like you describe.</p>
<p>If you don&#8217;t have it, sometimes using Mesh Warp and manually creating the lens distortion grid can solve things, but it takes a lot of tedious work to match the distortion. Try&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-382828"><a href="https://creativecow.net/forums/thread/changing-camera-distortion-on-tilting-camera/#post-2444337" rel="nofollow"> Read more</a></span></p>
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				<title>Michael Szalapski replied to the discussion Pre renders more efficient than dissolving between layers? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/pre-renders-more-efficient-than-dissolving-between-layers/#post-2443642</link>
				<pubDate>Mon, 10 Apr 2023 19:54:29 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/pre-renders-more-efficient-than-dissolving-between-layers/#post-2443642"><span class="bb-reply-lable">Reply to</span> Pre renders more efficient than dissolving between layers?</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;m really not sure what you&#8217;ve got going on in your project. Generally speaking, it is faster for AE to deal with pre-rendered things rather than having to calculate everything fresh.</p>
<p>That said, a lot can vary depending on what content you&#8217;ve got in your project, the storage your pre-rendered files are sitting on, and even what format you&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-382191"><a href="https://creativecow.net/forums/thread/pre-renders-more-efficient-than-dissolving-between-layers/#post-2443642" rel="nofollow"> Read more</a></span></p>
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				<title>Michael Szalapski replied to the discussion How to Paint on a larger Precomp (w/ transparent surrounds) in Layer Panel? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/how-to-paint-on-a-larger-precomp-w-transparent-surrounds-in-layer-panel/#post-2443572</link>
				<pubDate>Sun, 09 Apr 2023 04:37:05 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-to-paint-on-a-larger-precomp-w-transparent-surrounds-in-layer-panel/#post-2443572"><span class="bb-reply-lable">Reply to</span> How to Paint on a larger Precomp (w/ transparent surrounds) in Layer Panel?</a></p> <div class="bb-content-inr-wrap"><p>Instead of painting and tracking, have you considered using Content Aware Fill for Video? It might work just fine. Alternatively, you could just grab a few stills from the video and use tools in Photoshop to make your clean plate (don&#8217;t forget to renoise!)</p>
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				<title>Michael Szalapski replied to the discussion Bullseye Target Won&#039;t Lie Flat On Ground After ANY 3D Simple 3D Camera Track? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/bullseye-target-wont-lie-flat-on-ground-after-any-3d-simple-3d-camera-track/#post-2443546</link>
				<pubDate>Sat, 08 Apr 2023 16:36:10 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/bullseye-target-wont-lie-flat-on-ground-after-any-3d-simple-3d-camera-track/#post-2443546"><span class="bb-reply-lable">Reply to</span> Bullseye Target Won't Lie Flat On Ground After ANY 3D Simple 3D Camera Track?</a></p> <div class="bb-content-inr-wrap"><p>If it&#8217;s just a one-off, you can subscribe to RG for just a month which is really cheap for such a powerful collection of tools (while you&#8217;ve got it &#8211; might as well use Magic Bullet Looks to juice up your project too).</p>
<p>But, if not, you can try it manually with the Optics Compensation tool in AE or even more manually with Mesh Warp.</p>
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				<title>Michael Szalapski replied to the discussion Bullseye Target Won&#039;t Lie Flat On Ground After ANY 3D Simple 3D Camera Track? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/bullseye-target-wont-lie-flat-on-ground-after-any-3d-simple-3d-camera-track/#post-2443537</link>
				<pubDate>Sat, 08 Apr 2023 05:15:53 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/bullseye-target-wont-lie-flat-on-ground-after-any-3d-simple-3d-camera-track/#post-2443537"><span class="bb-reply-lable">Reply to</span> Bullseye Target Won't Lie Flat On Ground After ANY 3D Simple 3D Camera Track?</a></p> <div class="bb-content-inr-wrap"><p>Drones tend to have wide angle lenses that can kind of mess with the camera tracker. You might try removing the lens distortion before tracking.</p>
<p>If you happen to have Red Giant&#8217;s VFX Suite, the <a target='_blank' href="https://www.maxon.net/en/red-giant/vfx/lens-distortion-matcher" rel="nofollow">Lens Distortion Matcher</a> effect can not only do that for you, but, it can also re-distort whatever effects you&#8217;re adding to the shot to match the original&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-382118"><a href="https://creativecow.net/forums/thread/bullseye-target-wont-lie-flat-on-ground-after-any-3d-simple-3d-camera-track/#post-2443537" rel="nofollow"> Read more</a></span></p>
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				<title>Michael Szalapski replied to the discussion How do you make the 2011 BBC North West Tonight 3D Glossy Globe in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/how-do-you-make-the-2011-bbc-north-west-tonight-3d-glossy-globe/#post-2441518</link>
				<pubDate>Tue, 28 Feb 2023 20:20:40 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-do-you-make-the-2011-bbc-north-west-tonight-3d-glossy-globe/#post-2441518"><span class="bb-reply-lable">Reply to</span> How do you make the 2011 BBC North West Tonight 3D Glossy Globe</a></p> <div class="bb-content-inr-wrap"><p>Remember, you have the Lite version of Cinema 4D included with your After Effects subscription. You could get pretty close to this with just the Lite features, I think.</p>
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				<title>Michael Szalapski replied to the discussion Trapcode Particle to appear when only on white colour in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/trapcode-particle-to-appear-when-only-on-white-colour/#post-2441404</link>
				<pubDate>Fri, 24 Feb 2023 21:32:48 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/trapcode-particle-to-appear-when-only-on-white-colour/#post-2441404"><span class="bb-reply-lable">Reply to</span> Trapcode Particle to appear when only on white colour</a></p> <div class="bb-content-inr-wrap"><p>When you migrate your Particular setup, it doesn&#8217;t work? If that&#8217;s the case, file a ticket with Maxon &#8211; they&#8217;re actively trying to fix migration issues.</p>
<p>That said, this should be fairly easy to do with using that same texture as a layer emitter.</p>
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				<title>Michael Szalapski replied to the discussion Invigorator replacement in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/invigorator-replacement/#post-2438857</link>
				<pubDate>Sat, 17 Dec 2022 18:25:11 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/invigorator-replacement/#post-2438857"><span class="bb-reply-lable">Reply to</span> Invigorator replacement</a></p> <div class="bb-content-inr-wrap"><p>CS6 saw the debut of the ray-traced renderer. If you had an NVIDIA card in your PC, it worked reasonably well. I don&#8217;t recall how it worked if you had an NVIDIA card in your Mac. <span>Regardless, if you switch your comp to the ray-traced renderer, you can extrude vector shapes like shape layers and text (texturing it well might be a bit trickier). So,&hellip;</span></p>
<p><span class="activity-read-more" id="activity-read-more-377813"><a href="https://creativecow.net/forums/thread/invigorator-replacement/#post-2438857" rel="nofollow"> Read more</a></span></p>
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				<title>Michael Szalapski replied to the discussion Texturize a green screen key without affecting the background in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/texturize-a-green-screen-key-without-affecting-the-background/#post-2438687</link>
				<pubDate>Wed, 14 Dec 2022 03:46:40 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/texturize-a-green-screen-key-without-affecting-the-background/#post-2438687"><span class="bb-reply-lable">Reply to</span> Texturize a green screen key without affecting the background</a></p> <div class="bb-content-inr-wrap"><p>Another way to do it without precomposing would be to place your paper texture at the top, use the people layer as a track matte for the paper texture and make sure you turn the paper texture back on. With the new Track Mattes in the latest version of AE, you have a TON more flexibility on where you put layers and the track mattes that affect&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-377690"><a href="https://creativecow.net/forums/thread/texturize-a-green-screen-key-without-affecting-the-background/#post-2438687" rel="nofollow"> Read more</a></span></p>
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				<title>Michael Szalapski replied to the discussion Ball of Smoke / Smoke Sphere in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/ball-of-smoke-smoke-sphere/#post-2434436</link>
				<pubDate>Sun, 04 Sep 2022 20:53:51 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/ball-of-smoke-smoke-sphere/#post-2434436"><span class="bb-reply-lable">Reply to</span> Ball of Smoke / Smoke Sphere</a></p> <div class="bb-content-inr-wrap"><p>If anybody would it&#8217;s this guy: <a target='_blank' href="https://www.youtube.com/watch?v=5PEETk8XZEw" rel="nofollow">(142) Trapcode Fluids Particle Generator | FX Suite V2 &#8211; YouTube</a></p>
<p>Check out all of his videos &#8211; he&#8217;s got some tutorials that could point you in the right direction. </p>
<p>That said, if you&#8217;re not too tied to Particular, there are also other options like this one: <a target='_blank' href="https://www.youtube.com/watch?v=n8_DvAOYRCE" rel="nofollow">(142) Cheap Tricks | Recreate a Druun Entirely in After&hellip;</a></p>
<p><span class="activity-read-more" id="activity-read-more-373802"><a href="https://creativecow.net/forums/thread/ball-of-smoke-smoke-sphere/#post-2434436" rel="nofollow"> Read more</a></span></p>
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				<title>Michael Szalapski replied to the discussion Sweep along multiple rails? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/sweep-along-multiple-rails/#post-2433867</link>
				<pubDate>Tue, 23 Aug 2022 20:36:18 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/sweep-along-multiple-rails/#post-2433867"><span class="bb-reply-lable">Reply to</span> Sweep along multiple rails?</a></p> <div class="bb-content-inr-wrap"><p>Have you tried putting all of your splines in a Connect object and then using that in place of the spline in the sweep object?</p>
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				<title>Michael Szalapski replied to the discussion Moving anchor points script? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/moving-anchor-points-script/#post-2433433</link>
				<pubDate>Tue, 09 Aug 2022 16:25:47 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/moving-anchor-points-script/#post-2433433"><span class="bb-reply-lable">Reply to</span> Moving anchor points script?</a></p> <div class="bb-content-inr-wrap"><p>There isn&#8217;t one that I know of. There is <a target='_blank' href="https://aescripts.com/move-anchor-point/" rel="nofollow">Move Anchor Point 4</a> and Motion 4 from <a target='_blank' href="https://www.mtmograph.com/products/motion-3" rel="nofollow">Mt. Mograph</a> that both move the anchor point for you, but more to a specific point (center, right, top, bottom, etc.). </p>
<p></p>
<p>Motion 4, however, does a TON more than that. Very popular tool.</p>
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				<title>Michael Szalapski replied to the discussion Video Texture Maps in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/video-texture-maps/#post-2430686</link>
				<pubDate>Fri, 10 Jun 2022 20:05:15 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/video-texture-maps/#post-2430686"><span class="bb-reply-lable">Reply to</span> Video Texture Maps</a></p> <div class="bb-content-inr-wrap"><p>AE can export ProRes on Windows too.<br />C4D on Windows can read ProRes too.</p>
<p>Are you experiencing a problem with this workflow?</p>
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				<title>Michael Szalapski replied to the discussion Trapcode Suite slow response in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/trapcode-particular-slow-response/#post-2430637</link>
				<pubDate>Thu, 09 Jun 2022 18:09:50 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/trapcode-particular-slow-response/#post-2430637"><span class="bb-reply-lable">Reply to</span> Trapcode Suite slow response</a></p> <div class="bb-content-inr-wrap"><p>I don&#8217;t know what the issue is, but I do know Trapcode engineers are looking for folks in similar situations so they can chat with you. Message RedGiantNews on Twitter or Instagram and let them know you&#8217;re experiencing this issue and would be willing to chat with an engineer about it.</p>
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				<title>Michael Szalapski replied to the discussion Magic Bullet Looks in AE / Rosetta not applying to layer. in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/magic-bullet-looks-in-ae-rosetta-not-applying-to-layer/#post-2428978</link>
				<pubDate>Thu, 05 May 2022 04:52:45 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/magic-bullet-looks-in-ae-rosetta-not-applying-to-layer/#post-2428978"><span class="bb-reply-lable">Reply to</span> Magic Bullet Looks in AE / Rosetta not applying to layer.</a></p> <div class="bb-content-inr-wrap"><p>Oh, yikes. I&#8217;ve heard pretty nice things from some folks about running the M1-native version of AE. Too bad you&#8217;re missing out on that.</p>
<p>If you&#8217;ve got Red Giant Complete, then you have Real Lens Flares which works nicely on M1. It&#8217;s the brand new tool that actually simulates light going through a lens profile for more realistic flares. It&#8217;s a bit&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-369007"><a href="https://creativecow.net/forums/thread/magic-bullet-looks-in-ae-rosetta-not-applying-to-layer/#post-2428978" rel="nofollow"> Read more</a></span></p>
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				<title>Michael Szalapski replied to the discussion Magic Bullet Looks in AE / Rosetta not applying to layer. in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/magic-bullet-looks-in-ae-rosetta-not-applying-to-layer/#post-2428856</link>
				<pubDate>Mon, 02 May 2022 19:01:42 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/magic-bullet-looks-in-ae-rosetta-not-applying-to-layer/#post-2428856"><span class="bb-reply-lable">Reply to</span> Magic Bullet Looks in AE / Rosetta not applying to layer.</a></p> <div class="bb-content-inr-wrap"><p>What version of Magic Bullet Looks are you using? The latest update works on M1 natively without needing to go through Rosetta.</p>
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				<title>Michael Szalapski replied to the discussion Trapcode Particular not taking color from light emitter in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/trapcode-particular-taking-color-from-light-emitter/#post-2428172</link>
				<pubDate>Mon, 18 Apr 2022 21:32:41 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/trapcode-particular-taking-color-from-light-emitter/#post-2428172"><span class="bb-reply-lable">Reply to</span> Trapcode Particular not taking color from light emitter</a></p> <div class="bb-content-inr-wrap"><p>I know. I ran into this issue recently too. I&#8217;m very hopeful for Wednesday&#8217;s announcements.</p>
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				<title>Michael Szalapski replied to the discussion Trapcode Particular not taking color from light emitter in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/trapcode-particular-taking-color-from-light-emitter/#post-2428167</link>
				<pubDate>Mon, 18 Apr 2022 20:41:13 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/trapcode-particular-taking-color-from-light-emitter/#post-2428167"><span class="bb-reply-lable">Reply to</span> Trapcode Particular not taking color from light emitter</a></p> <div class="bb-content-inr-wrap"><p>That&#8217;s a known bug. It should be fixed in an upcoming release. Maxon has announced that this Wednesday, they&#8217;re introducing new stuff across all their tools, so tune in and see if there&#8217;s a new version of Particular. (If so, this fix should be in it!)</p>
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				<title>Michael Szalapski replied to the discussion Using Mir to create single drop ripple, not many ripples? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/using-mir-to-create-single-drop-ripple-not-many-ripples/#post-2427634</link>
				<pubDate>Fri, 08 Apr 2022 20:30:15 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/using-mir-to-create-single-drop-ripple-not-many-ripples/#post-2427634"><span class="bb-reply-lable">Reply to</span> Using Mir to create single drop ripple, not many ripples?</a></p> <div class="bb-content-inr-wrap"><p>You would create a map to drive the displacement of the mesh and that map (which would be a precomp would just have a (feathered) rapidly expanding circle outline.</p>
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				<title>Michael Szalapski replied to the discussion How to recreate this bleeding path / trail? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/how-to-recreate-this-bleeding-path-trail/#post-2427351</link>
				<pubDate>Mon, 04 Apr 2022 16:59:10 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-to-recreate-this-bleeding-path-trail/#post-2427351"><span class="bb-reply-lable">Reply to</span> How to recreate this bleeding path / trail?</a></p> <div class="bb-content-inr-wrap"><p>That&#8217;s just a particle trail with the particles having a tiny bit of movement and growing over life with (possibly) Roughen Edges applied. </p>
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				<title>Michael Szalapski replied to the discussion Continue animation at current speed? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/continue-animation-at-current-speed/#post-2426516</link>
				<pubDate>Mon, 21 Mar 2022 03:10:27 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/continue-animation-at-current-speed/#post-2426516"><span class="bb-reply-lable">Reply to</span> Continue animation at current speed?</a></p> <div class="bb-content-inr-wrap"><p>Apply an expression to your keyframed parameter. loopOut(type = &#8220;continue&#8221;)</p>
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				<title>Michael Szalapski replied to the discussion after effects 2022 how do i create astroid trail fire smoke in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/after-effects-2022-how-do-i-create-astroid-trail-fire-smoke/#post-2426093</link>
				<pubDate>Thu, 10 Mar 2022 04:06:16 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/after-effects-2022-how-do-i-create-astroid-trail-fire-smoke/#post-2426093"><span class="bb-reply-lable">Reply to</span> after effects 2022 how do i create astroid trail fire smoke</a></p> <div class="bb-content-inr-wrap"><p>They will be separate layers. Don&#8217;t put Particular and Element on the same layer.</p>
<p>You&#8217;ll have to get clever about how it works. Once you get it looking the way you want, you may need to duplicate your layer of Particular and put one below and one above the E3D layer and use the distance visibility settings to trim them to show up where they&#8217;re&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-366509"><a href="https://creativecow.net/forums/thread/after-effects-2022-how-do-i-create-astroid-trail-fire-smoke/#post-2426093" rel="nofollow"> Read more</a></span></p>
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				<title>Michael Szalapski replied to the discussion after effects 2022 how do i create astroid trail fire smoke in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/after-effects-2022-how-do-i-create-astroid-trail-fire-smoke/#post-2426002</link>
				<pubDate>Wed, 09 Mar 2022 05:25:45 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/after-effects-2022-how-do-i-create-astroid-trail-fire-smoke/#post-2426002"><span class="bb-reply-lable">Reply to</span> after effects 2022 how do i create astroid trail fire smoke</a></p> <div class="bb-content-inr-wrap"><p>You would use a particle effect of some kind. After Effects has a number of them built in (like CC Particle World), but for something as complex as that, you&#8217;d probably want to turn to third party tools like Trapcode Particular.</p>
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				<title>Michael Szalapski replied to the discussion Freeze Transforms / Switch Axis Orientation/ RESET pivot to ZERO (like in maya) in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/freeze-transforms-switch-axis-orientation-reset-pivot-to-zero-like-in-maya/#post-2424313</link>
				<pubDate>Mon, 31 Jan 2022 23:03:19 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/freeze-transforms-switch-axis-orientation-reset-pivot-to-zero-like-in-maya/#post-2424313"><span class="bb-reply-lable">Reply to</span> Freeze Transforms / Switch Axis Orientation/ RESET pivot to ZERO (like in maya)</a></p> <div class="bb-content-inr-wrap"><p>It sounds like you&#8217;re looking for the Center Axis To&#8230; command in C4D.</p>
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				<title>Michael Szalapski replied to the discussion Freeze Transforms / Switch Axis Orientation/ RESET pivot to ZERO (like in maya) in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/freeze-transforms-switch-axis-orientation-reset-pivot-to-zero-like-in-maya/#post-2424230</link>
				<pubDate>Sat, 29 Jan 2022 02:59:09 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/freeze-transforms-switch-axis-orientation-reset-pivot-to-zero-like-in-maya/#post-2424230"><span class="bb-reply-lable">Reply to</span> Freeze Transforms / Switch Axis Orientation/ RESET pivot to ZERO (like in maya)</a></p> <div class="bb-content-inr-wrap"><p>You don&#8217;t have to be in polygon mode to freeze your transformations in Cinema 4D. It works exactly like it does in Maya.</p>
<p>In the attribute manager, go to the coordinates tab and there&#8217;s a whole freeze transformations section.</p>
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				<title>Michael Szalapski replied to the discussion Anaglyph 3D Effect with only 1 Adjustment Layer? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/anaglyph-3d-effect-with-only-1-adjustment-layer/#post-2423918</link>
				<pubDate>Mon, 24 Jan 2022 16:03:33 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/anaglyph-3d-effect-with-only-1-adjustment-layer/#post-2423918"><span class="bb-reply-lable">Reply to</span> Anaglyph 3D Effect with only 1 Adjustment Layer?</a></p> <div class="bb-content-inr-wrap"><p>Are you just asking for chromatic aberration kind of effect or genuine 3d glasses?<br />AE has a built-in 3d Glasses effect, but it&#8217;s dependent on you having two sources to drive it (either footage from two cameras or two precomps with offset cameras).</p>
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				<title>Michael Szalapski replied to the discussion Is there a way to release Trapcode by itself instead of entire MAXON license? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/is-there-a-way-to-release-trapcode-by-itself-instead-of-entire-maxon-license/#post-2423338</link>
				<pubDate>Tue, 11 Jan 2022 18:55:06 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/is-there-a-way-to-release-trapcode-by-itself-instead-of-entire-maxon-license/#post-2423338"><span class="bb-reply-lable">Reply to</span> Is there a way to release Trapcode by itself instead of entire MAXON license?</a></p> <div class="bb-content-inr-wrap"><p>The Maxon One license is a license for the whole kit and caboodle. There are not separate licenses for each part of it which is unfortunate when you end up in this sort of situation.</p>
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				<title>Michael Szalapski replied to the discussion Halftone dot wave in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/halftone-dot-wave/#post-2422420</link>
				<pubDate>Thu, 16 Dec 2021 17:23:15 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/halftone-dot-wave/#post-2422420"><span class="bb-reply-lable">Reply to</span> Halftone dot wave</a></p> <div class="bb-content-inr-wrap"><p>If you set your Particle Type in Trapcode Form to Textured Polygon (and then pick an appropriate Sprite), you get them to follow the surface.</p>
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				<title>Michael Szalapski replied to the discussion Halftone dot wave in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/halftone-dot-wave/#post-2422418</link>
				<pubDate>Thu, 16 Dec 2021 17:15:56 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/halftone-dot-wave/#post-2422418"><span class="bb-reply-lable">Reply to</span> Halftone dot wave</a></p> <div class="bb-content-inr-wrap"><p>I can&#8217;t see your example, but if you set your particles in Form to be Textured Polygons, they&#8217;ll flow along whatever shape you make.</p>
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				<title>Michael Szalapski replied to the discussion loopOut woes in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/loopout-woes/#post-2421796</link>
				<pubDate>Tue, 07 Dec 2021 16:19:34 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/loopout-woes/#post-2421796"><span class="bb-reply-lable">Reply to</span> loopOut woes</a></p> <div class="bb-content-inr-wrap"><p>I have never considered loopOut() to be tempermental. You just have to feed it what it wants! For a loop that repeates, I usually have three keyframes. Beginning, end, and beginning again. And I also usually specify what kind of loopOut it is. cycle vs. continue</p>
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				<title>Michael Szalapski replied to the discussion Problem with PATH and SHAPES. in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/problem-with-path-and-shapes/#post-2420422</link>
				<pubDate>Tue, 09 Nov 2021 02:11:25 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/problem-with-path-and-shapes/#post-2420422"><span class="bb-reply-lable">Reply to</span> Problem with PATH and SHAPES.</a></p> <div class="bb-content-inr-wrap"><p>Open up the Create Nulls From Paths script (in the Window menu).</p>
<p>Select the path you&#8217;d like the shapes to follow.</p>
<p>Press the Trace Path button.</p>
<p>It&#8217;ll give you a null with a control to put it wherever you&#8217;d like along that path (keyframed, so you&#8217;ll want to turn off the keyframes [press U to reveal all keyframed properties]). </p>
<p>Parent a triangle to that&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-361175"><a href="https://creativecow.net/forums/thread/problem-with-path-and-shapes/#post-2420422" rel="nofollow"> Read more</a></span></p>
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				<title>Michael Szalapski replied to the discussion Problem with PATH and SHAPES. in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/problem-with-path-and-shapes/#post-2420419</link>
				<pubDate>Tue, 09 Nov 2021 01:47:33 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/problem-with-path-and-shapes/#post-2420419"><span class="bb-reply-lable">Reply to</span> Problem with PATH and SHAPES.</a></p> <div class="bb-content-inr-wrap"><p>There are a number of ways to do this. One would be to use the paths to nulls script panel to place these objects along the path.</p>
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				<title>Michael Szalapski replied to the discussion Jittery motion on a simple animation in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/jittery-motion-on-a-simple-animation/#post-2420352</link>
				<pubDate>Sun, 07 Nov 2021 17:49:22 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/jittery-motion-on-a-simple-animation/#post-2420352"><span class="bb-reply-lable">Reply to</span> Jittery motion on a simple animation</a></p> <div class="bb-content-inr-wrap"><p>Users do get choice. Generally speaking, you should be fine. YouTube defaults to playing 60fps videos at that frame rate. If somebody has a poor connection though, it&#8217;ll throttle down.</p>
<p>And also some devices are limiting, but, again, generally speaking you&#8217;ll be fine.</p>
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				<title>Michael Szalapski replied to the discussion Jittery motion on a simple animation in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/jittery-motion-on-a-simple-animation/#post-2420349</link>
				<pubDate>Sun, 07 Nov 2021 15:35:29 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/jittery-motion-on-a-simple-animation/#post-2420349"><span class="bb-reply-lable">Reply to</span> Jittery motion on a simple animation</a></p> <div class="bb-content-inr-wrap"><p>Yes. The issue is how our eyes process motion and frame rates. You&#8217;ll need different horizontal speeds depending on what frame rate you&#8217;re working with. </p>
<p>Really good camera operators working in Hollywood have their formulas for each lens and how fast they can or can&#8217;t pan. It&#8217;s way easier in motion graphics because we can just see it and retime. A&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-361100"><a href="https://creativecow.net/forums/thread/jittery-motion-on-a-simple-animation/#post-2420349" rel="nofollow"> Read more</a></span></p>
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