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Line Trails Stuck To The Ground
ive been given a brief recently which has given me quite a bit of grief in the past. it seems easy on the surface, but have always found it very time consuming, I think I’ve been going about it in the wrong way all along.
So one of my clients is a race car brand, and they often give me long shots where the cam is following a car, and I need to put trails behind it, which are left on the ground behind it and stay there afterwards for the duration of the shot.
So I’ve been doing it with paths, going towards the end of the clip, and seeing where the dirt trails are that the car has left, putting the paths with the pen tool, then manually keyframing those points every 10 frames to make sure things stay stuck to the ground ( I do this by looking at identifiable pieces of the ground and making sure points are close to them at all times).
I know this sounds insane, and it kinda is, but I had to resort to doing this because 3D camera tracking these shots just isn’t working for me. The path always ends up jittering, often the path will be really solid in one location, then for example in the distance it’ll be jittering a lot. I think this is because they’re long clips and the path is in view throughout?
If 3D paths were a thing in AE this would be a lot easier for me as I’d be able to map the points a lot easier, but as it stands it’s a bit of a nightmare.
Oh also, I’ve tried points to nulls, but it means I can’t then edit the bezier curves at all, which I need to do.
Can anyone suggest another workflow for this? Even another software? Plugins etc?
Thanks a lot.
Rob