Forum Replies Created

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  • Lennart Wåhlin

    November 5, 2006 at 11:56 pm in reply to: SteadyCAM_FREE_EDITION | Camera Animation for All!

    Hi ronaldo.
    Please dload again. Apearently some of the files where saved in the R10 format, thats why they don’t load in R9.
    The “no support” is only not to bog down my mailbox:)
    I’ll answer anything I can around at forums but not by mail.

    Cheers
    Lennart

  • Lennart Wåhlin

    October 24, 2006 at 12:47 pm in reply to: Exporting depth from C4D 9.6 to AAE7?

    As Mylenium sais RPF/RLA would be the best choice since you get the z-buffer within the file. I -think- you would only have to engage the backblur range on the Camera (I haven’t double checked that). You don’t have to set any Depth in render settings for this. What to think of when using RLA/RPF thou is that it doesn’t work using NET rendering. The internal .b3d format cannot carry the z-buffer over NET. I have asked Maxon and it is technically allmost impossible I’m afraid.
    Another way is simply to multipass render and have the DepthChannel activated in PostEffects.

    Cheers
    Lennart

  • Lennart Wåhlin

    September 17, 2006 at 4:45 pm in reply to: alpha fringe

    Try change form SAT or MAP to “none” in the material settings.
    It usually works fine (if the PS picture is hi-res enought that is).

    Cheers
    Lennart

  • Lennart Wåhlin

    August 5, 2006 at 11:40 am in reply to: Camera inertia : CPT inertia vector?

    The easiest way of resolving the rotation, is to use a Target for the Camera and use a Position inertia of the Target.

    Cheers
    Lennart

  • Lennart Wåhlin

    August 5, 2006 at 11:32 am in reply to: Camera inertia : CPT inertia vector?

    You must have the -same- object before and after the inertia node.
    So in your case, have the camera before and after the CPT node. Note the order in xpresso manager list,
    So , the first camera node must be above the inertianode and the second camera node.

    You can have your “driving cube” connected to the firts camera node, if you wish.
    You will however get in trouble regarding inertia rotation, since you’ll have to calculate the least new angle not to
    have it flip. In COFFEE there is the MinimizeAngle function you can use in a COFFEE node.

    Cheers
    Lennart

  • Lennart Wåhlin

    July 21, 2006 at 10:38 pm in reply to: C4D NET client crashes

    There are lots of info here;
    https://forums.cgsociety.org/showthread.php?t=373028

    first R8.5 and Panther was absolutely rocksolid, allways. It leads to Tiger (10.4).
    In short, the server must either run on Panther (10.3) – or – run on a single processor.The Clients can use Tiger
    I have opt to turn of the second processor in my server machine while NET rendering.

    second(even if you say it is happening to all sorts of renderings) there are crashes if the frames rendered
    are very “empty”, that is, they render very fast (as they started to do with my quads…) typically under a second.

    Cheers
    Lennart

  • Lennart Wåhlin

    June 23, 2006 at 7:21 pm in reply to: Freeze Frame

    Create the emitter (A) and set it up as you want it. Duplicate it two times, making B and C.
    Roll up to the freeze point. Let’s say it is frame 50. Press “C” on emitter B. Thats the freeze state.
    In emitter C. Adjust the start and end emition to + 50 frames. C is now the restart emitter.

    By using Display Tags on the emitters you can now render the behaviour:)
    So the first 49 frames you see Emitter A. Then for frame 50 to nth frame you see B (freeze).
    And finaly from nth frame and out you see C.
    Since they are all different objects you can have different colors and deformer and such for each stage.

    Cheers
    Lennart

  • Lennart Wåhlin

    June 16, 2006 at 11:08 pm in reply to: camera movement does not render – HELP!

    Check RenderSettings (Cntr+B) ->Output ->Frame. It is probably saying “Current Frame”.
    Set your prefered range there.

    Cheers
    Lennart

  • Lennart Wåhlin

    June 14, 2006 at 10:58 pm in reply to: Any good camera shake plugin / script?

    https://homepage.mac.com/tcastudios/index.html

    then -> xfiles -> item006

    Cheers
    Lennart

  • Lennart Wåhlin

    June 13, 2006 at 8:42 pm in reply to: Vibration 0,0,0

    Place each object with a VibTag under a separate Null. Then place those Nulls where you want them.
    The VibTag referes to the coordinates of any parent. If no parent, it uses the world coordinates.
    Thats why it jumps to origo.

    Cheers
    Lennart

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