Forum Replies Created

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  • Lennart Wåhlin

    February 3, 2013 at 4:57 pm in reply to: Find Missing/Unlinked textures.

    You’ll find pathMATE at https://www.tcastudios.com -> xfiles
    that’s meant for re pathing textures and such.
    By repathing to your tex folder it will print any missing
    textures in the console and what materials/channels
    even hidden/not used channels.

    Cheers
    Lennart

    aka tcastudios

  • Lennart Wåhlin

    May 28, 2011 at 10:20 pm in reply to: Cant get the Point Cache Tag to enable

    You can pointcache primitives with the Correction Deformer (You point cache the deformer).

    Cheers
    Lennart

    aka tcastudios

  • Lennart Wåhlin

    January 5, 2011 at 3:19 am in reply to: How to export coordinate values to a txt file?

    Check out SteadyCHAN at my site:

    https://www.tcastudios.com -> xfiles

    Cheers
    Lennart

    aka tcastudios

  • Since your camera is a child of Nulls you need to
    connect its Global Matrix to a second Cameras Global Matrix
    This second camera should be outside your hierarchy
    (and placed last in the OM with no parent).
    Now you can bake this second camera.(Timeline->Functions->Bake Object).

    For export to Maya, try FBX.
    Or get a chan importer for Maya (Google for it)
    and get SteadyCHAN to export a chan file from Cinema.

    If you use SteadyCHAN you only need to select your original camera
    (No Baking or extra camera involved)

    https://www.tcastudios.com -> xfiles -> SteadyCHAN

    Cheers
    Lennart

    aka tcastudios

  • Lennart Wåhlin

    April 9, 2010 at 2:37 am in reply to: Lining up an photoshop file on an object

    If the texture (ie your PSD ) and the geometry is proportionally equal,
    first set to flat projection, then rotate the texture gizmo to face
    its z axis toward the geometry,
    then right click the tex tag and “Fit To Object”.

    Since your geometry and psd are sprung from the same source
    it should work fine.

    Cheers
    Lennart

    aka tcastudios

  • Lennart Wåhlin

    March 18, 2010 at 2:26 am in reply to: Extracting camera path

    Simply put, the Matrix contains all PSR vectors.
    Then you only need one “wire” to get it all (Position,scale,rotation).

    The global position, scale and rotation are extracted from the matrix,
    for the cases you only want one or two of the parameters.

    Cheers
    Lennart

    aka tcastudios

  • Lennart Wåhlin

    March 17, 2010 at 8:20 pm in reply to: Extracting camera path

    You could make a new Camera, place it last in the ObjectManager,
    then via xpresso connect the original cameras GlobalMatrix
    to the new cameras GlobalMatrix.
    Now you can bake the new camera.

    Cheers
    Lenn

    aka tcastudios

  • Lennart Wåhlin

    March 17, 2010 at 2:01 am in reply to: AE 3D file ..replace?

    You can import your new composition into the AE project you have.
    Then select each old layer and Alt+Drag the new layer
    (from the project window) on top of the old selected to replace it.

    Cheers
    Lennart

    aka tcastudios

  • Lennart Wåhlin

    March 10, 2010 at 3:02 pm in reply to: Is There A ‘Sure Target’ Effect In C4D?

    I can offer the SteadyCAMPRO plugin suit (commercial) at:

    https://www.tcastudios.com.

    Then there is ScoobyCamTools (commercial)
    https://www.c4d-jack.de

    as well as the free CS Tools that have some
    camera set ups in it.
    https://circlesofdelusion.blogspot.com/2007/09/cstools-faq.html

    Cheers
    Lennart

    aka tcastudios

  • Lennart Wåhlin

    November 12, 2009 at 1:52 am in reply to: Rendering a Huge Image with Tiled Camera

    But if you tile (Using the Tiled cam) 4×4
    then you should make your output half size.
    (Width /2 and Height/2) or you will end up
    with 4 renders -each- 27988 pixels wide.

    Cheers
    Lennart

    aka tcastudios

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