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Extracting camera path
I’m new to C4D, and have set up a scene where a camera is supposed to fly along the surface of a sphere, hitting very precise marks.
To do this, I placed a null at the center if my sphere and attached the camera to it. I keyed the rotation of the null to essentially create a camera path that is concentric with the planet. For the next bit of tweaking, it would be much easier to edit a motion path, instead of the rotation of the null (which is a too limiting. Can I somehow extract the actual motion path of the camera from this ‘parented’ situation? Delete the null after baking out the current position of the camera as an editable spline? Your help is much appreciated.