Forum Replies Created

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  • Add a Compositing Tag to the object.
    In the “Exclusion” tab drag the object itself into it.
    Then check the first “arrow thru line” symbol in there
    and it’s all fine 🙂

    Cheers
    Lennart

    aka tcastudios

  • Lennart Wåhlin

    June 25, 2009 at 7:26 pm in reply to: Clothilde in slow motion

    Use the Point Cache Tag ( instead of cacheing within the Cloth tag).
    Then use the PointCache Scale parameter to slow it down.

    Cheers
    Lennart

    aka tcastudios

  • Lennart Wåhlin

    March 23, 2009 at 10:33 pm in reply to: camera settings for projector

    Good sport! 🙂
    Now (or when you are pretty sure) nail those settings by settings keyframe
    for all parameters at frame 0 so you don’t slip it!

    And you must link to any final result, ok?

    Cheers
    Lennart

    aka tcastudios

  • Lennart Wåhlin

    March 20, 2009 at 4:55 pm in reply to: Flag with wind seamless repetition

    Frequency 10 = 1 sec loop
    Turbulence doesn’t loop so you can do as Adam suggested
    add a noise deformer for the turbulence and have
    the FlagDeformer do the “waving”.

    For a look with more “umpf” you can have a look
    at a 8min tut I did (QT) looping Cloth.

    https://www.tcastudios.com/xfiles/ClothLoop.mov

    Cheers
    Lennart

    aka tcastudios

  • Lennart Wåhlin

    March 19, 2009 at 7:44 pm in reply to: camera settings for projector

    I frankly can’t tell how much help I can provide until
    you have figured out the projector(s).

    Try make a 1×1 meter square with a cross in it from corner to
    corner and a circle in it.
    Make it in Cinema and tape it on the (real) wall.

    Test and check until you find out the proportions of your setup.

    This is the prime way we do it. The designer and contractors provide
    us with messurements, we then do “Default Nulls” and they confirm it.
    Once the Nulls are perfect/confirmed we can start producing the content
    having the nulls as our reference.

    Cheers
    Lennart

    aka tcastudios

  • Lennart Wåhlin

    March 18, 2009 at 11:26 pm in reply to: camera settings for projector

    No pun, just an observation, there must be something fundamental wrong
    in your settings, like scale or projector settings.

    Leaving all mathematics aside, if you have modeled your subjects
    to scale and placed your camera in the scene where it should be in
    real life, setting it to approx values, looking thru it and render, it should
    maybe not match perfectly, but be in the area of close enough.

    There should be no reason why the subjects should be way to big or small.

    So, two things.
    Check out how the zoom really works in the projector.

    Then, the offset you are talking about (projector projects asymetrically
    up, (north I suppose)) is the “FilmOffset” parameters in the Cinema Camera
    Object.
    The tech info for the projector, if I recall, states a +-16 degrees range for this.

    Still, as mentioned before, as the Cinema camera is a pinhole camera,
    no lens distortion is “made”. That sort of keystoneing has to be done
    in the playback program. Or be made via a post app.

    Most of my work is projection and LED content, but I must confess in a
    much larger scale, so the projector side is handles by the projector/LED
    contractors.
    Still, no matter how much preparation , things are tweaked on site, both
    contentwise and hardware.

    Let us know how you are progressing.

    Cheers
    Lennart

    aka tcastudios

  • Lennart Wåhlin

    March 18, 2009 at 1:32 am in reply to: camera settings for projector

    A typo of mine: I meant 1024×768 of coarse, as that is 4:3.

    Cheers
    Lennart

    aka tcastudios

  • Lennart Wåhlin

    March 17, 2009 at 10:33 pm in reply to: camera settings for projector

    I can’t say I see much of a problem here
    Model your stuff at scale, place the camera in the scene
    corresponding to where you will put your projector in real life.
    (Thou try to have it placed horizontally)

    In SteadyDOF type in the values from earlier post of mine
    (I used the same tech info as you provided in the dload.)

    Have your render output set to 1024×576.
    The result is as good as it could get.
    You will still have to fine adjust the projectors zoom
    and keystone in the end.

    Have in mind that the Cinema camera is a “pinhole” camera,
    it has no physical lens artifacts.

    Cheers
    Lennart

    aka tcastudios

  • Lennart Wåhlin

    March 15, 2009 at 8:37 pm in reply to: camera settings for projector

    Please check the install instructions.

    “Load SteadyDOF and SteadyQTVRv2 from the “SteadyTOOLSObjects” folder”

    That is, they load into the document as objects with their expressions attached.

    Cheers
    Lennart

    aka tcastudios

  • Lennart Wåhlin

    March 12, 2009 at 11:25 pm in reply to: camera settings for projector

    Looking at the specs of the projector we have:
    DLT width 18mm, height should be 13.5 (4:3 ratio).
    That gives an aperture of 22.5. (Your 2.5 might be a typo?).
    (Aperture and focal length is always in mm.)

    The “digital” equivalent of the focal length 28.4 (35mm camera) is 14.75.

    You can use a dof calculator to check this, and I even made
    a free one for Cinema that you’ll find at:

    http://www.tcastudios.com -> xfiles -> SteadyTOOLS.

    Hope this can help a bit and I’m not missing you intention.

    Cheers
    Lennart

    aka tcastudios

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