Forum Replies Created

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  • Adam Trachtenberg

    March 5, 2008 at 3:19 pm in reply to: c4d computer screen model with after effects

    Have a look here: https://forums.creativecow.net/readpost/19/861747

    AdamT
    Cinema 4DXL8 Bodypaint

    *Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*

  • Adam Trachtenberg

    March 3, 2008 at 5:29 am in reply to: Making an Oval/egg..

    Here’s a couple more ways to do an egg:

    1) Create a cube, make it editable, scale down the top face, and drop it in a HyperNURB object;

    2) Create a sphere, make it editable, scale it up a little in Y, apply a taper deformer.

    AdamT
    Cinema 4DXL8 Bodypaint

    *Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*

  • Adam Trachtenberg

    March 1, 2008 at 6:47 am in reply to: render problems

    Sounds like you have some keyframes that are being calculated when you render to picture viewer but not in the editor — perhaps because you moved stuff around without keying. Hit the play button and see if things don’t match up.

    AdamT
    Cinema 4DXL8 Bodypaint

    *Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*

  • Adam Trachtenberg

    March 1, 2008 at 6:44 am in reply to: Global Illumination Problem

    You’re probably running out of memory. Unless your extrusions are animated, I’d convert them to polygons before instancing and see if that helps. Also check your scene poly count and see if you can’t cut it down somehow.

    AdamT
    Cinema 4DXL8 Bodypaint

    *Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*

  • Adam Trachtenberg

    February 27, 2008 at 11:47 pm in reply to: Modules for Older Versions

    Hey Chris,

    You might also check at the CGTalk Cinema forum and see if anyone would be interested in selling you their Dynamics license. To be honest, I think that hardly anyone uses it. The only problem is that, for those who have a bundle that includes it, they couldn’t sell the license without breaking the bundle for future upgrades.

    AdamT
    Cinema 4DXL8 Bodypaint

    *Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*

  • Adam Trachtenberg

    February 27, 2008 at 3:19 pm in reply to: Modules for Older Versions

    Have you tried Maxon’s shop? Other than that, I’m not really sure.

    If you only need hard-body dynamics you might try Remotion’s PhyTools plugin instead of Dynamics. I’m pretty sure it works in R9.6+ and it’s faster and easier to use than the Dynamics module.

    AdamT
    Cinema 4DXL8 Bodypaint

    *Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*

  • Adam Trachtenberg

    February 21, 2008 at 7:32 pm in reply to: Specific Training, Books or DVD’s

    Cineversity would also be an excellent choice.

  • As the manual explains, object motion blur only works with object translation/rotation/scale — does nothing for deformers or point-level animation. Try using vector motion blur instead.

    As far as the light goes, you can adjust the location of the default light by selecting the viewport’s display menu and >default light. But for best results you’ll want to use light objects.

    AdamT
    Cinema 4DXL8 Bodypaint

    *Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*

  • Adam Trachtenberg

    February 20, 2008 at 6:07 pm in reply to: object axis rotates incorrectly

    Welcome to the weird world of the HPB rotation order. :/ I suggest you check out Cactus Dan’s mechanical rigging tutorial which is available here: https://www.c4dportal.com/forum/showthread.php?t=2501

    He does an excellent job of explaining the problem and offers some solutions. He uses his plugin suite, but you can do the same thing with Cinema’s look at and clamp tags.

    AdamT
    Cinema 4DXL8 Bodypaint

    *Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*

  • Adam Trachtenberg

    February 15, 2008 at 4:13 am in reply to: Using Photoshop for Textures

    Size depends entirely on the final pixel resolution of your render and how zoomed-in you’ll be on the texture. Basically you want to make sure it’s not going to be shown at greater than 100% to avoid pixelization, and it doesn’t have to be any bigger than that.

    AdamT
    Cinema 4DXL8 Bodypaint

    *Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*

Page 422 of 494

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