Forum Replies Created

Page 70 of 85
  • Randy Johnson

    July 15, 2008 at 7:40 pm in reply to: Animation advice needed

    I am not at work so I cannot see the model but slicing off stuff is pretty straight forward with a boole or what i prefer, Animate the alpha gradiant in the texture.

    /Randy

  • Sadly I have seen next to nothing that really if going to help you here. In strong tracking applications ie. PF track you can clamp the camera … so you track the object rather than the camera but thats a few grand….and not perfect either.

    /randy

  • Randy Johnson

    July 2, 2008 at 11:52 am in reply to: color matching (design)

    I think the green is in the reflection.

    /randy

  • Randy Johnson

    July 2, 2008 at 6:34 am in reply to: 4×3 titlesafe in 16×9 enviroment

    Your camera has some options in the Object tag of the attribute manager (lower right corner).
    But it is pretty limited.
    I know when we went HD I had to reframe the cameras to fit 1920*1080 too and i could not get it just with camera settings I had actually move all the cameras back to get the right framing.

    /randy

  • Randy Johnson

    July 2, 2008 at 6:22 am in reply to: Rendering fragments

    There is a good tutorial of this by 3dkiwi
    https://www.c4dcafe.com/ipb/index.php?autocom=downloads&showfile=83

    /randy

  • Randy Johnson

    July 1, 2008 at 6:49 am in reply to: 4×3 titlesafe in 16×9 enviroment

    You have to adjust your camera when you change your output resolution.
    if you have not found it already you can turn on a render safe, title safe option in the viewport.
    press shift V while in the viewport.

    /randy

  • Randy Johnson

    June 27, 2008 at 4:52 pm in reply to: noob question: black cube with white edges

    In bodypaint this is extremely simple in Bodypaint.
    Some video Tutorials here that can show you the way…
    https://www.c4dcafe.com/ipb/index.php?autocom=downloads&showcat=3

    Or you could use a cell render and change the colors to what you want.

    /randy

  • Randy Johnson

    June 25, 2008 at 6:15 am in reply to: objects building themselves

    You have to turn on PLA. Its the button under your timeline with all the dots.

    edit/ I made a speaker last year that grew into the picture too. I scaled the box in four pieces but first I had made the speaker with a spline and circle in a sweep nurbs.. Then I animated the growth of the sweep nurbs so it was full size to start but it rotated into the pic…I couldnt find the animation but here is a still of the final speaker.
    https://www.randyarchy.com/slides.html

    /Randy

  • Randy Johnson

    June 23, 2008 at 6:12 am in reply to: objects building themselves

    Use the visible in render option to make the part invisible until what ever frame and to make them grow. you can key frame the size using the scale tool. If you want different parts to com in at different times seperate them into groups of objects rather then just one.

    With simple speaker box and stuff PLA (point level animation) can be used really easy for that.
    As for speakers you need to build them with several pieces and animate them in at different times most likely using the scale tool.
    I would suggest placing your geometry in a Null before scaling anything so you can always revert back easly.

    /randy

  • Randy Johnson

    June 18, 2008 at 8:18 am in reply to: wierd

    Your current settings are only effected on new sequences. So if you opened the project then chenged the set settings they will not be implicated directly.

    Or maybe you down converted.
    /randy

Page 70 of 85

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy