Forum Replies Created

Page 64 of 85
  • Randy Johnson

    September 18, 2008 at 11:27 am in reply to: Rigging mocca issue

    Sounds like the weighting from your joints is crossing over on to the body mesh. It happens if you just use the autoweight.

    If you select a joint select the weight tool you should see some color on the body then you can just paint it away. (ctrl click to erase)

    /randy

  • Randy Johnson

    September 18, 2008 at 6:12 am in reply to: Logo extrude and illustrator import weirdness

    its really hard to make a suggestion not knowing what the object looks like.
    /randy

  • Randy Johnson

    September 16, 2008 at 5:45 pm in reply to: Japanese characters

    Make them splines in illustrator. Then import them.
    /randy

  • Randy Johnson

    September 15, 2008 at 12:21 pm in reply to: Fast Rendering for cinema 4D

    -Few polygons as possible.
    -Use N-side rather than circles for your sweep nurbs and watch the type of spline interpolation you have.
    -several objects under a single hyper nurbs is better then each under their own.
    – Omni lights with shadows are slower to render than spot lights with shadows.
    -Area shadows may look nice but are very render intensive.
    -Reflection, fresnel, refractive and transparent textures add to the render time.
    -Bake ambient occlusion
    -use traditional lighting over global illumination.
    -Displacement in a texture can be very slow to render.

    This list can go forever the best is to optimize everything a little bit but you will have to sacrifice quality for speed eventually.

    /randy

  • Randy Johnson

    September 15, 2008 at 12:06 pm in reply to: Cutting a shape out of an object using a spline

    use the word as the alpha channel then duplicate it and invert the alpha for your background.
    Another option is talked about in this thread here:
    https://www.c4dcafe.com/ipb/index.php?showtopic=35573&hl=colibert

    /randy

  • Randy Johnson

    September 12, 2008 at 9:12 am in reply to: Best comp for C4D for $12,000?

    I disagree on the mac statement everywhere i have been is a mixed mac/pc enviroment and if we are talking about an industry standard we most likely would not be in Cinema 4D forum. How many programs and plug Ins are Pc only these days? and there is no reason you cannot boot your Mac with windows too. A mac will give you more options if you need them…personally I have never needed all the options but… and I remain with my suggestion of a Pc but dont rule out a mac for the sake of an industry standard…unless you plan on learning Maya.

    /randy

  • Randy Johnson

    September 10, 2008 at 2:16 pm in reply to: CODECS MIssing

    The dates on the codecs have not changed since 2005. I guess thats why it is not fixed.
    An upgrade got me nothing.
    /randy

  • Randy Johnson

    September 10, 2008 at 1:53 pm in reply to: CODECS MIssing

    I have done that procedure.
    I used a FCP unistaller I found in the Apple forum…seemed to remove everything.
    I also installed the Kona stuff again to no avail.

    /randy

  • Randy Johnson

    September 10, 2008 at 8:32 am in reply to: Best comp for C4D for $12,000?

    I dont know about the technical aspects but I have have that situation plus an office full of different PC´s.
    So my test renders I run across them all just to see whats happening but you get artifacts and sometimes slightly different positions between the computers frames…so I render the final version off one computer and it seems to work fine. Hopefully someone will give you complete answer.
    /randy

  • Randy Johnson

    September 9, 2008 at 11:42 am in reply to: Best comp for C4D for $12,000?

    I have a loaded G5 with no complaints but pretty much anything from Boxx would be on my wish list.
    https://boxxtech.com/

    /Randy

Page 64 of 85

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy