Forum Replies Created

Page 63 of 85
  • Randy Johnson

    September 23, 2008 at 8:51 am in reply to: Thinking Particles – Particle Orientation

    ha ha yea that changes it.
    I am not sure how you would do that “properly” Hopefully Brian or Adam can help you.
    With that said, i would make different particle groups that go in the different directions. I would also use an invisible polygon rather than a centre point to control the direction.

    /randy

  • Randy Johnson

    September 23, 2008 at 8:29 am in reply to: Thinking Particles – Particle Orientation

    I post an extremely simple example here:
    https://www.randyarchy.com/TP.c4d.zip

    Rotate the Pyramid primitive and press play.

    /randy

  • Randy Johnson

    September 23, 2008 at 6:52 am in reply to: Imported files strobe

    I turned on interlacing for the Shake output and works nice now thanks.
    Shake adds the alpha chanel if you have + selected or not…o idea why but it does.
    Thanks for getting me on track. I wonder where I would be with out these forums sometimes…oh right spending time with my wife after a long day of cleaning gutters.
    /randy

  • Randy Johnson

    September 23, 2008 at 6:49 am in reply to: CODECS MIssing

    thanks for the advise. I ended up getting a friend to copy the two codecs from his computer and I jus dropped them in the folder…works great now.

    /randy

  • Randy Johnson

    September 22, 2008 at 11:18 am in reply to: General bodypaint BP UV mapping problems

    In my opinion the most important part of BP is unwrapping your UVs. So you are going to want to learn interactive mapping. If you can get your model unwrapped nicely your painting will be much smoother.

    There are a couple starter tutorials on http://www.C4Dcafe.com just search body paint in the tutorials page.

    There is a nice tutorial by Slouchcorp on the c4dportal here:
    https://www.c4dportal.com/forum/showthread.php?t=1208
    Its a full tutorial on how to make a gold fish so its not too in depth about BP but gives you a nice idea of how to lay out our UVs so you can paint.

    The best by far is the 3d Kiwi DVD (fifty dollars) its like 20 hours of BP. Its amazing…more about it here:
    https://www.c4dcafe.com/3dkiwi/bpshop/index.html

    Good Luck
    /randy

  • Randy Johnson

    September 22, 2008 at 8:38 am in reply to: General bodypaint BP UV mapping problems

    Hyper nurbs should be off for your uv export.
    Your hard edges are where the polys meet. You will always have a seam and the biggest benifit of body paint is you can hide them…so exporting to photoshop eliminates that benifit since you cannot se what happening in real time… A way around it would be to paint those hard edges in BP after or mark them before so you can see where it will be.

    You might find changing the type of Hyper Nurbs to Catmull-clark and changing the Sub divide UVs option handy when using a texture like this.

    No clue about the cs3 stuff…dont have it.

    /randy

  • Randy Johnson

    September 19, 2008 at 9:03 am in reply to: growing a vine/ tree

    If you have mograph this is the easyest way to make a tree.
    https://www.c4dportal.com/forum/showthread.php?t=128
    /randy

  • Randy Johnson

    September 18, 2008 at 7:38 pm in reply to: growing a vine/ tree

    You can adjust the shape using the spline inside the sweepnurbs details tab. To keep a pointy end use a fillet cap on the sweepnurbs and just play with the settings to get the right size point.

    /randy

  • Randy Johnson

    September 18, 2008 at 1:29 pm in reply to: Rigging mocca issue

    yea email works,
    info@randyarchy.com
    /randy

  • Randy Johnson

    September 18, 2008 at 12:28 pm in reply to: Rigging mocca issue

    I wouldnt remove them.
    can you post something?
    /randy

Page 63 of 85

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