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General bodypaint BP UV mapping problems
Hi all I am looking for some advice on adding textures to a bird which i have modeled I have exporting a uv outlined map to photoshop in BP UV in C4d.
So i do my work in photoshop then i reapply my material but it looks crap hard edges everywhere looks pixelated in spots can anyone offer me any advice, oh i was wondering am i supposed to have the hypernurbs switched on or off before i export the UV map?Another question along similar lines,
Does anybody know how i can get materials to show up in photoshop cs3 3D?
I export to it from CINEMA 4D. The only export options that work are for 3D studio which shows the attached material but its blank and when you export as wavefront the material dosent show up at all. Is there perhaps a plugin that allows more export file options?
The reason i want to do this is so hopefully i can paint my material and update it in photoshop and then i should be able to attach it back in CINEMA 4D.I dont think im being very clear here but if anybody knows what im on about get back to me please.Thanks Emmet