Forum Replies Created

Page 55 of 85
  • Randy Johnson

    February 3, 2009 at 7:37 pm in reply to: Metaballs – C4Dv9.x – MacIntel – OSX 10.5

    metaballs don’t do fast.
    /randy

  • Randy Johnson

    January 29, 2009 at 3:28 pm in reply to: Custom Metaball?

    The help menu has a very clear review of the metaball object.
    Yes you can use other objects in the meta but I have not had consistant results when doing so… perhaps some else can help you here.
    To be able to “animate away from itself” What kind of shape, a fluid motion ???

    /Randy

  • Randy Johnson

    January 27, 2009 at 1:07 pm in reply to: cloth animating

    I think you want to fix three sides of the plane (do not enable dresser just click “set”) Then put your rubber setting higher (like 75%)

    Or if you want three side to stay and stretch the other fix one side and use a belt tag to a cube that has been key framed already.

    /Randy

  • Randy Johnson

    January 27, 2009 at 12:28 pm in reply to: symmetry object

    If you go into Point Mode do you have a whole lot of extra points? if so while in point mode right click and “optimize” That should be your bounding box but I am not sure I understood what you did…if you can post the file I am willing to take a look….
    /Randy

  • Randy Johnson

    January 27, 2009 at 12:16 pm in reply to: C4D netrender v11

    My server quit at the end of each render too. I am using a G5 and Cinema 10.5 i tried re installs and deleting everything nothing fixed it….and then it just started working again one day.

    here is a thread with a couple others that had the same issue … never resolved.
    https://www.c4dcafe.com/ipb/index.php?showtopic=36760&hl=server
    /Randy

  • Randy Johnson

    January 27, 2009 at 9:55 am in reply to: Reduce poly count for rigging, is it possible?

    There is a poly reduction tool. Its in with the deformers.
    /Randy

  • Randy Johnson

    January 27, 2009 at 9:50 am in reply to: symmetry object

    Have you made the symmetry object editable before using the split function?
    /Randy

  • Randy Johnson

    January 27, 2009 at 7:40 am in reply to: object buffer luma outline

    If you always get that issue try under render settings, select Multipass and ensure Shadow Correction is checked.
    /Randy

  • Randy Johnson

    January 23, 2009 at 10:09 am in reply to: Hair Animation

    In the wave tab of the material you can key frame the “Amount” by control clicking the little circle to the left of slider. It will turn red when you have a key frame.

    /Randy

  • Randy Johnson

    January 23, 2009 at 10:02 am in reply to: First Vehicle Model — looking for Feedback.

    A car is a big undertaking I still havent even tried…
    Looks really nice. You really captured a lot of detail. Did you model with polys or box modeling?
    For objects like these it really helps to see a wire frame.
    Then perhaps we can help you find a way to smooth out some of the sharp edges. (I like the iron tool for that sort of stuff.)
    It looks like you have some phong issues with mirror.
    You may want to look at your paint shader a little more as it does seems pretty flat. For example if you look at the hood in the top pic it should have some reflection and specular. Same with the windows.

    As for education I know OD1 on c4dcafe has a dvd for making a low rider truck. There also a few free tutorials about hdr lighting there too if I remember right.

    Well done…
    /Randy

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