I’m trying to bake GI for an output to be composited for a matchmove shot. The elements aren’t moving, so I figured I’d save a boatload of time if I just bake it.
I can’t figure out how to send out the baked GI layers — if i can at all —
Can you change the anchor point of the leaves, so its at the base, and then animate it to the path?
Throw a scale expression on it linking it to the growth of the stroke?
Reminds me of good ol’ xfrog, where you want the growing leaf to ‘inherit’ the growth of the vine.
Particular may enable you to get some good results, but also try fluid simulators — ie MR MERCURY — and just flip it to a vertical flow — water and fire are very similar with how they marry particles to each other — one is just more turbulent than the other.