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Puppet Tool IK?
Posted by Mike Clasby on March 28, 2007 at 2:49 pmDoes anyone know if the new Puppet Tool is an IK setup within AE? Would be very cool. The short blurb I saw on Adobe made it look more like an advanced “Liquify” filter? Any info would be appreciated.
Gleb Rysanov replied 16 years, 3 months ago 9 Members · 13 Replies -
13 Replies
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Nicholas Toth
March 28, 2007 at 2:54 pmI HEAR HE HAS LAZER FEET
effect looks cool, but I’m sure it isn’t moho just yet — -
Adolfo Rozenfeld
March 28, 2007 at 5:03 pmIt may be better than IK for AE.
It can be used for things you normally would use IK for, but it doesn’t require bone structures or anything like that. You just place a few pins, and then you can use motion sketch-like RT recording.It’s really rocket science, patent generating stuff. It’s a new algorithm that produces non-distorting image warping. It has to be seen to be believed. It creates a vector mesh for bitmaps, but you don’t even have to be aware of it. Since there are no bones, it has additional tools to define areas with stronger stiffness, and also it lets you assign overlap priorities for different areas (so one hand is front of the main body and the other is behind, for example, when they overlap). Really, really amazing stuff.
Adolfo Rozenfeld
Buenos Aires – Argentina
https://www.adolforozenfeld.com
adolfo(AT)adolforozenfeld.com -
Mike Clasby
March 28, 2007 at 5:59 pmThanks for the response, I’m looking forward to seeing it in action.
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Dan Ebberts
March 28, 2007 at 7:21 pmIK and bones for the puppet tool would be nice and are things we can hope to see in the future. In the mean time, you can establish rigid IK relationships between pins using expressions.
Dan
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Mike Clasby
March 29, 2007 at 4:01 amSo you have access to the position of the pins with expressions? Sounds great. Any potential tutorials on simmer?
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Adolfo Rozenfeld
March 29, 2007 at 7:30 amYes, you can control the pins with expressions. From the AE site: “Use Motion Sketch to record the position and speed of your puppet movements”. You end up with position data, and you can do whatever you want with that.
” Any potential tutorials on simmer?”
I’m sure Dan will blow our minds in this front.
I’m also sure that in the coming months we’ll see amazing things done with Puppet.Adolfo Rozenfeld
Buenos Aires – Argentina
https://www.adolforozenfeld.com
adolfo(AT)adolforozenfeld.com -
Jimmy Brunger
March 29, 2007 at 3:20 pmSorry to sound a plank guys, but what does IK stand for?
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-stev=o
March 29, 2007 at 3:48 pmIK stands for “Inverse Kinematics”.
Inverse Kinematics differs from forward kinematics in the sense that you can grab and effector, or an object at the end of a bone/joint chain, and control the movement of the entire chain based on predifined rotation angles and constraints.
Picture an arm from the shoulder to the hand. With IK, all you’d have to do is move the hand, and the shoulder, elbow, and wrist would move appropriately.
With FK, you’d have to animate each joint postion individually (rotate shoulder, then elbow, then wrist, then hand).https://en.wikipedia.org/wiki/Inverse_kinematics
-stev=o
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Jimmy Brunger
March 30, 2007 at 10:13 amAhaaa….clever stuff. I’ve not really done any character animation, but was interested. Thanks.
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Tom Werber
August 9, 2009 at 2:09 pmIK and bones for the puppet tool would be nice and are things we can hope to see in the future. In the mean time, you can establish rigid IK relationships
between pins using expressions.
Hi Dan,
Could you give an example of an expression to do this?
It would be extremely useful!
Thanks!
T
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