As Lee said you can make something evaporate with ParticleIllusion. (There’s a tutorial by Elvis Deane around here somewhere…)
You could also do it with fractal noise.
Create a new solid and apply fractal noise to it. Keyframe the evolution and the offset and other things to make it sorta steamy looking.
Precomp that layer.
Now apply two effects to your layer-to-be-evaporated.
1. Distort-Displacement map
2. Blur-Compound blur
For the map on both of these use your precomp (I’m sure you titled the precomp something intelligent like, ‘fractal’ or ‘noise’, right?)
Adjust the amount of displacement and blur and keyframe them both to go from naught to some big amount.
Also keyframe the opacity towards the end of the animation to make it disappear.
I don’t have AE on this particular computer so I hope my directions are clear enough and the names of the effects are correct; if not, sorry.
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