Forum Replies Created
June 10, 2022 at 8:05 pm
AE can export ProRes on Windows too.
C4D on Windows can read ProRes too.
Are you experiencing a problem with this workflow?
June 9, 2022 at 6:09 pm
I don’t know what the issue is, but I do know Trapcode engineers are looking for folks in similar situations so they can chat with you. Message RedGiantNews on Twitter or Instagram and let them know you’re experiencing this issue and would be willing to chat with an engineer about it.
May 5, 2022 at 4:52 am
Oh, yikes. I’ve heard pretty nice things from some folks about running the M1-native version of AE. Too bad you’re missing out on that.
If you’ve got Red Giant Complete, then you have Real Lens Flares which works nicely on M1. It’s the brand new tool that actually simulates light going through a lens profile for more realistic flares. It’s a bit slower to render, but that’s not surprising considering it’s actually doing raycasting!
May 2, 2022 at 7:01 pm
What version of Magic Bullet Looks are you using? The latest update works on M1 natively without needing to go through Rosetta.
April 18, 2022 at 9:32 pm
I know. I ran into this issue recently too. I’m very hopeful for Wednesday’s announcements.
April 18, 2022 at 8:41 pm
That’s a known bug. It should be fixed in an upcoming release. Maxon has announced that this Wednesday, they’re introducing new stuff across all their tools, so tune in and see if there’s a new version of Particular. (If so, this fix should be in it!)
April 8, 2022 at 8:30 pm
You would create a map to drive the displacement of the mesh and that map (which would be a precomp would just have a (feathered) rapidly expanding circle outline.
April 4, 2022 at 4:59 pm
That’s just a particle trail with the particles having a tiny bit of movement and growing over life with (possibly) Roughen Edges applied.
March 21, 2022 at 3:10 am
Apply an expression to your keyframed parameter. loopOut(type = “continue”)
March 10, 2022 at 4:06 am
They will be separate layers. Don’t put Particular and Element on the same layer.
You’ll have to get clever about how it works. Once you get it looking the way you want, you may need to duplicate your layer of Particular and put one below and one above the E3D layer and use the distance visibility settings to trim them to show up where they’re supposed to.
Alternatively, you can use a depth pass from Element and have one copy of Particular above the main E3D layer.
As to getting them to look like they’re emitting from the asteroid/comet/meteor, just a spherical emitter will probably do the trick, but you can also load 3d objects into Particular as an emitter source.