Thanks for the input guys. I *think* I know what it might be….?
The logo that zooms down from 500%>6% is a precomp of the fullsize logo which is 5000×3000 pixels. This precomp also contains a scaled down graphic that’s original size is 4000×4000 pix. I have continuously rasterized both of these so they can be scaled up in the main comp and not be soft. I think this might be the ‘hogger’?
To test:-
I did the same render without PPG – 8.5mins.
same render without mo blur – 8mins.
same render without mo blur OR PPG – still 7mins.
Can’t see what else could be taking so long? There are no lights/cameras or any 3D layers. The shape I used for the particles was a 300×300 pix PS file scaled down to 12% and animated opacity and pre-comped.
It must be the big logo yeah?
I will definitely be investing in Trapcode suite when I get the new workstation…
It’s just difficult with this particular (pardon pun) job because I have my client asking how long I’ve taken (we bill by the hour) and asking if he has to pay for renders…difficult to answer because, YES he has to pay for renders BUT my PC is so slow that if I had an upto date machine it SHOULD be rendered in 10-15 mins all up probably. That’s not his problem is it? The fact I have to render out separate alpha runs for the editbox to see transparency doesn’t help the mammoth 1.5hrs render I might have to charge for!
I guess what I need to work out is how long it would take if we were ‘upto date’???..and charge accordingly. Not quite sure how I’d go about that…
Thoughts?
*Production Studio Premium / *Combustion 3
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Win XP Pro SP2 / Intel P4 3GHz / 2GB RAM / GeForce FX5200 / DeckLink Pro / Sony BVM-20G1E / DVS SDI Clipstation / 110GB boot/80GB media/600GB RAID-0