Forum Replies Created

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  • Jimmy Brunger

    January 18, 2007 at 10:05 am in reply to: Recommended external monitor for DL Extreme?

    You should be able to pick up a decent 2nd hand sony CRT with component inputs for a few hundred quid (

  • Jimmy Brunger

    January 18, 2007 at 10:00 am in reply to: Excessive render times with Particle Playground?

    Thanks for the input guys. I *think* I know what it might be….?

    The logo that zooms down from 500%>6% is a precomp of the fullsize logo which is 5000×3000 pixels. This precomp also contains a scaled down graphic that’s original size is 4000×4000 pix. I have continuously rasterized both of these so they can be scaled up in the main comp and not be soft. I think this might be the ‘hogger’?

    To test:-
    I did the same render without PPG – 8.5mins.
    same render without mo blur – 8mins.
    same render without mo blur OR PPG – still 7mins.

    Can’t see what else could be taking so long? There are no lights/cameras or any 3D layers. The shape I used for the particles was a 300×300 pix PS file scaled down to 12% and animated opacity and pre-comped.

    It must be the big logo yeah?

    I will definitely be investing in Trapcode suite when I get the new workstation…

    It’s just difficult with this particular (pardon pun) job because I have my client asking how long I’ve taken (we bill by the hour) and asking if he has to pay for renders…difficult to answer because, YES he has to pay for renders BUT my PC is so slow that if I had an upto date machine it SHOULD be rendered in 10-15 mins all up probably. That’s not his problem is it? The fact I have to render out separate alpha runs for the editbox to see transparency doesn’t help the mammoth 1.5hrs render I might have to charge for!

    I guess what I need to work out is how long it would take if we were ‘upto date’???..and charge accordingly. Not quite sure how I’d go about that…

    Thoughts?

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  • Jimmy Brunger

    January 18, 2007 at 9:44 am in reply to: Hyper-threading & Nucleo?

    Sorry, I really should have read that first! Guess not then, oh well.

    I see on those specs though that they recommend 4GB ram? If XP only sees 2GB (3 with the switch) then does that mean that Nucleo will see and use the rest (even though AE can’t?)

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  • Jimmy Brunger

    January 15, 2007 at 4:07 pm in reply to: Jitter rates?…

    Thanks Geoff. I was kind of hoping to get some info from the guys at BMD..The test is 18 months old or so, but I just really wanted to know if the products (mainly HD Extreme/Pro) had been updated/refined since the test?

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  • Maybe try a tiny bit of gaussian blur on the edges? I did a very similar siloutte roto job the other week and some of the edges looked jittery and jagged – 0.1-0.2 pix gaussian pretty much sorted it. If your look is old filmic, it should be a tad blurred anyway, so maybe add more rather than less. Also, motion blur can make a bit of a mess on some roto shapes – wrongly interpreting it if the shapes is moving fast (probs not an issue for your proj) The only way I could fix it was to break the character (man jumping in the air in this case) into as many separate shapes as possible – breaking the arms at the elbow helped.

    Good luck.

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  • Jimmy Brunger

    January 13, 2007 at 1:28 pm in reply to: Interlaced rendering vs Progressive

    Hi roger,

    Hi rendered UFF for ages (because using mainly PAL Digitbeta) until recently…I find it makes no difference to render progressive, even if it’s going over interlaced footage in the NLE. It actually helps if the editor wants to ‘freeze’ a part of your animation or a client wants to take a still, as you don’t have the horrible field banding problem. However if you are rendering animation from AE along WITH interlaced footage and rendering out both together you’ll need to either render the whole lot as UFF or LFF (interpret footage by right/control clicking footage in proj window and interpret – try uff/lff and porgressive and step through the footage frame by frame for each and see which one looks right. Any movement in the footage should continue in same direction. If it goes one way, then next frame goes other you’ve got it wrong.)

    OR you can de-interlace the footage to make it progressive if you prefer. check Andrew Kramer or Aharon Rabinowitz tutorial on the COW.

    Adding motion blur works for any animated movement made in AE – looks loads better than interlaced.

    Have fun!

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  • Jimmy Brunger

    January 13, 2007 at 1:12 pm in reply to: Production Studio for Mac

    Well, I’m not 100% clear on what you already have, but if it’s not CS versions of PS, Illust, etc. then it definitely makes sense to Get Prod Studio Premium, the integration is unmatched. Plus you’re getting about

  • Jimmy Brunger

    January 12, 2007 at 9:36 am in reply to: HELP !! – Open 7.0 projects in 6.5 ?

    Or you could just tell them to download the 7.0 trial version, then they’ve got it for 30days to do your project…meantime they can save up that $200! 😉

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  • Jimmy Brunger

    January 11, 2007 at 12:01 am in reply to: Morphing Text

    I tried this and every time it morphed by zooming from one letter to the next with a very vague morph in there somewhere. I did it exactly as per the tutorial, only with Illustrator CS2. What am I doing wrong?

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  • Jimmy Brunger

    January 9, 2007 at 3:15 pm in reply to: Putting together new HP system – HELP

    No one got any thoughts? Or am I asking really stupid questions or something?

    🙁

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