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Activity Forums Adobe After Effects Excessive render times with Particle Playground?

  • Excessive render times with Particle Playground?

    Posted by Jimmy Brunger on January 17, 2007 at 12:36 pm

    HI GUYS,

    FIRSTLY SORRY BOUT CAPS LOCK (I BE RENDERING..)

    JUST A QUICK ONE..I’M WONDERING WHETHER PARTICLE PLAYGROUND IS KNOWN TO BE PARTICULARLY SLOW, ESPECIALLY WHEN DEALING WITH CUSTOM PARTICLE SHAPES?

    THING IS, I’VE GOT A 10 SECOND COMP (FIRST 7.5 SECS NOTHING HAPPENS, IT’S JUST THAT LENGTH FOR EDITOR TO EASILY SLOT IT INTO 10″ TVC) AND THERE’S BASICALLY A BIG LOGO FLYING BACK FROM ABOUT 500% DOWN TO 6% SCALE WITH A BIT OF ROTATION AND EASE AND WITH MO BLUR ON. THERE’S ALSO SOME LIGHT PARTICLE WORK FOR THE LAST SECOND OF THE SPOT (SOME ANIMATED HEARTSHAPED PARTICLES FLOATING OFF SCREEN – THEY SHRINK TO 0% AS THEY FADE OUT) THERE’S NO MORE THAN 69 PARTICLES ON SCREEN AT ONCE, SO NOT MANY RIGHT?

    I HAVEN’T TRIED RENDERING THE SAME SCENE WITHOUT PARTICLES VISIBLE YET AS I’M UP AGAINST IT AS IT IS, SO GOT TO GRIN AND BEAR IT FOR NOW…BUT IT’S TAKING 15 MINS TO RENDER THIS AND IT SEEMS ALOT. IT MAY BE MY MACHINE (SPECS BELOW) OR IT MAY BE THAT PP IS JUST VERY SLOW. I’VE GOT 3 VERY SIMILAR VERSIONS TO RENDER AND EACH OF THEM NEED A SEPARATE ALPHA PASS SO THAT’S 1.5HRS FOR EFFECTIVELY 7.5SECS OF ANIMATION ALL UP!!..

    ANY THOUGHTS GUYS?

    I KNOW I NEED A NEW MACHINE AND IT’S HOPEFULLY ON THE WAY ‘SOON’. BUT I WAS WONDERING IF DOING THE SAME THING WITH PARTICULAR WOULD BE MUCH FASTER? I’VE NOT GOT IT MYSELF, ANYONE FIND IT SIGNIFICANTLY FASTER THAN PP?

    THANKS IN ADVANCE FOR ANY THOUGHTS.
    JIM.

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    Jimmy Brunger replied 19 years, 4 months ago 3 Members · 4 Replies
  • 4 Replies
  • Nate Vander plas

    January 17, 2007 at 5:27 pm

    I don’t have Particular, but I have used Particle Playground before and it was very slow for me too. I think I had more particles than that, but they were square. I was also doing a very short clip with at least a GB of RAM and it took at least ten or fifteen minutes.

  • Mylenium

    January 17, 2007 at 6:33 pm

    Yes, that’s quite normal and its slowness is effectively what has made people hate PPG and opened up a market for third-party solutions, as half-assed as some of them are. If you ever have such a job again, shelve out the money for Particular – it’s undoubtedly as good as any particle system inside AE can ever get considering the limitations of AE itself.

    Mylenium

    [Pour Myl

  • Jimmy Brunger

    January 18, 2007 at 10:00 am

    Thanks for the input guys. I *think* I know what it might be….?

    The logo that zooms down from 500%>6% is a precomp of the fullsize logo which is 5000×3000 pixels. This precomp also contains a scaled down graphic that’s original size is 4000×4000 pix. I have continuously rasterized both of these so they can be scaled up in the main comp and not be soft. I think this might be the ‘hogger’?

    To test:-
    I did the same render without PPG – 8.5mins.
    same render without mo blur – 8mins.
    same render without mo blur OR PPG – still 7mins.

    Can’t see what else could be taking so long? There are no lights/cameras or any 3D layers. The shape I used for the particles was a 300×300 pix PS file scaled down to 12% and animated opacity and pre-comped.

    It must be the big logo yeah?

    I will definitely be investing in Trapcode suite when I get the new workstation…

    It’s just difficult with this particular (pardon pun) job because I have my client asking how long I’ve taken (we bill by the hour) and asking if he has to pay for renders…difficult to answer because, YES he has to pay for renders BUT my PC is so slow that if I had an upto date machine it SHOULD be rendered in 10-15 mins all up probably. That’s not his problem is it? The fact I have to render out separate alpha runs for the editbox to see transparency doesn’t help the mammoth 1.5hrs render I might have to charge for!

    I guess what I need to work out is how long it would take if we were ‘upto date’???..and charge accordingly. Not quite sure how I’d go about that…

    Thoughts?

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  • Jimmy Brunger

    January 19, 2007 at 11:46 am

    Thanks Dave, the job’s done now, but I’ll bear that in mind in future. It menas you have slightly less control if you pre-render an animation, but I guess it’s easy enough to go back and tweak it then re-render again. I imagine it’ll speed it up when it’s in the main comp.

    One sloution that worked quite well for rendering the alpha runs was to render a 32-bit targa seq irst, re-import that and then render out a matte run form that….8 seconds to render intead of another 15 mins!

    You live and learn!….now where’s my new HP xw8400 and new copy of Particular…..

    *Production Studio Premium / *Combustion 3
    ————————————-
    Win XP Pro SP2 / Intel P4 3GHz / 2GB RAM / GeForce FX5200 / DeckLink Pro / Sony BVM-20G1E / DVS SDI Clipstation / 110GB boot/80GB media/600GB RAID-0

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