Forum Replies Created

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  • Jens Enqvist

    February 13, 2009 at 8:22 am in reply to: Particle World Velocity Issue

    If you need a reference to compare with, here’s a simple inwards movie.

    All default except,
    Radius : 0.5, 0.5, 0.5
    Velocity : -0.5
    Gravity : 0.0

  • Jens Enqvist

    February 12, 2009 at 8:06 am in reply to: Particles not rendering correctly

    Did you check your Opacity Map (in Options)?

  • Jens Enqvist

    February 12, 2009 at 8:04 am in reply to: Particle World Velocity Issue

    Did you increase the Producer Radius?
    Also, using negative velocity does not produce an “inwards effect” with animation systems such as Twirly and Cone Axis.

  • Jens Enqvist

    January 17, 2009 at 1:57 pm in reply to: Need help with CC Particle World

    There should be an animation preset installed with CycoreFX named something like “Link AE3D to PW3D”. If not, go to cycorefx.com and download the project “Link AE3D to PW3D”. It contains the expression I think you are looking for.

  • Jens Enqvist

    November 22, 2008 at 11:24 pm in reply to: Tiled fractal?

    Fractal Noise does not support spatial tiling. Some workarounds are available such as CC Repetile but that is not the same as a truly spatially tileable fractal such as the PS cloud filter. Not sure if the new CS4 fractal effect supports spatial tiling.
    Try using CC Repetile and see if that is sufficient for your needs.

    On a more technical level, supporting spatial tiling is not difficult. However, it would make scaling and subscaling inanimateable.

  • Jens Enqvist

    November 19, 2008 at 1:12 pm in reply to: Inserting 2D imagery in Spherical media

    You might want to take a look at CycoreFX Sphere Utilities, a new plug-in package with tools to deal with spherical (or equirectangular) textures.
    “Mappit” will let you paste a layer correctly on a spherical texture which in turn can be used on a sphere or as an environment.

    http://www.cycorefx.com

  • Jens Enqvist

    November 7, 2008 at 11:27 pm in reply to: CC Particle World – Rotating Particles

    This “feature” has been in there for ten years but I’m happy to help 🙂

  • Jens Enqvist

    November 7, 2008 at 10:34 pm in reply to: CC Particle World – Rotating Particles

    Control of the rotation axis is accessible from the options dialog through the Rotation selection, clicking “Y” will give you rotation around the Y axis only.

  • Jens Enqvist

    August 22, 2008 at 8:10 am in reply to: Plug-Ins Missing…but AE doesn’t think so

    The two effects you are looking for are located in AE folder->Plug-ins->Effects->CycoreFX, (or something similar if on windows). They are both “obsolete”, meaning that they will be applied only if you open an old project which had either of these applied, ie. you can not apply them from the effect menu. You could apply them using an animation preset though.
    Both effects have been replaced by “CC Particle Systems II” which can do everything either of the old ones could do and with better quality (more options, better precision and motion blur support).
    I believe there is a project demonstrating this on cycorefx.com which you can download, not sure if you can download animation presets to access PSclassic and PSLEclassic but you could always ask for it.

  • Jens Enqvist

    August 20, 2008 at 6:53 am in reply to: “Bend” A Layer in AAE

    You could try Optics Compensation on a wide angle camera comp.
    Otherwise I’d create a cross environment from six square 90degree cameras and bring it into Realviz Stitcher or similar program, where you can convert it into cylindric, panoramic or spherical formats.

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