Jens Enqvist
Forum Replies Created
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If you need a reference to compare with, here’s a simple inwards movie.
All default except,
Radius : 0.5, 0.5, 0.5
Velocity : -0.5
Gravity : 0.0 -
Did you check your Opacity Map (in Options)?
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Did you increase the Producer Radius?
Also, using negative velocity does not produce an “inwards effect” with animation systems such as Twirly and Cone Axis. -
There should be an animation preset installed with CycoreFX named something like “Link AE3D to PW3D”. If not, go to cycorefx.com and download the project “Link AE3D to PW3D”. It contains the expression I think you are looking for.
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Fractal Noise does not support spatial tiling. Some workarounds are available such as CC Repetile but that is not the same as a truly spatially tileable fractal such as the PS cloud filter. Not sure if the new CS4 fractal effect supports spatial tiling.
Try using CC Repetile and see if that is sufficient for your needs.On a more technical level, supporting spatial tiling is not difficult. However, it would make scaling and subscaling inanimateable.
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You might want to take a look at CycoreFX Sphere Utilities, a new plug-in package with tools to deal with spherical (or equirectangular) textures.
“Mappit” will let you paste a layer correctly on a spherical texture which in turn can be used on a sphere or as an environment. -
This “feature” has been in there for ten years but I’m happy to help 🙂
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Control of the rotation axis is accessible from the options dialog through the Rotation selection, clicking “Y” will give you rotation around the Y axis only.
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The two effects you are looking for are located in AE folder->Plug-ins->Effects->CycoreFX, (or something similar if on windows). They are both “obsolete”, meaning that they will be applied only if you open an old project which had either of these applied, ie. you can not apply them from the effect menu. You could apply them using an animation preset though.
Both effects have been replaced by “CC Particle Systems II” which can do everything either of the old ones could do and with better quality (more options, better precision and motion blur support).
I believe there is a project demonstrating this on cycorefx.com which you can download, not sure if you can download animation presets to access PSclassic and PSLEclassic but you could always ask for it. -
You could try Optics Compensation on a wide angle camera comp.
Otherwise I’d create a cross environment from six square 90degree cameras and bring it into Realviz Stitcher or similar program, where you can convert it into cylindric, panoramic or spherical formats.