Forum Replies Created

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  • Jens Enqvist

    July 2, 2008 at 7:39 am in reply to: Textured TriPolygon

    If you are using the bundled CC effects, it will pick the texture from the center(?) of the source layer (if source layer is transparent nothing will show).

    If you are using Cycore FX HD, use the Texture Layer to select which layer to use as texture. (in the Texture group below Particle Type)

  • Jens Enqvist

    June 28, 2008 at 2:38 pm in reply to: CC ParticleWorld won’t render

    What do you get instead of CC Particle World?
    Do you get the solid or nothing at all?

    Perhaps you have set the layer to be a Guide Layer, that could explain the problem.

    Or as Dave said, OpenGL.

  • Jens Enqvist

    June 27, 2008 at 7:25 am in reply to: A more realistic burn film

    Roughen Edges with some bright edge color, to add a glow to the edges perhaps?

  • Jens Enqvist

    June 13, 2008 at 10:00 pm in reply to: FE- CC

    That’s perhaps a little too much.
    One tenth would probably be enough if you knew where to find your developers and half that if you didn’t 😉
    You’d want it done right though. This is perhaps why AE plug-ins are still considered a bit expensive by some. To get AE plug-ins to do the “right” thing takes a little extra effort.
    Thinking back at the days where I wrote Pixar shaders, doing a simple checkerboard shader is basic, but doing it “right” would take much longer (correct antialiasing). Add motion blur support and you easily add another grand to the development cost.
    If I’m not completely wrong, the displacement shader for Bugs Life dried riverbed took 6 months full time development to achieve.
    I unfortunately don’t know what a Pixar developer earns, but I doubt it’s anywhere less than 100k.
    If you wanted IL in float and native motionblur then, ok 400k$ might be an approriate figure!
    That would significantly affect the upgrade cost for AE9/CS4!

  • Jens Enqvist

    June 13, 2008 at 2:04 pm in reply to: FE- CC

    I agree with Ron, I also unfortunately find it unlikely that Adobe would pick them up now, unless Red Giant has a dedicated developer hooked up with the code ready to update them first.
    I really liked Stoneys implementations and seeing as they have been around so long, Adobe would probably make a great home for them.
    Updated to universal binary and float would surely make Adobe more interested but it would also make them a lot more expensive to bundle…

  • Jens Enqvist

    June 13, 2008 at 8:25 am in reply to: FE- CC

    Not even sure who’s holding the code to Image Lounge these days.
    Sad to see such a great package fade away. Hopefully someone will pick up development and update it soon.
    Although I still keep an old dual G5 for legacy work and testing, we have begun thinking about when to drop PowerPC support!

  • Jens Enqvist

    June 13, 2008 at 7:37 am in reply to: Cycore crashing AE on render

    AE 7 was released before intel CPU Macintosh existed. Thus, the code was written for PowerPC CPUs. Apple provided Rosetta, a PowerPC emulator, to allow users to run old software on their new intel Macs. Unfortunately Rosetta can not handle shared libraries very well and usually crashes. We and others have reported this to Apple but although they have tried to fix it, apparently it’s still not working.

    I must say that running AE 7 on a MacPro sounds like driving a Formula One car on a bicycle road. Running applications in Rosetta is possible but painstakingly slow. Upgrade to CS3 and you will get the full power out of your MacPro.
    I recall some tests a colleague ran where CS3 was several times faster than AE7.

    The CC version in CS3 is Universal Binary meaning it will run on both PowerPC and intel Mac.

  • Jens Enqvist

    June 13, 2008 at 7:22 am in reply to: FE- CC

    In some cases it is possible to rename the effects by opening the project file as you described but not always since CC effects have been updated with new options, controls and modified control ranges.
    The failsafe and tedious way is as David suggested, bring up the missing effect controls and replicate them.
    Another way, still tedious but depending on how your animation is built could save some time. Copy the missing effects values and keyframes from the timeline, paste them in a text editor, replace the effect name with corresponding CC name, copy it and paste back in AE. It is similar to what you tried but the project file is a “binary” file and not as safe to edit as text files.
    Sorry about the trouble!

  • Jens Enqvist

    May 8, 2008 at 7:06 am in reply to: Thin lines in Trapcode 3D-Stroke

    Modifying the alpha gamma slightly can help.

    http://www.antigrain.com/research/gamma_correction/

  • Try CC WideTime, that has worked for me in a similar case.

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