Forum Replies Created

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  • Eddy Rose

    March 23, 2012 at 6:23 pm in reply to: Cinema 4D r13.017 Rigid Body

    +right click on your object

    +highlight “Simulation Tags”

    +click the “Rigid Body” tag

    Here’s a pic: https://i.imgur.com/T1yaE.png

    View post on imgur.com

  • Eddy Rose

    July 21, 2011 at 4:38 pm in reply to: Adjusting Axis

    Use the Axis Tool and in the coordinates palette select Object(Rel) enter 0 for all position and rotation coordinates. That ought to do the trick.

  • Eddy Rose

    July 21, 2011 at 4:21 pm in reply to: Adjusting Axis

    I don’t believe there is any more developed way to adjust the axis beyond the object axis tool. What does center bang mean?

  • That’s actually pretty crafty,, but I think I just found something even more effective; a Displacer Deformer! Figuring out the set up was a bit tricky but it works something like this for anyone who’s interested:

    I put a material on Mr.Snake with proximal shader set to respond to the Sphere in the color channel. I then grouped up all the assets for the Snake (including the Spline Wrap) into a Null and gave it a displacement deformer. I then pointed the shading of the deformer to the proximal material, set the object to spherical, set the falloff to spherical and conformed the size and position to my sphere. After a lot tweaking the settings my snake has a nice soft belly that conforms to the shape of the sphere.

  • Eddy Rose

    July 19, 2011 at 6:17 am in reply to: Align to Spline deformer problem (c4d file inside)

    easy fix. Look at the coordinates of your friend’s hyperNURBS object, now look at where his spline wrap is. Now look at your attempt. The spline wrap is nowhere near the object.

    You must have copied his object (which is hanging up in mid air for some reason) but when you pulled in a spline wrap it appeared int the default origon position.

    It’s best to leave your main object unmoved and unrotated when you use spline wrap.

  • Eddy Rose

    June 11, 2011 at 5:51 pm in reply to: No touching

    …I totally forgot to mention that the particles can’t be moving either. they’re just supposed to pop up and disappear. Also I meant to say it’s the grid emitter that looks to organized. The box emitter is the one I’me using,, if I make the x,y dimensions really big they don’t overlap as much.

    Sorry about that. Yeesh, I really shouldn’t ask questions to a forum at 2AM, being sleepy makes me retarded.

    Here’s a screen shot of what I was going for,, just to clarify. The +’s on the ceiling and wall are my particles.
    https://imgur.com/4Jz9o.png

    View post on imgur.com

  • Eddy Rose

    April 12, 2011 at 2:47 pm in reply to: Pixel Polly/Shatter along a path?

    Honestly what you’re talking about really sounds more like a job for a 3D program.

    Can you fake it in AE? Sure you can fake anything in AE, but getting it to look believable and polished? That’s some Andrew Kramer shit. Might wanna just bite the bullet and look into 3D.

  • Eddy Rose

    April 12, 2011 at 2:46 pm in reply to: any idea on how i’d achieve this pattern/texture?

    To me that looks like some 3D work, which is what BUCK usually does. I’d say we’re looking through a rotating geodesic dome with some heavy refraction pink and green image. I could be totally off, that’s just my best guess.

    How to do this in AE…tricky tricky…
    Obviously you’d have to fake it. I’d say start by making a triangle pattern, then use it as a mask for different colored objects at different positions and scales. Move everything around. Then add starglow. Lots of starglow.

  • Eddy Rose

    April 12, 2011 at 2:18 am in reply to: Pixel Polly/Shatter along a path?

    Not a big fan of shattering stuff in AE (prefer c4d) but I”m all of 95% sure there’s no was to get those pieces to follow a path.

    Maybe you should consider a mix of shatter and a mix of trapcode particular.

  • Eddy Rose

    April 9, 2011 at 7:13 pm in reply to: After Effects Smoke Effect

    Well I guess my first question would be, why didn’t you just film her blowing smoke into the camera? Even if she’s not a smoker, one puff for the sake of acting isn’t going to kill anyone.

    This tutorial might be helpful,
    https://ae.tutsplus.com/tutorials/vfx/put-out-realistic-candle-smoke/

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