Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Adobe After Effects No touching

  • Graham Macfarlane

    June 11, 2011 at 10:51 am

    Try setting emitter type to Point and Direction to disc. Then if your velocity random % = 0 you might get some particles close to each other but you shouldn’t get any particles passing over each other.
    Beyond this you might want to try something like particle flow in 3D studio max to get more control.

    Graham Macfarlane
    3D animator and VFX specialist
    London UK

  • Eddy Rose

    June 11, 2011 at 5:51 pm

    …I totally forgot to mention that the particles can’t be moving either. they’re just supposed to pop up and disappear. Also I meant to say it’s the grid emitter that looks to organized. The box emitter is the one I’me using,, if I make the x,y dimensions really big they don’t overlap as much.

    Sorry about that. Yeesh, I really shouldn’t ask questions to a forum at 2AM, being sleepy makes me retarded.

    Here’s a screen shot of what I was going for,, just to clarify. The +’s on the ceiling and wall are my particles.
    https://imgur.com/4Jz9o.png

    View post on imgur.com

  • Graham Macfarlane

    June 11, 2011 at 7:36 pm

    In that case:
    Have you tried using the grid emitter whilst adding turbulance to break up the uniform positioning?

    Graham Macfarlane
    3D animator and VFX specialist
    London UK

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy