Eddy Rose
Forum Replies Created
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Here’s an idea: (I don’t know your level so forgive me if I over-explain things.)
Put a rectangular mask around half your logo on add. Duplicate and on the second layer change the mask settings to subtract. Key frame the position so that the two are pulled apart
This will give you a clean, horizontal cut. For something more dynamic, you might want to try making the cut-line of the mask diagonal before you duplicate.
*For a more complicated “tearing” sort of look I would to bisect the logo in a program like photoshop so that each half of the logo is flush with the edges of it’s comp. Then, I would pull them apart in AE with position KFs while simultaneously animating a warp effect (1 row, 1 column) on each. Warning: the animation for that would be tricky to nail.
Now for the blood. Generating realistic fluids in AE is a fools errand. You can play around with hot glue if you want to go for the intentionally fake/cheesy look. But if you want real blood I suggest you scour the internet for some stock video of dripping paint and the like and composite it in.
Good luck, and hope this helps. If you run into any problems post your project and I’ll take a look.
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oo directional blurs,, good idea! Why didn’t I think of that I love directional blurs! 😛
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goddamn beat me to it 😛
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first off lemme say this would be SOOOO much easier to do in C4D even at a newbie level.
I can tell you 3 ways to make 3D objects in AE
1. Zaxwerks 3D invigorator (read the darn instructions if you’re going to use it and remember it’s a render whore.)
2. Run a script that will create a 3D square/rectangle out of layers and modify it to your needs. (This is what I would do if I really couldn’t use C4D. You can easily find a script online or just carefully make the box yourself in AE with 3D layers. Word to the wise though, remember to pre-comp the 3D layers you will be using to make the box so you can easily change them.)
3. Create a 3D layer the size and shape of the object you want, duplicate it and move the duplicated copy one pixel back in Z space. Repeat until you have desired thickness then parent all those layers to a 3D Null.As for the video on the front and back…I don’t know what you’re going on about with regards to a mask, don’t do that! Just put the video you want on the face on the front layer of the box and the video you want on the back on the back-most layer of the box!
As for the translucent frosted glass look…Well that depends on what method you use. Get back to me.
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hmmmmm well getting that exact effect is gonna be tricky you will prolly have you use multiple layers and more than one technique.
I’d say you sound DEFINITELY look into Video Copilot’s Optical Flares. They have a ton of insanely customizable lens flares you could use to make those long streaks and fat hotspots.
(However don’t forget that over still footage all your lens flares will be stationary so you will need move them around a bit or add a camera to look convincing.)You’ll also want to have streaky light coming OUT of the luminance of your footage (the bright places like the guy’s face, the lights in the back etc.). For that I can think of two things: 1.) Use a plugin like Trapcode Starglow, set it to luma, and set it to just produce vertical streaks (SG does does h&v streaks by default). 2.)If you’re poor you can try duplicating your layer, setting the vertical scale of the top copy through the roof, and setting the transfer mode of the top layer to something like screen. Yo’ll prolly have to do alot of tinkering with the second option (levels etc.) but it’s worth a shot.
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I didn’t really get a good idea of what level you’re at, so here’s a recipe for some simple hanging dust off the top of my head. If you’re looking for something more complicated get back to me.
Particular Dust
1. Make a really large emitter,, large enough to fill your screen.
2. Turn that velocity waaaaay down.
3. Go to the start of your timeline and turn the particles per second WAY up,, now keyframe that value.
4. Move forward one keyframe and set that particles per second to 0. This way you won’t have dust magically appearing throughout your piece,, iow the number of particles on the second frame will remain constant throughout. If you want more or less particles change the value on the first frame.
5. Turn the longevity of your particle up to match the length of your piece,, you don’t want your dust to disappear midway.
6. If you don’t feel like making your own particle texture I recommend using the smoklet or cloudlet at a very small size. I don’t like using the sphere cos it’s too round, dust isn’t perfectly round.
7. Mess around with the turbulence if you feel like it… but as it stand you should have some pretty decent looking dust going on.
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You can screen a black solid layer with the Add Noise effect (color noise turned off) to soften the banding.
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That video you posted was made almost entirely with trapcode form. I cannot even imagine any way of doing this without the plugin.
Im sure if you google trapcode forum layer mapping tutorial (or smtg like that) you’ll find a truckload of tutorials, it’s a very popular technique.
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That was my first guess too,, but the person originally asking what program he used specifically asked if it was 3D and he didn’t say yes. Also I don’t think real flow can output vectors,, can it?
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OMG IT WORKS!! BRILLIANT!
Thank you so much! You’ve saved me so much time/frustration.