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Spline Wrap with Dynamics (animating a snake around a sphere)
I’m trying to make a snake that slithers around a sphere. I modeled a snake and used a spline wrap to position it around the sphere, then I offset the spline wrap so it moves.
Only problem is the snake is of varying thicknesses. If the spline is too close to the sphere the fattest segment (the belly) goes right through it,, but if it’s too far away the thinner segments (the tail and head) don’t touch the surface.
I tried giving the snake object a soft body tag and the sphere a collider tag. The snake can still follow the spline wrap but the soft body allows for the shape to be flexible and pushed out of the sphere. It’s far perfect though…I’m sure there’s got to be a better way.
Here’s a basic version of the project,, please look and tell me what you think, any advice welcome!
https://hotfile.com/dl/124504693/b95338d/SnakeForQuestions.c4d.html